Special Agent Waldo Weakman permalink

Age Sex Str Dex End Int Edu Soc
50 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)
Right
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Walker) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 2
Language (Oynprith (Droyne)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 1
Melee (Blade) 1
Navigation 1
Recon 0
Science (Psionicology) 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Special Agent 4 5
Scholar Field Researcher 1 3
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Go undercover to investigate an enemy.
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3You go above and beyond the call of duty.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Uncover a major conspiracy against your employers.
4Promoted to rank 4
4Is now a Special Agent
5Continued as Intelligence at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Field Researcher at age 38
6Moved to a new world.
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.
9Aging Crisis. Owe 10,000 for medical bills.