| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Display heroism in battle. |
| 1 | Commissioned in Army/Cavalry |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Cavalry officer rank 2 |
| 1 | Is now a Captain |
| 2 | Continued as Cavalry at age 22 |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 1 Contacts. Gain 1 Enemies. |
| 5 | Voluntarily left Courier |
| 5 | Became a Scavenger at age 34 |
| 5 | Drafted into Marine |
| 6 | Became a Ground Assault at age 38 |
| 6 | Is now a Marine |
| 6 | Nearly killed. |
| 7 | Became a Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 9 | Continued as Scientist at age 50 |
| 9 | Make a breakthrough in your field. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |