| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
4 (-1) |
4 (-1) |
7 (0) |
8 (0) |
7 (0) |
6 (0) |
| Discontented, Dynamic, Thoughtless |
| Skills |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Engineer (J-drive) 1 |
| Flyer (Wing) 1 |
| Gun Combat 2 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Survival 1 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scout |
Courier |
Scout |
2 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Lost eye or limb. Owe 2,500 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 4 | Promoted to rank 2 |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 7 | Continued as Wanderer at age 42 |