Crewman Kurt Lane permalink

Age Sex Str Dex End Int Edu Soc
47 M 5 (-1) 1 (-2) 3 (-1) 5 (-1) 2 (-2) 4 (-1)
Faithful, Meticulous, Arrogant
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Gambler 1
Gun Combat 3
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Spacecraft) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Drifter Barbarian 0 1
Prisoner Fixer 0 2
Prisoner Thug 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2Special assignment or duty on board ship.
2Forced to muster out.
3Became a Barbarian at age 26
3Accused of a crime
4Became a Fixer at age 30
4A guard takes a dislike to you.
5Continued as Fixer at age 34
5Disgraced. Word of your criminal past reaches your homeworld.
6Switched to Thug at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Switched to Inmate at age 42
7Disgraced. Word of your criminal past reaches your homeworld.
8Aging Crisis. Owe 60,000 for medical bills.