Crewman Bryan Risewell permalink

Age Sex Str Dex End Int Edu Soc
47 M 8 (0) 1 (-2) 9 (1) 7 (0) 10 (1) 6 (0)
Melancholy
 
Skills
Animals 0
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 0
Leadership 0
Mechanic 1
Navigation 1
Pilot (Capital Ships) 1
Science (Cosmology) 1
Science (Psionicology) 1
Science (Sophontology) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Corporate 0 2
Scholar Field Researcher 1 2
Navy Engineer/Gunner 0 1
Scholar Scientist 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Corporate at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Corporate at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Nearly killed. Owe 7,500 for medical bills.
6Switched to Engineer/Gunner at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 1
8Aging Crisis. Owe 10,000 for medical bills.