| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
4 (-1) |
1 (-2) |
1 (-2) |
8 (0) |
10 (1) |
6 (0) |
| Coherent, Fiery |
| Skills |
| Advocate 1 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive (Walker) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Persuade 1 |
| Profession 0 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Entertainer |
Performer |
|
1 |
2 |
| Agent |
Corporate Agent |
|
0 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Expose or are involved in a scandal of some sort. |
| 2 | Switched to Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 3 | Forced to muster out. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Became a Colonist at age 42 |
| 7 | Nearly killed. Owe 10,000 for medical bills. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |