Manager Eugenia Hill permalink

Age Sex Str Dex End Int Edu Soc
61 F 5 (-1) 2 (-2) 1 (-2) 4 (-1) 11 (1) 9 (1)
Admin 1
Animals (Handling) 1
Art (Perform) 2
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive (Wheel) 1
Electronics (Computer) 1
Electronics (Computers) 2
Flyer (Grav) 1
Language 0
Leadership 0
Melee (Unarmed) 1
Persuade 0
Profession (Belter) 1
Seafarer 0
Steward 0
Survival 1
Entertainer Artist 0 1
Agent Law Enforcement Rookie 0 1
Citizen Corporate Manager 3 5
Citizen Colonist 1 3
1Became a Artist at age 18
1Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
1Forced to muster out.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Accepted a deal with criminal or other figure under investigation.
3Became a Corporate at age 26
3Gained a contact.
4Continued as Corporate at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Corporate at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 3
7Continued as Corporate at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Switched to Colonist at age 46
8Moved to a new world.
9Continued as Colonist at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Continued as Colonist at age 54