Petty Officer, 2nd class Delpha Moody permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 6 (0)
Excellent
 
Skills
Admin 1
Advocate 0
Art (Write) 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 0
Mechanic 1
Medic 1
Navigation 1
Persuade 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel 1 3
Scout Surveyor Scout 2 3
Drifter Scavenger 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Agent Intelligence Agent 1 2
Retired 0 3
 
TermHistory
1Became a Dilettante at age 18
1Is now a Wastrel
1Refuse to join a conspiracy of nobles. Gain an Enemy.
2Continued as Dilettante at age 22
2time as a ruler or playboy gives you a wide range of experiences.
3Continued as Dilettante at age 26
3Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3Promoted to rank 1
4Voluntarily left Dilettante
4Became a Surveyor at age 30
4You discover a world, item or information of worth to the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Surveyor at age 34
5Perform an exemplary service for the scouts.
6Continued as Surveyor at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
6Promoted to rank 2
7Voluntarily left Surveyor
7Became a Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Forced to continue current assignment
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 3
10Is now a Petty Officer, 2nd class
11Voluntarily left Engineer/Gunner
11Became a Intelligence at age 58
11A new romantic starts. Gain an Ally.
11Promoted to rank 1
11Is now a Agent
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Intelligence at age 62
12Injured. Fully recovered. Owe 1,250 for medical bills.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Victim of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14Find an Alien Artifact.
15Aging Crisis. Owe 60,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.