Agent Wright Hill permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 2 (-2) 1 (-2) 10 (1) 9 (1) 6 (0)
Insulting, Vivacious
 
Skills
Admin 0
Art (Holography) 1
Astrogation 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 1
Melee (Bludgeon) 1
Pilot (Small craft) 1
Profession 0
Recon 0
Science (Archaeology) 1
Seafarer 0
Steward 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scholar Physician 0 2
Entertainer Artist 1 2
Scout Courier 0 2
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Accepted a deal with criminal or other figure under investigation.
3Became a Physician at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Continued as Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Artist at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 1
6Continued as Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Aging Crisis. Owe 30,000 for medical bills.
9Voluntarily left Courier
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.