Crewman Roe Suthmeer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
3 (-1) |
5 (-1) |
2 (-2) |
5 (-1) |
5 (-1) |
9 (1) |
| Furtive, Innocent |
| Skills |
| Art 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 1 |
| Medic 2 |
| Persuade 1 |
| Science (Planetology) 1 |
| Science (Psionicology) 1 |
| Science (Psychology) 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
6 |
| Scout |
Explorer |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Scientist at age 22 |
| 2 | Find Ancient Technology. |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Forced to muster out. |
| 5 | Became a Explorer at age 34 |
| 5 | Severely injured. Owe 15,000 for medical bills. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Returned to Scientist at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Became a Enforcer at age 54 |
| 10 | Involved in the planning of an impressive heist. |
| 10 | Promoted to rank 1 |