Petty Officer, 2nd class Candice Newman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
9 (1) |
1 (-2) |
3 (-1) |
12 (2) |
11 (1) |
6 (0) |
| Communicative, Careless, Inflexible |
| Skills |
| Art 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Language 0 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
3 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of university. |
| 2 | Became a Wanderer at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |