Henchman Tiffany Graham permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 1 (-2)
Thankful, Stingy, Unpredictable
 
Skills
Animals 0
Art (Visual Media) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 2
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Gambler 1
Gun Combat 1
Investigate 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Recon 0
Science (Archaeology) 1
Science (Cosmology) 2
Science (Planetology) 1
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 2 4
Navy Line/Crew Crewman 0 3
Citizen Colonist 1 2
Rogue Pirate Henchman 1 2
Prisoner Thug 1 3
Prisoner Fixer 0 1
 
TermHistory
1Became a Scientist at age 18
1Your work is sabotaged by unknown parties. You start again from scratch.
2Continued as Scientist at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
2Promoted to rank 1
3Continued as Scientist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
4Continued as Scientist at age 30
4Refused to perform research that goes against your conscience.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5Advanced training in a specialist field
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6Special assignment or duty on board ship.
7Continued as Line/Crew at age 42
7Commanding officer takes an interest in your career.
7Forced to muster out.
8Became a Colonist at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Continued as Colonist at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Became a Pirate at age 54
10Is now a Lackey
10Crime pays off. Gain victim as Enemy.
10Promoted to rank 1
10Is now a Henchman
11Continued as Pirate at age 58
11Arrested
12Became a Thug at age 62
12Disgraced. Word of your criminal past reaches your homeworld.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Thug at age 66
13A guard takes a dislike to you.
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Thug at age 70
14Failed to escaped from prison.
14Promoted to rank 1
15Aging Crisis. Owe 40,000 for medical bills.
15Switched to Fixer at age 74
15Lightly injured, no permanent damage. Fully recovered.
16Aging Crisis. Owe 30,000 for medical bills.