Crewman Lera Godkim
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
9 (1) |
8 (0) |
5 (-1) |
7 (0) |
8 (0) |
4 (-1) |
| Intellectual, Awful |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Drive (Walker) 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 1 |
| Pilot (Small craft) 1 |
| Profession 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Navy |
Line/Crew |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 2 | Switched to Explorer at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 3 Enemies. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |