| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Dropped out of military academy. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Thief at age 22 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 26 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 30 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Thief at age 38 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 5 |
| 8 | Voluntarily left Thief |
| 8 | Became a Wanderer at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Flight at age 46 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Flight at age 50 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |