Crewman George Snyder
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
3 (-1) |
2 (-2) |
1 (-2) |
4 (-1) |
7 (0) |
8 (0) |
| Unsystematic |
| Skills |
| Art 0 |
| Deception 2 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Gunner (Capital) 2 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Medic 0 |
| Profession (Biologicals) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | Scarred. Owe 1,250 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Barbarian at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Barbarian at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |