Field Agent Katrina Curtis permalink

Age Sex Str Dex End Int Edu Soc
64 F 3 (-1) 6 (0) 2 (-2) 11 (1) 4 (-1) 8 (0)
Unwilling
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 2
Investigate 2
Medic 0
Pilot (Capital Ships) 1
Recon 1
Stealth 6
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 3 4
Entertainer Artist 0 2
Agent Intelligence Field Agent 3 4
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Thief at age 18
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1Promoted to rank 1
2Continued as Thief at age 22
2Birth or Death involving a family member or close friend.
2Promoted to rank 2
3Continued as Thief at age 26
3Involved in a gambling ring.
3Promoted to rank 3
4Continued as Thief at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Artist at age 34
5Public opinion turns on you.
6Became a Intelligence at age 38
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Gained a contact.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Go undercover to investigate an enemy.
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 3
9Continued as Intelligence at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Returned to Artist at age 54
10You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.