Crewman Spurgeon Bates permalink

Age Sex Str Dex End Int Edu Soc
43 M 2 (-2) 5 (-1) 7 (0) 9 (1) 8 (0) 8 (0)
Touchy, Boorish
 
Skills
Admin 0
Advocate 0
Art 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Gunner (Screen) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 1
Science (Physics) 1
Science (Psychology) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Engineer/Gunner Crewman 0 2
Scholar Field Researcher 2 2
 
TermHistory
1Became a Corporate at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You join a gambling circle on board.
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 2