Term | History |
1 | Became a Infantry at age 18 |
1 | Is now a Private |
1 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 | Became a Scavenger at age 22 |
2 | You do not know what happened to you. There is a gap in your memory. |
3 | Became a Flight at age 26 |
3 | Is now a Crewman |
3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 | Became a Intelligence at age 30 |
4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 | Became a Corporate at age 34 |
5 | Spent time maintaining and using heavy vehicles. |
5 | Forced to continue current assignment |
5 | Promoted to rank 1 |
6 | Continued as Corporate at age 38 |
6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
6 | Promoted to rank 2 |
6 | Is now a Manager |
7 | Voluntarily left Corporate |
7 | Returned to Scavenger at age 42 |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Switched to Colonist at age 46 |
8 | Hard times caused by a lack of interstellar trade costs you your job. |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Retired at age 50 |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 20,000 for medical bills. |