Field Agent Laurence Jemmy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
5 (-1) |
6 (0) |
5 (-1) |
7 (0) |
6 (0) |
7 (0) |
| Primitive |
| Skills |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 2 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Language 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
3 |
4 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |