Able Spacehand Junius Male permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 2 (-2)
Mischievous, Dynamic, Entertaining
 
Skills
Advocate 1
Athletics (Strength) 1
Broker 3
Carouse 0
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 0
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 1
Science 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Drifter Wanderer 0 1
Rogue Enforcer 3 3
Merchant Broker 2 3
Navy Engineer/Gunner Able Spacehand 1 3
Retired 0 4
 
TermHistory
1Became a Scientist at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Enforcer at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Promoted to rank 1
4Continued as Enforcer at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 2
5Continued as Enforcer at age 34
5Involved in a gambling ring.
5Promoted to rank 3
6Voluntarily left Enforcer
6Became a Broker at age 38
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
7Continued as Broker at age 42
7Promoted to rank 2
8Continued as Broker at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Attempt at commissioned failed.
10Continued as Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.