| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Graduated at age 22. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Special assignment or duty on board ship. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 42 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Continued as Artist at age 46 |
| 9 | Join homeworld’s celebrity circles |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Artist at age 50 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |