Settler Norine Head permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 2 (-2) 1 (-2) 10 (1) 8 (0) 11 (1)
Materialistic, Sisterly
 
Skills
Animals 0
Athletics 0
Diplomat 2
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (Power) 1
Investigate 1
Jack-of-All-Trades 1
Medic 3
Recon 0
Science (History) 1
Science (Xenology) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Scholar Physician 3 5
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 3
5Voluntarily left Colonist
5Became a Physician at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Continued as Physician at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Physician at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 2
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Physician at age 46
8Assigned to work on a secret project for a patron or organisation.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Physician at age 50
9Work for an eccentric but brilliant mentor, who becomes an Ally.
9Promoted to rank 3
10Aging Crisis. Owe 10,000 for medical bills.