Lance Corporal Austin Silva permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 2 (-2) 1 (-2)
Flamboyant
 
Skills
Athletics (Dexterity) 2
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 2
Investigate 1
Profession 0
Recon 1
Science 0
Stealth 3
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Marine Marine Support Lance Corporal 1 3
Entertainer Journalist Freelancer 1 3
Agent Law Enforcement Rookie 0 1
Retired 0 6
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Marine Support at age 22
2Is now a Marine
2Assigned to the security staff of a space station.
3Continued as Marine Support at age 26
3Trapped behind enemy lines.
3Promoted to Marine Support rank 1
3Is now a Lance Corporal
4Continued as Marine Support at age 30
4A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
5Became a Journalist at age 34
5Birth or Death involving a family member or close friend.
5Promoted to rank 1
5Is now a Freelancer
6Continued as Journalist at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
7Continued as Journalist at age 42
7Public opinion turns on you.
8Returned to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Law Enforcement at age 50
9Is now a Rookie
9Nearly killed. Fully recovered. Owe 11,250 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 60,000 for medical bills.