Crewman Donald Maiden permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 5 (-1) 1 (-2) 3 (-1) 5 (-1) 6 (0)
Hostile
 
Skills
Broker 0
Carouse 1
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 1
Stealth 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scout Explorer 0 1
Rogue Thief 1 1
Drifter Scavenger 1 3
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Forced to muster out.
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 3 Contacts. Gain 2 Enemies.
5Became a Thief at age 34
5Involved in a feud with a rival criminal organization.
5Promoted to rank 1
6Voluntarily left Thief
6Became a Scavenger at age 38
6Find valuable salvage.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Suffer from a life-threatening illness.
8Switched to Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Returned to Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.