| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
1 (-2) |
4 (-1) |
6 (0) |
6 (0) |
7 (0) |
6 (0) |
| Harried |
| Skills |
| Athletics 0 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 0 |
| Medic 0 |
| Navigation 2 |
| Profession (Biologicals) 1 |
| Recon 1 |
| Science (Psychology) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Drifter |
Wanderer |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Win a prestigious prize for your work. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | Survived a risky adventure but gained nothing. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Good fortune |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |