Scout Myrtle Wright permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)
Affectionate
 
Skills
Art (Write) 1
Athletics (Endurance) 1
Broker 1
Deception 2
Diplomat 1
Drive 0
Electronics (Comms) 2
Flyer 0
Gambler 1
Gun Combat 0
Investigate 3
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Scout Explorer Scout 2 4
Rogue Pirate Lackey 0 2
Agent Corporate Agent Agent 1 1
Agent Intelligence Field Agent 2 3
Navy Flight Crewman 0 1
Entertainer Artist 2 2
 
TermHistory
1Became a Broker at age 18
1A good deal ensures you are living the high life for a few years.
1Promoted to rank 1
2Continued as Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Explorer at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Explorer at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Promoted to rank 2
7Voluntarily left Explorer
7Became a Pirate at age 42
7Is now a Lackey
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Continued as Pirate at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Corporate Agent at age 50
9Birth or Death involving a family member or close friend.
9Promoted to rank 1
9Is now a Agent
10Voluntarily left Corporate Agent
10Switched to Intelligence at age 54
10Go undercover to investigate an enemy.
10A crime lord considers you his protégé.
10Promoted to rank 1
11Continued as Intelligence at age 58
11Given specialist training in vehicles.
11Promoted to rank 2
11Is now a Field Agent
12Continued as Intelligence at age 62
12Accepted a deal with criminal or other figure under investigation.
13Became a Flight at age 66
13Is now a Crewman
13You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
14Became a Artist at age 70
14Join homeworld’s celebrity circles
14Promoted to rank 1
15Aging Crisis. Owe 60,000 for medical bills.
15Continued as Artist at age 74
15Gain a patron in the arts. Gain an Ally
15Promoted to rank 2
16Aging Crisis. Owe 30,000 for medical bills.