Crewman Philip Davies
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
M |
3 (-1) |
1 (-2) |
1 (-2) |
4 (-1) |
4 (-1) |
7 (0) |
| Efficient, Independent, Tenacious |
| Skills |
| Advocate 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 2 |
| Carouse 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Language (Oynprith (Droyne)) 1 |
| Medic 0 |
| Science (Physics) 1 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Line/Crew |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Switched to Field Researcher at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Forced to muster out. |
| 4 | Became a Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Switched to Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Nearly killed. |
| 9 | Returned to Barbarian at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Returned to Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |