Able Spacehand Asa Carter permalink

Age Sex Str Dex End Int Edu Soc
57 M 8 (0) 4 (-1) 3 (-1) 5 (-1) 9 (1) 7 (0)
Lineat
 
Skills
Animals (Handling) 1
Art 0
Deception 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Science (Biology) 1
Science (Cosmology) 1
Science (Philosophy) 1
Science (Physics) 1
Science (Planetology) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Navy Flight Able Spacehand 1 2
Drifter Wanderer 1 1
Merchant Merchant Marine Crewman 0 1
Drifter Barbarian 0 2
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
1Promoted to rank 1
2Continued as Scientist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Scientist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Forced to muster out.
4Became a Flight at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Wanderer at age 38
6Drafted into Merchant Marine
6Promoted to rank 1
7Became a Merchant Marine at age 42
7Is now a Crewman
7Given advanced training in a specialist field
8Voluntarily left Merchant Marine
8Switched to Barbarian at age 46
8Survived a risky adventure but gained nothing.
9Continued as Barbarian at age 50
9Scarred. Fully recovered. Owe 10,000 for medical bills.