Crewman Penny Dendy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
10 (1) |
4 (-1) |
10 (1) |
11 (1) |
7 (0) |
9 (1) |
| Practical, Thoughtful |
| Skills |
| Animals 0 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Mechanic 1 |
| Medic 0 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Switched to Scavenger at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |