Sublieutenant Harry Enright permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 8 (0)
Inconsistent, Sentimental, Afraid
 
Skills
Art 0
Athletics (Endurance) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Language 0
Leadership 1
Mechanic 2
Melee (Blade) 2
Pilot (Capital Ships) 1
Profession (Belter) 1
Recon 2
Stealth 3
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Corporal 2 3
Navy Engineer/Gunner Sublieutenant 2 / 2 3
Drifter Scavenger 1 1
Rogue Enforcer 0 2
Retired 0 6
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Trapped behind enemy lines.
1Attempt at commissioned failed.
1Promoted to Ground Assault rank 1
1Is now a Lance Corporal
2Continued as Ground Assault at age 22
2A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
2Cover for the commander and gain an Ally.
2Promoted to Ground Assault rank 2
2Is now a Corporal
3Continued as Ground Assault at age 26
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Engineer/Gunner
6Is now a Ensign
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Voluntarily left Engineer/Gunner
7Became a Scavenger at age 42
7Offered job by a patron. Now owe him a favor.
7Promoted to rank 1
8Became a Enforcer at age 46
8Crime pays off. Gain victim as Enemy.
9Continued as Enforcer at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.