| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Refuse to abuse your position for profit |
| 2 | Promoted to Line/Crew officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew officer rank 4 |
| 3 | Is now a Commander |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Line/Crew officer rank 5 |
| 4 | Is now a Captain |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Forced to muster out. |
| 6 | Became a Surveyor at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Surveyor at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 9 | Continued as Diplomat at age 50 |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Promoted to rank 1 |
| 9 | Is now a 3rd Secretary |
| 10 | Voluntarily left Diplomat |
| 10 | Switched to Flight at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |