| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Widely recognized. |
| 1 | Dropped out of military academy. |
| 2 | Became a Surveyor at age 18 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Continued as Surveyor at age 22 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Lost eye or limb. Owe 5,000 for medical bills. |
| 4 | Continued as Surveyor at age 26 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Field Researcher at age 30 |
| 5 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 6 | Continued as Field Researcher at age 34 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Forced to muster out. |
| 7 | Became a Corporate at age 38 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Corporate |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | Embroiled in legal trouble. |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Forced to muster out. |
| 10 | Switched to Free Trader at age 50 |
| 10 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 10 | Gain rebels as Enemy |
| 11 | Became a Barbarian at age 54 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |