Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | A good deal ensures you are living the high life for a few years. |
2 | Continued as Merchant Marine at age 22 |
2 | A good deal ensures you are living the high life for a few years. |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
3 | Promoted to rank 2 |
3 | Is now a 4th Officer |
4 | Continued as Merchant Marine at age 30 |
4 | A new romantic starts. Gain an Ally. |
4 | Promoted to rank 3 |
4 | Is now a 3rd Officer |
5 | Continued as Merchant Marine at age 34 |
5 | Lost eye or limb. Owe 1,250 for medical bills. |
6 | Became a Courier at age 38 |
6 | Spend several years jumping from world to world in your scout ship. |
6 | Promoted to rank 1 |
6 | Is now a Scout |
7 | Continued as Courier at age 42 |
7 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 | Promoted to rank 2 |
8 | Switched to Surveyor at age 46 |
8 | Moved to a new world. |
8 | Promoted to rank 1 |
9 | Continued as Surveyor at age 50 |
9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
9 | Gain 6 Contacts. Gain 3 Enemies. |
10 | Returned to Courier at age 54 |
10 | You survey an alien world. |
11 | Continued as Courier at age 58 |
11 | Spend several years jumping from world to world in your scout ship. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Continued as Courier at age 62 |
12 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Retired at age 66 |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Moved to a new world. |
15 | Aging Crisis. Owe 10,000 for medical bills. |