Able Spacehand Eve Sanders permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 2 (-2) 7 (0) 2 (-2) 8 (0) 9 (1) 6 (0) 5 (-1)
Strong, Particular
 
Skills
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer (Power) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Investigate 0
Language 0
Mechanic 2
Medic 1
Recon 0
Stealth 0
Streetwise 0
Survival 1
Telekinesis 0
Telepathy 0
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Navy Engineer/Gunner Able Spacehand 1 3
Psion Psi-Warrrior Marine 1 2
Scout Explorer 0 1
Scholar Physician 1 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Abuse your position for profit
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Psi-Warrrior at age 38
6Is now a Marine
6Gain a contact outside of normal circles.
6Promoted to rank 1
7Continued as Psi-Warrrior at age 42
7Severely injured. Fully recovered. Owe 30,000 for medical bills.
8Returned to Engineer/Gunner at age 46
8Lost eye or limb. Fully recovered.
9Became a Explorer at age 50
9Psychologically damaged by your time in the scouts.
10Became a Physician at age 54
10Refused to perform research that goes against your conscience.
10Promoted to rank 1