Field Agent Sterling Welter permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)
Scary, Placid
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Gunner (Capital) 2
Investigate 2
Language 0
Mechanic 1
Recon 1
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Agent Corporate Agent Field Agent 2 3
Navy Line/Crew Petty Officer, 3rd class 2 5
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Corporate Agent at age 26
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Advanced training in a specialist field.
5Continued as Corporate Agent at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 2
5Is now a Field Agent
6Voluntarily left Corporate Agent
6Became a Line/Crew at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
7Aging Crisis. Owe 20,000 for medical bills.
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Line/Crew at age 46
8Advanced training in a specialist field
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Line/Crew at age 54
10Abuse your position for profit
10Forced to muster out.
11Aging Crisis. Owe 50,000 for medical bills.