Explorer Clair Gonzales permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 11 (1)
Safe
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 2
Carouse 0
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Gambler 1
Mechanic 1
Navigation 1
Persuade 1
Steward 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 5
Citizen Colonist Explorer 4 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Gained a contact.
2Continued as Merchant Marine at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4Risk your fortune on a possibility lucrative deal and win.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Nearly killed. Owe 8,750 for medical bills.
6Became a Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 3
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Colonist at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 4
9Is now a Explorer
10Aging Crisis. Owe 60,000 for medical bills.