| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 42 |
| 7 | A disaster or war strikes. |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 8 | Continued as Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Scientist |
| 9 | Switched to Enforcer at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Became a Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |