Settler Seth Bennett
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
6 (0) |
3 (-1) |
4 (-1) |
9 (1) |
11 (1) |
10 (1) |
| Filthy, Repugnant, Reliable |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Drive (Hovercraft) 1 |
| Gambler 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
3 |
5 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Continued as Colonist at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Intelligence at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |