Manager Aaron Hopkins permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 7 (0) 1 (-2) 7 (0) 6 (0) 8 (0)
Sacrificing
 
Skills
Admin 1
Advocate 0
Broker 0
Deception 1
Diplomat 0
Drive (Track) 2
Electronics (Computer) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Leadership 2
Melee (Unarmed) 1
Persuade 3
Science 0
Steward 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 3 3
Rogue Enforcer 2 3
Merchant Free Trader 1 2
Scholar Field Researcher 0 1
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 3
4Voluntarily left Corporate
4Became a Enforcer at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
5Continued as Enforcer at age 34
5A crime lord considers you his protégé.
5Promoted to rank 2
6Continued as Enforcer at age 38
6A job goes wrong, forcing you to flee off-planet.
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Became a Field Researcher at age 50
9Your work is sabotaged by unknown parties. You start again from scratch.