Captain Sandy Kennedy permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0)
Superstitious, Unsystematic
 
Skills
Admin 1
Athletics (Dexterity) 2
Deception 1
Diplomat 0
Drive 0
Electronics (Comms) 2
Gambler 1
Gun Combat 1
Gunner (Turret) 1
Investigate 0
Language 0
Leadership 2
Medic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Science 0
Streetwise 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Scholar Physician 1 1
Navy Line/Crew Commander 4 / 0 5
Navy Engineer/Gunner Captain 5 / 0 3
Retired 0 6
 
TermHistory
1Became a Physician at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Voluntarily left Physician
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
3Continued as Line/Crew at age 26
3Display heroism in battle, saving the whole ship.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Line/Crew officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 34
5Birth or Death involving a family member or close friend.
5Promoted to Line/Crew officer rank 4
5Is now a Commander
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
6Forced to muster out.
7Switched to Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner officer rank 5
8Is now a Captain
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Engineer/Gunner at age 50
9Victim of a crime
9Forced to muster out.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.