Field Agent Clint Atkins permalink

Age Sex Str Dex End Int Edu Soc
60 M 6 (0) 1 (-2) 7 (0) 5 (-1) 12 (2) 8 (0)
Relaxed
 
Skills
Astrogation 2
Deception 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Profession 0
Recon 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 4
Agent Corporate Agent Field Agent 2 2
Scout Surveyor 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scout Courier 0 1
 
TermHistory
1Became a Scavenger at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Scavenger at age 26
3Find valuable salvage.
3Promoted to rank 2
4Continued as Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Corporate Agent at age 34
5Advanced training in a specialist field.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Befriended by a senior agent.
6Promoted to rank 2
6Is now a Field Agent
7Voluntarily left Corporate Agent
7Became a Surveyor at age 42
7Perform an exemplary service for the scouts.
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Switched to Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.