| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
F |
3 (-1) |
1 (-2) |
1 (-2) |
6 (0) |
7 (0) |
12 (2) |
| Action Oriented, Gregarious, Merciful |
| Skills |
| Admin 1 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Carouse 2 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Gambler 4 |
| Gun Combat 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
| Noble |
Dilettante |
Ingrate |
3 |
4 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Good fortune |
| 3 | Forced to muster out. |
| 4 | Became a Dilettante at age 30 |
| 4 | Is now a Wastrel |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Dilettante at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 5 | Is now a Ingrate |
| 6 | Continued as Dilettante at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Dilettante at age 42 |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Forced to muster out. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Became a Courier at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Became a Scavenger at age 54 |
| 10 | Drafted into Law Enforcement |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Returned to Law Enforcement at age 58 |
| 11 | Established a network of contacts. Gain 3 contacts. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Corporal |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |