Petty Officer, 3rd class Luis Ellis permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1)
Nit Picker, Fanciful
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Drive (Mole) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Cybernetics) 1
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Navy Flight Able Spacehand 1 2
Drifter Scavenger 0 1
Drifter Wanderer 1 2
Navy Line/Crew Petty Officer, 3rd class 2 1
Army Infantry Private 0 1
Retired 0 6
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Explorer at age 18
1Perform an exemplary service for the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Entered Naval Academy at age 26
3Birth or Death involving a family member or close friend.
3Graduated at age 26.
4Became a Flight at age 26
4Is now a Crewman
4Gained a contact.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 30
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Scavenger at age 34
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Wanderer at age 38
7Drafted into Navy
7Promoted to rank 1
8Switched to Line/Crew at age 42
8A new romantic starts. Gain an Ally.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Voluntarily left Line/Crew
9Returned to Wanderer at age 46
9Drafted into Army
10Aging Crisis. Owe 40,000 for medical bills.
10Became a Infantry at age 50
10Is now a Private
10You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 54
11Find an Alien Artifact.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.
16A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17Aging Crisis. Owe 50,000 for medical bills.