| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Gained a contact. |
| 3 | Graduated with honors at age 26. |
| 4 | Became a Ground Assault at age 26 |
| 4 | Is now a Marine |
| 4 | Commissioned in Marine/Ground Assault |
| 4 | Is now a Lieutenant |
| 4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | Smuggle illegal items onto a planet. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 8 | Promoted to rank 4 |
| 8 | Is now a 2nd Officer |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 9 | Promoted to rank 5 |
| 9 | Is now a 1st Officer |
| 10 | Voluntarily left Merchant Marine |
| 10 | Switched to Line/Crew at age 50 |
| 10 | Abuse your position for profit |
| 10 | Attempt at commissioned failed. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Line/Crew at age 54 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Commissioned in Navy/Line/Crew |
| 11 | Is now a Ensign |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |