Able Spacehand Hildur Fleming permalink

Age Sex Str Dex End Int Edu Soc
52 F 3 (-1) 5 (-1) 5 (-1) 11 (1) 12 (2) 9 (1)
Sheepish
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Track) 2
Drive (Wheel) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gunner (Capital) 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Mechanic 2
Pilot (Small Craft) 1
Science (Economics) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Drifter Scavenger 0 1
Scout Surveyor 0 1
Citizen Corporate 0 2
Citizen Colonist 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Surveyor at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Corporate at age 34
5Advanced training in a specialist field.
6Continued as Corporate at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Switched to Colonist at age 42
7Spent time maintaining and using heavy vehicles.
8Continued as Colonist at age 46
8Advanced training in a specialist field.
8Promoted to rank 1