Crewman Novella Douglas
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
5 (-1) |
6 (0) |
8 (0) |
8 (0) |
9 (1) |
5 (-1) |
| Smart, Quixotic, Intuitive |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 2 |
| Electronics (Computers) 1 |
| Gun Combat 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Science (Philosophy) 1 |
| Science (Psionicology) 1 |
| Science (Xenology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Special assignment or duty on board ship. |