Sublieutenant Ellsworth Spencer permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 8 (0)
Strong Willed
 
Skills
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Recon 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 3
Rogue Enforcer 5 6
Scout Explorer 0 3
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
3Continued as Engineer/Gunner at age 26
3Good fortune
3Forced to continue current assignment
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Enforcer at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Promoted to rank 1
6Continued as Enforcer at age 38
6A crime lord considers you his protégé.
6Promoted to rank 2
7Continued as Enforcer at age 42
7Moved to a new world.
7Promoted to rank 3
8Continued as Enforcer at age 46
8Involved in the planning of an impressive heist.
8Promoted to rank 4
9Continued as Enforcer at age 50
9Crime pays off. Gain victim as Enemy.
9Forced to continue current assignment
9Promoted to rank 5
10Continued as Enforcer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Became a Explorer at age 58
11Serve as the courier for an important message from the Imperium.
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Explorer at age 62
12You spend a great deal of time on the fringes of Charted Space.
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Explorer at age 66
13Severely injured. Owe 25,000 for medical bills.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14Moved to a new world.
15Aging Crisis. Owe 50,000 for medical bills.