Crewman Philip Davies permalink

Age Sex Str Dex End Int Edu Soc
64 M 3 (-1) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 7 (0)
Efficient, Independent, Tenacious
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Medic 0
Science (Physics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Scholar Field Researcher 0 1
Drifter Scavenger 0 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Drifter Barbarian 0 2
Navy Line/Crew 0 1
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Switched to Field Researcher at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
3Forced to muster out.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Flight at age 34
5Is now a Crewman
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Switched to Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Barbarian at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Switched to Line/Crew at age 46
8Nearly killed.
9Returned to Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.
10Returned to Scavenger at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.