Lieutenant Pattie Coleman permalink

Age Sex Str Dex End Int Edu Soc
47 F 7 (0) 4 (-1) 3 (-1) 6 (0) 4 (-1) 8 (0)
Lucky, Moralistic, Noble
 
Skills
Animals 0
Athletics (Strength) 1
Drive 0
Engineer (Power) 1
Flyer 0
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Courier 0 1
Navy Engineer/Gunner Lieutenant 3 / 0 3
Agent Corporate Agent 0 1
Navy Line/Crew 3 / 0 1
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Courier at age 22
2Psychologically damaged by your time in the scouts.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Abuse your position for profit
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Corporate Agent at age 38
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
7Switched to Line/Crew at age 42
7Lost eye or limb. Fully recovered.