Able Spacehand Hildur Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
3 (-1) |
5 (-1) |
5 (-1) |
11 (1) |
12 (2) |
9 (1) |
| Sheepish |
| Skills |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Track) 2 |
| Drive (Wheel) 1 |
| Electronics (Computers) 1 |
| Flyer (Grav) 1 |
| Gunner (Capital) 1 |
| Language (Vilani (1st Imperium)) 1 |
| Leadership 0 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Science (Economics) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
2 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Surveyor at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Corporate at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Corporate at age 38 |
| 6 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Switched to Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 8 | Continued as Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |