Crewman Loyal Duncan permalink

Age Sex Str Dex End Int Edu Soc Psi
36 M 10 (1) 8 (0) 6 (0) 6 (0) 4 (-1) 8 (0) 5 (-1)
Rejects Change
 
Skills
Advocate 1
Athletics (Dexterity) 1
Awareness 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Investigate 0
Medic 0
Science (Economics) 1
Science (Genetics) 1
Seafarer 0
Streetwise 0
Telepathy 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
1Promoted to rank 1
2Continued as Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Voluntarily left Scientist
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Encounter a Psionic institute.
4Tested for psionic powers