Scout Marion Learmonth permalink

Age Sex Str Dex End Int Edu Soc
48 F 4 (-1) 6 (0) 3 (-1) 7 (0) 8 (0) 11 (1)
Miserly
 
Skills
Astrogation 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Investigate 1
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Pilot 0
Recon 1
Science (Archaeology) 1
Science (Psionicology) 1
Science (Psychology) 1
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 2 3
Drifter Scavenger 2 3
Scout Courier Scout 1 1
 
TermHistory
1Became a Scientist at age 18
1Refuse to join a cheat in some fashion.
1Promoted to rank 1
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
2Promoted to rank 2
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Scavenger at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Find valuable salvage.
5Promoted to rank 2
6Continued as Scavenger at age 38
6Nearly killed. Fully recovered. Owe 25,000 for medical bills.
7Became a Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 1
7Is now a Scout