| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 22 |
| 3 | Good fortune |
| 4 | Continued as Worker at age 26 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Worker at age 30 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Voluntarily left Worker |
| 6 | Became a Scavenger at age 34 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 38 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Voluntarily left Scavenger |
| 8 | Became a Engineer/Gunner at age 42 |
| 8 | Is now a Crewman |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Gained a contact. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Nearly killed. Fully recovered. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |