Crewman Wilma Bell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
4 (-1) |
8 (0) |
| Hard Working, Joyous, Friendly |
| Skills |
| Admin 1 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 2 |
| Leadership 0 |
| Mechanic 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
| Retired |
|
|
0 |
5 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Aging Crisis. Owe 50,000 for medical bills. |
| 5 | Retired at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Birth or Death involving a family member or close friend. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Amnesia. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |