Crewman Roe Suthmeer permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 5 (-1) 2 (-2) 5 (-1) 5 (-1) 9 (1)
Furtive, Innocent
 
Skills
Art 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 2
Persuade 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Psychology) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 6
Scout Explorer 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 1 1
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Find Ancient Technology.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Forced to muster out.
5Became a Explorer at age 34
5Severely injured. Owe 15,000 for medical bills.
6Became a Flight at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Returned to Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 2
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Forced to muster out.
9Became a Merchant Marine at age 50
9Imperial trade restrictions force you out of business.
10Became a Enforcer at age 54
10Involved in the planning of an impressive heist.
10Promoted to rank 1