Crewman Jackson Fernandez
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 54 |
M |
6 (0) |
6 (0) |
1 (-2) |
6 (0) |
4 (-1) |
8 (0) |
| Sorry, Mean, Debonair |
| Skills |
| Advocate 1 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Electronics 0 |
| Engineer 0 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Recon 1 |
| Science (Psychology) 1 |
| Steward 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Citizen |
Worker |
|
0 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Worker at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Corporate at age 46 |
| 8 | Nearly killed. Owe 17,500 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |