Able Spacehand Rollin Mills permalink

Age Sex Str Dex End Int Edu Soc
44 M 4 (-1) 9 (1) 4 (-1) 9 (1) 6 (0) 3 (-1)
Licentious, Right
 
Skills
Admin 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 1
Recon 1
Science 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Entertainer Artist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Agent Law Enforcement Corporal 1 2
 
TermHistory
1Became a Scientist at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Rewarded for a successful mission.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6Injured. Fully recovered.