| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
5 (-1) |
4 (-1) |
3 (-1) |
6 (0) |
9 (1) |
9 (1) |
| Enthusiastic |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Investigate 0 |
| Medic 0 |
| Science 0 |
| Stealth 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |