Henchman Missouri McCnaghty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
F |
10 (1) |
3 (-1) |
7 (0) |
9 (1) |
4 (-1) |
5 (-1) |
| Discouraged, Thrilled, Inconsistent |
| Skills |
| Athletics 0 |
| Deception 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 2 |
| Gunner (Capital) 1 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
4 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Pirate at age 22 |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Continued as Pirate at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |