Crewman Wilma Bell permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 8 (0)
Hard Working, Joyous, Friendly
 
Skills
Admin 1
Athletics (Endurance) 1
Drive 0
Flyer 0
Gun Combat 2
Leadership 0
Mechanic 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Agent Law Enforcement Rookie 0 1
Citizen Corporate 1 2
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Corporate at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Corporate at age 30
4Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5Aging Crisis. Owe 50,000 for medical bills.
5Retired at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Birth or Death involving a family member or close friend.
7Aging Crisis. Owe 10,000 for medical bills.
7Amnesia.
8Good fortune
9Aging Crisis. Owe 60,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.