Crewman Palmer Hawdon
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
8 (0) |
7 (0) |
8 (0) |
4 (-1) |
5 (-1) |
4 (-1) |
| Happy, Gives Up Easily, Irritable |
| Skills |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Gambler 2 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Language 0 |
| Persuade 1 |
| Recon 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Physician |
|
0 |
1 |
| Rogue |
Enforcer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Physician at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |