Settler Valerie Gray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
9 (1) |
7 (0) |
6 (0) |
10 (1) |
7 (0) |
4 (-1) |
| Frantic, Coy |
| Skills |
| Advocate 1 |
| Animals (Veterinary) 1 |
| Athletics (Dexterity) 2 |
| Athletics (Endurance) 2 |
| Drive (Hovercraft) 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Heavy Weapons (Man Portable) 1 |
| Heavy Weapons (Vehicle) 2 |
| Melee (Bludgeon) 1 |
| Profession 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Army Support |
Private |
0 |
1 |
| Citizen |
Colonist |
Settler |
3 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Thrown into a brutal ground war |
| 1 | Injured. Fully recovered. |
| 2 | Voluntarily left Army Support |
| 2 | Became a Colonist at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 5 | Continued as Colonist at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Imperial trade restrictions force you out of business. |