Crewman Ramon Kennedy permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 4 (-1) 7 (0)
Enduring, Forgiving, Pretentious
 
Skills
Admin 1
Animals 0
Carouse 1
Diplomat 0
Drive (Walker) 1
Gun Combat 1
Melee 0
Science (History) 1
Science (Sophontology) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 1 3
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
2Continued as Barbarian at age 22
2Scarred. Owe 2,500 for medical bills.
3Became a Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Field Researcher at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6A disaster or war strikes.
6Scarred. Fully recovered. Owe 2,500 for medical bills.
6The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Aging Crisis. Owe 10,000 for medical bills.