| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
1 (-2) |
8 (0) |
11 (1) |
6 (0) |
5 (-1) |
6 (0) |
| Wicked, Nibbler, Cuddly |
| Skills |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer (Life Support) 1 |
| Mechanic 1 |
| Medic 0 |
| Profession 0 |
| Recon 0 |
| Science (History) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Scout |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Aging Crisis. Owe 10,000 for medical bills. |