| Term | History |
| 1 | Became a Free Trader at age 18 |
| 2 | Continued as Free Trader at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Colonist at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Intelligence at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Go undercover to investigate an enemy. |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Promoted to rank 4 |
| 11 | Is now a Special Agent |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | You go above and beyond the call of duty. |
| 12 | Promoted to rank 5 |
| 12 | Is now a Assistant Director |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Intelligence at age 66 |
| 13 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |