| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Switched to Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Gained a contact. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Physician at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Physician at age 34 |
| 5 | A disaster or war strikes. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Nearly killed. Owe 10,000 for medical bills. |
| 7 | Switched to Scientist at age 42 |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 8 | Voluntarily left Scientist |
| 8 | Became a Surveyor at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Became a Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Returned to Physician at age 54 |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |