Crewman António Moreira permalink

Age Str Dex End Int Edu Soc
68 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 9 (1)
Admin 0
Art (Write) 1
Carouse 1
Deception 0
Drive 0
Flyer (Wing) 1
Gambler 2
Gun Combat 0
Gunner (Ortillery) 1
Leadership 0
Mechanic 1
Persuade 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Recon 0
Stealth 2
Steward 0
Streetwise 0
Entertainer Artist 1 2
Citizen Colonist 0 1
Merchant Free Trader 0 1
Rogue Thief 1 3
Citizen Corporate 1 2
Drifter Wanderer 0 2
Navy Flight Crewman 0 1
1Became a Artist at age 18
1Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
1Promoted to rank 1
2Continued as Artist at age 22
2Invited to take part in a controversial event or exhibition that improves your social standing.
2Forced to muster out.
3Became a Colonist at age 26
4Became a Free Trader at age 30
4Given advanced training in a specialist field
5Voluntarily left Free Trader
5Became a Thief at age 34
5Crime pays off. Gain victim as Enemy.
6Continued as Thief at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 1
7Continued as Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Corporate at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 1
9Continued as Corporate at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Voluntarily left Corporate
10Became a Wanderer at age 54
10Encounter a Psionic institute.
11Continued as Wanderer at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Became a Flight at age 62
12Is now a Crewman
12Nearly killed
13Aging Crisis. Owe 10,000 for medical bills.