Senior Crewman Pinkie Watton
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
9 (1) |
5 (-1) |
9 (1) |
11 (1) |
12 (2) |
7 (0) |
| Weird, Homeless |
| Skills |
| Animals 0 |
| Art 0 |
| Broker 0 |
| Carouse 0 |
| Diplomat 2 |
| Drive (Hovercraft) 1 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Investigate 1 |
| Language 0 |
| Mechanic 2 |
| Medic 0 |
| Persuade 0 |
| Science (Archaeology) 1 |
| Science (Physics) 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
| Scholar |
Scientist |
|
3 |
4 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Scientist at age 22 |
| 2 | Refuse to join a cheat in some fashion. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Advanced training in a specialist field. |