Agent George Weddall permalink

Age Sex Str Dex End Int Edu Soc
48 M 3 (-1) 8 (0) 1 (-2) 8 (0) 11 (1) 4 (-1)
Anti-Social, Nasty
 
Skills
Art (Instrument) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Engineer (Power) 1
Explosives 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Melee (Natural) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Citizen Corporate 1 3
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Corporate at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Continued as Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Abuse your position for profit
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Scarred. Fully recovered.
7Returned to Intelligence at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
7Is now a Agent
8Aging Crisis. Owe 20,000 for medical bills.