Crewman Ole Mccoy permalink

Age Sex Str Dex End Int Edu Soc
58 M 3 (-1) 2 (-2) 6 (0) 5 (-1) 6 (0) 6 (0)
Restless, Artistic, Graceful
 
Skills
Animals 0
Art 0
Athletics 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Jack-of-all-Trades 1
Medic 0
Profession 0
Recon 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 4
Drifter Scavenger 0 4
Scholar Field Researcher 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Scavenger at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Scavenger at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Field Researcher at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Returned to Scavenger at age 42
7Find valuable salvage.
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Returned to Colonist at age 50
9Moved to a new world.
10Continued as Colonist at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy