Crewman Scott Campbell permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 1 (-2) 3 (-1) 10 (1) 5 (-1) 5 (-1)
Joyful
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Investigate 0
Language 0
Medic 1
Persuade 0
Pilot (Small craft) 1
Science (Sophontology) 1
Stealth 0
Steward 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Scholar Physician 0 4
Navy Line/Crew Crewman 0 2
Navy Flight 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Physician at age 26
3Win a prestigious prize for your work.
4Continued as Physician at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Physician at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Physician at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Line/Crew at age 42
7Is now a Crewman
7Moved to a new world.
8Continued as Line/Crew at age 46
8Commanding officer takes an interest in your career.
8Forced to muster out.
9Switched to Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Became a Wanderer at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.