| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
9 (1) |
6 (0) |
4 (-1) |
5 (-1) |
4 (-1) |
9 (1) |
| Static, Repulsive |
| Skills |
| Art 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Drive (Hovercraft) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Recon 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Free Trader at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |