Agent George Weddall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
3 (-1) |
8 (0) |
1 (-2) |
8 (0) |
11 (1) |
4 (-1) |
| Anti-Social, Nasty |
| Skills |
| Art (Instrument) 1 |
| Broker 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Explosives 1 |
| Flyer (Airship) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Citizen |
Corporate |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Corporate at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Abuse your position for profit |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Scarred. Fully recovered. |
| 7 | Returned to Intelligence at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |