| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Special assignment or duty on board ship. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Wanderer at age 34 |
| 5 | Nearly killed. Owe 22,500 for medical bills. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 7 | Became a Journalist at age 42 |
| 7 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 8 | Became a Field Researcher at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |