Crewman Sid Day permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 6 (0)
ADHD, Vigorous, Good
 
Skills
Athletics (Dexterity) 1
Carouse 0
Gun Combat 3
Gunner (Ortillery) 2
Mechanic 1
Medic 0
Pilot (Small craft) 1
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Flight 0 2
Entertainer Artist 0 1
Scout Courier 0 1
Drifter Barbarian 0 1
Scholar Field Researcher 0 1
Retired 0 8
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Forced to muster out.
2Switched to Flight at age 22
2Commanding officer takes an interest in your career.
3Continued as Flight at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Artist at age 30
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 6 Contacts. Gain 1 Enemies.
6Became a Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Field Researcher at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 50,000 for medical bills.