Sublieutenant Alberta Peterson permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 3 (-1)
Moody
 
Skills
Advocate 1
Animals (Veterinary) 1
Art (Holography) 2
Athletics (Endurance) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat 1
Gunner (Ortillery) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Stealth 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Engineer/Gunner Sublieutenant 2 / 3 6
Merchant Broker 0 1
Drifter Scavenger 1 2
Retired 0 3
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Graduated at age 22.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Embroiled in legal trouble.
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Engineer/Gunner at age 30
4Moved to a new world.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Switched to Broker at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Returned to Engineer/Gunner at age 50
9Display heroism in battle, saving the whole ship.
9Commissioned in Navy/Engineer/Gunner
9Is now a Ensign
9Promoted to Engineer/Gunner officer rank 2
9Is now a Sublieutenant
10Continued as Engineer/Gunner at age 54
10Vessel participates in a diplomatic mission.
10Forced to muster out.
11Became a Scavenger at age 58
11Find Ancient Technology.
11Promoted to rank 1
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Scavenger at age 62
12Suffer from a life-threatening illness.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.