Crewman Caroline Smith
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
8 (0) |
4 (-1) |
12 (2) |
6 (0) |
7 (0) |
6 (0) |
| Sheepish, Self-Confident, Unforgiving |
| Skills |
| Astrogation 0 |
| Broker 0 |
| Gun Combat 0 |
| Investigate 1 |
| Language 0 |
| Mechanic 1 |
| Pilot 0 |
| Science 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Befriended by a senior agent. |