| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
1 (-2) |
9 (1) |
4 (-1) |
6 (0) |
9 (1) |
8 (0) |
| Flexible |
| Skills |
| Admin 0 |
| Advocate 0 |
| Animals (Handling) 1 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Carouse 1 |
| Diplomat 1 |
| Electronics 0 |
| Flyer 0 |
| Leadership 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Barbarian at age 26 |
| 4 | Continued as Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Colonist at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 6 | Aging Crisis. Owe 30,000 for medical bills. |