Crewman Penny Dendy permalink

Age Sex Str Dex End Int Edu Soc
41 F 10 (1) 4 (-1) 10 (1) 11 (1) 7 (0) 9 (1)
Practical, Thoughtful
 
Skills
Animals 0
Deception 0
Drive 0
Flyer 0
Mechanic 1
Medic 0
Recon 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Voluntarily left Engineer/Gunner
5Switched to Scavenger at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.