Sublieutenant Grady Ahern permalink

Age Sex Str Dex End Int Edu Soc Psi
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 9 (1) None
Effervescent, Liar, Right
 
Skills
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Leadership 2
Melee (Blade) 1
Melee (Natural) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 5
Scout Explorer 0 2
Agent Corporate Agent Field Agent 2 4
Retired 0 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Nearly killed. Fully recovered.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 4 Contacts. Gain 1 Enemies.
5Returned to Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
6Continued as Engineer/Gunner at age 38
6Abuse your position for profit
7Continued as Engineer/Gunner at age 42
7Refuse to abuse your position for profit
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Forced to muster out.
9Became a Corporate Agent at age 50
9Go undercover to investigate an enemy.
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Continued as Corporate Agent at age 54
10Established a network of contacts. Gain 2 contacts.
10Promoted to rank 1
10Is now a Agent
11Continued as Corporate Agent at age 58
11Advanced training in a specialist field.
11Promoted to rank 2
11Is now a Field Agent
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Corporate Agent at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
12Forced to muster out.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Encounter a Psionic institute.
14Tested for psionic powers
15Aging Crisis. Owe 30,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 10,000 for medical bills.