Gary McLusky permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)
Mistrusting
 
Skills
Advocate 1
Art (Write) 1
Astrogation 0
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Investigate 1
Medic 0
Science (Biology) 1
Science (Cybernetics) 1
Science (Economics) 1
Science (Psychology) 1
Science (Robotics) 1
Seafarer 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Citizen Corporate 0 1
Citizen Colonist 0 1
Scholar Scientist 1 2
Scout Surveyor 0 1
Retired 0 7
 
TermHistory
1Became a Field Researcher at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Field Researcher at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Field Researcher at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Switched to Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Switched to Scientist at age 38
6Advanced training in a specialist field.
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Voluntarily left Scientist
8Became a Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 3 Contacts. Gain 2 Enemies.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.