| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 2 Enemies. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Switched to Flight at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Diplomat at age 34 |
| 5 | Is now a Intern |
| 5 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a 3rd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 2nd Secretary |
| 7 | Continued as Diplomat at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Diplomat at age 46 |
| 8 | Political manoeuvrings usurp your position. Gain a Rival. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |