| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
11 (1) |
5 (-1) |
4 (-1) |
8 (0) |
6 (0) |
5 (-1) |
| Sisterly, Courteous |
| Skills |
| Art (Instrument) 1 |
| Astrogation 0 |
| Carouse 2 |
| Diplomat 0 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Medic 0 |
| Melee (Natural) 1 |
| Persuade 1 |
| Pilot 0 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Entertainer |
Artist |
|
1 |
2 |
| Citizen |
Corporate |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Artist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |