Floy Grain permalink

Age Sex Str Dex End Int Edu Soc
42 F 6 (0) 7 (0) 7 (0) 11 (1) 7 (0) 3 (-1)
Hospitable, Paranoid
 
Skills
Admin 0
Astrogation 0
Drive (Hovercraft) 2
Electronics (Sensors) 1
Gun Combat 0
Leadership 0
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Citizen Corporate 1 1
Drifter Barbarian 1 2
Citizen Colonist 1 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Corporate at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Voluntarily left Corporate
4Became a Barbarian at age 30
4Promoted to rank 1
5Continued as Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1