Able Spacehand Asa Carter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
8 (0) |
4 (-1) |
3 (-1) |
5 (-1) |
9 (1) |
7 (0) |
| Lineat |
| Skills |
| Animals (Handling) 1 |
| Art 0 |
| Deception 2 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Science (Biology) 1 |
| Science (Cosmology) 1 |
| Science (Philosophy) 1 |
| Science (Physics) 1 |
| Science (Planetology) 1 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
3 |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Drifter |
Wanderer |
|
1 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Scientist at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Forced to muster out. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Wanderer at age 38 |
| 6 | Drafted into Merchant Marine |
| 6 | Promoted to rank 1 |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Given advanced training in a specialist field |
| 8 | Voluntarily left Merchant Marine |
| 8 | Switched to Barbarian at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |