Petty Officer, 3rd class Howard Berry permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 2 (-2)
Sharp-Tongued, Artistic
 
Skills
Admin 0
Advocate 0
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat 1
Leadership 0
Mechanic 2
Persuade 1
Recon 1
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Navy Flight Petty Officer, 3rd class 2 2
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Corporate at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Voluntarily left Corporate
3Became a Merchant Marine at age 26
3Is now a Crewman
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Scavenger at age 30
4Suffer from a life-threatening illness.
5Became a Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Attempt at commissioned failed.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Switched to Flight at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Flight rank 2
7Is now a Petty Officer, 3rd class
8Continued as Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Barbarian at age 50
9Nearly killed. Fully recovered. Owe 15,000 for medical bills.
10Returned to Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Switched to Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.