| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Continued as Worker at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Physician at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Physician |
| 6 | Returned to Scavenger at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Forced to muster out. |
| 8 | Switched to Colonist at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Colonist at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Settler |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |