Crewman Suzanne Connor
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
4 (-1) |
4 (-1) |
4 (-1) |
7 (0) |
7 (0) |
7 (0) |
| Energetic |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Investigate 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Recon 0 |
| Steward 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Promoted to rank 1 |