| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
5 (-1) |
9 (1) |
7 (0) |
8 (0) |
8 (0) |
| Indifferent, Insistent, Always Hungry |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Drive 0 |
| Gun Combat (Energy) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
3 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Courier at age 38 |
| 6 | Moved to a new world. |
| 6 | Forced to muster out. |
| 7 | Returned to Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |