| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Entered Marine Academy at age 22 |
| 2 | War breaks out, triggering a mandatory draft. |
| 2 | Used social standing to avoid the draft. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Field Researcher at age 22 |
| 3 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 26 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 30 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 6 | Became a Broker at age 34 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 38 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Explorer at age 42 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Voluntarily left Explorer |
| 9 | Returned to Field Researcher at age 46 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Field Researcher at age 50 |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Became a Colonist at age 54 |
| 11 | Spent time maintaining and using heavy vehicles. |
| 11 | Promoted to rank 1 |