Able Spacehand Harold Murray permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 5 (-1) 4 (-1) 7 (0) 3 (-1) 7 (0)
Boisterous, Withdrawn, Soft-Hearted
 
Skills
Admin 0
Animals 0
Athletics 0
Deception 1
Drive 0
Investigate 0
Mechanic 2
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Agent Intelligence 0 1
Rogue Enforcer 1 1
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Nearly killed. Fully recovered. Owe 17,500 for medical bills.
3Became a Intelligence at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Enforcer at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
5Voluntarily left Enforcer
5Became a Flight at age 34
5Is now a Crewman
5Nearly killed. Owe 11,250 for medical bills.
6Became a Barbarian at age 38
6Suffer from a life-threatening illness.
7Switched to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand