Petty Officer, 2nd class Ernie Hunter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
9 (1) |
5 (-1) |
2 (-2) |
7 (0) |
8 (0) |
7 (0) |
| Realistic |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Track) 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gun Combat 4 |
| Gunner (Ortillery) 3 |
| Mechanic 3 |
| Medic 0 |
| Pilot (Small Craft) 2 |
| Pilot (Spacecraft) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Navy |
Line/Crew |
Petty Officer, 2nd class |
3 |
2 |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
| Entertainer |
Performer |
|
1 |
1 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Entered Naval Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain an Enemy. |
| 3 | Graduated at age 26. |
| 4 | Switched to Line/Crew at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Corporate Agent at age 34 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Performer at age 38 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 1 |