Crewman Loyal Duncan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 36 |
M |
10 (1) |
8 (0) |
6 (0) |
6 (0) |
4 (-1) |
8 (0) |
5 (-1) |
| Rejects Change |
| Skills |
| Advocate 1 |
| Athletics (Dexterity) 1 |
| Awareness 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Investigate 0 |
| Medic 0 |
| Science (Economics) 1 |
| Science (Genetics) 1 |
| Seafarer 0 |
| Streetwise 0 |
| Telepathy 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Voluntarily left Scientist |
| 3 | Became a Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |