Crewman Wayne Kelly permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1)
Mild
 
Skills
Athletics (Dexterity) 1
Carouse 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 2
Medic 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Science (History) 1
Seafarer 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Rogue Enforcer 1 3
Merchant Free Trader 0 1
Scholar Field Researcher 1 3
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Enforcer at age 26
3You commit a legendary crime.
3Promoted to rank 1
4Continued as Enforcer at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Enforcer at age 34
5Arrested and charged.
5Hired a lawyer to beat the charges.
6Voluntarily left Enforcer
6Became a Free Trader at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Field Researcher at age 42
7Advanced training in a specialist field.
8Continued as Field Researcher at age 46
8Win a prestigious prize for your work.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 60,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Scarred. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.