Pleasant Grain permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 3 (-1) 4 (-1) 2 (-2) 9 (1) 5 (-1)
Cowering
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Investigate 1
Language 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Profession (Civil Engineering) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Broker 0 2
Prisoner Thug 0 2
Prisoner Fixer 1 3
Drifter Scavenger 1 3
 
TermHistory
1Became a Colonist at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Broker at age 22
2Given advanced training in a specialist field
3Continued as Broker at age 26
3Embroiled in legal trouble.
4Became a Thug at age 30
4A guard takes a dislike to you.
5Switched to Fixer at age 34
5Severely injured. Owe 15,000 for medical bills.
6Continued as Fixer at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Returned to Thug at age 42
7A guard takes a dislike to you.
8Returned to Fixer at age 46
8Parole hearing.
8Promoted to rank 1
8Paroled from prison.
9Became a Scavenger at age 50
9Survived a risky adventure but gained nothing.
9Promoted to rank 1
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Scavenger at age 54
11Continued as Scavenger at age 58
11Nearly killed. Owe 22,500 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.