Lieutenant Oliver Curtis permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 3 (-1)
Matter-Of-Fact
 
Skills
Admin 0
Advocate 2
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 1
Drive (Walker) 1
Electronics (Computer) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Navigation 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Stealth 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Lieutenant 4 6
Army Infantry Private 0 1
Marine Star Marine Marine 0 1
Scout Courier 0 6
Retired 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Law Enforcement at age 22
2Go undercover to investigate an enemy.
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3You go above and beyond the call of duty.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4Go undercover to investigate an enemy.
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 3
4Is now a Detective
5Continued as Law Enforcement at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 4
5Is now a Lieutenant
6Continued as Law Enforcement at age 38
6Rewarded for a successful mission.
6Forced to muster out.
7Became a Infantry at age 42
7Is now a Private
7Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7Gain rebels as Enemy
8Became a Star Marine at age 46
8Is now a Marine
8Severely injured. Owe 5,000 for medical bills.
9Became a Courier at age 50
9Your ship is ambushed by enemy vessels. You successfully bargain with them.
10Continued as Courier at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Courier at age 70
14Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
14Nearly killed. Fully recovered. Owe 25,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.
15Voluntarily left Courier
15Retired at age 74
15Gained a contact.
16Aging Crisis. Owe 50,000 for medical bills.