| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Forced to muster out. |
| 7 | Became a Ground Assault at age 42 |
| 7 | Is now a Marine |
| 7 | Nearly killed. Fully recovered. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |