| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Expand the field of Mechanic, but gain a Rival in your former tutor. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 22 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Special assignment or duty on board ship. |
| 6 | Forced to muster out. |
| 7 | Became a Law Enforcement at age 38 |
| 7 | Is now a Rookie |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Barbarian at age 42 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Scavenger at age 46 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Courier at age 50 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Courier at age 54 |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |