Crewman Dayton Graham permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 3 (-1) 4 (-1) 3 (-1) 2 (-2)
Sour
 
Skills
Admin 1
Broker 0
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Persuade 1
Science (Linguistics) 1
Science (Psionicology) 1
Science (Robotics) 1
Science (Xenology) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 1 6
 
TermHistory
1Became a Free Trader at age 18
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
3Voluntarily left Free Trader
3Switched to Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Became a Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Injured. Fully recovered. Owe 2,500 for medical bills.
4Gain an Enemy
5Continued as Scientist at age 34
5Make a breakthrough in your field.
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Lost eye or limb. Fully recovered.
6Gain an Enemy
7Continued as Scientist at age 42
7A new romantic starts. Gain an Ally.
8Continued as Scientist at age 46
8Agreed to perform research that goes against your conscience. Gain 2 Enemies.
9Continued as Scientist at age 50
9Advanced training in a specialist field.
9Promoted to rank 1