Field Agent Ardella Foster permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 7 (0)
Perverse
 
Skills
Astrogation 1
Athletics (Dexterity) 2
Athletics (Strength) 1
Carouse 0
Deception 2
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 1
Mechanic 2
Melee (Bludgeon) 1
Melee (Natural) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Army Cavalry Lance Corporal 1 2
Marine Marine Support Marine 0 1
Drifter Barbarian 0 1
Agent Corporate Agent Field Agent 2 2
Retired 0 7
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Line/Crew at age 22
2Special assignment or duty on board ship.
2Forced to muster out.
3Became a Cavalry at age 26
3Is now a Private
3Assigned to a peacekeeping role.
3Promoted to Cavalry rank 1
3Is now a Lance Corporal
4Continued as Cavalry at age 30
4You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5Became a Marine Support at age 34
5Is now a Marine
5Nearly killed. Owe 7,500 for medical bills.
6Became a Barbarian at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Became a Corporate Agent at age 42
7Go undercover to investigate an enemy.
7A job goes wrong, forcing you to flee off-planet.
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Go undercover to investigate an enemy.
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 2
8Is now a Field Agent
9Aging Crisis. Owe 30,000 for medical bills.
9Voluntarily left Corporate Agent
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Accused of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.