Petty Officer, 3rd class Keith Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 4 (-1) 2 (-2) 6 (0) 5 (-1) 6 (0)
Thankless, Scared, Scarred
 
Skills
Astrogation 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gun Combat 2
Investigate 0
Mechanic 3
Medic 0
Pilot (Capital Ships) 1
Science (Cybernetics) 1
Science (Planetology) 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Scout Surveyor Scout 1 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Merchant Merchant Marine 4th Officer 2 3
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Voluntarily left Surveyor
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Commanding officer takes an interest in your career.
5Attempt at commissioned failed.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
9Promoted to rank 2
9Is now a 4th Officer
10Continued as Merchant Marine at age 54
10Given advanced training in a specialist field
10Forced to muster out.