Explorer Lynn Carrington permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 14 (2) 4 (-1)
Glorious, Loving, Neat
 
Skills
Animals 0
Art (Write) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Walker) 2
Gun Combat 2
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 0
Mechanic 3
Medic 1
Melee (Natural) 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Steward 1
Streetwise 2
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Citizen Colonist Explorer 4 6
Citizen Corporate 0 1
Agent Law Enforcement Corporal 1 2
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Voluntarily left Line/Crew
2Switched to Engineer/Gunner at age 22
2Refuse to abuse your position for profit
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Voluntarily left Engineer/Gunner
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Corporate at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Birth or Death involving a family member or close friend.
8Promoted to rank 1
8Is now a Corporal
9Continued as Law Enforcement at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Returned to Colonist at age 54
10You rise to a position of power in your colony or corporation.
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Colonist at age 58
11Advanced training in a specialist field.
11Promoted to rank 3
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Promoted to rank 4
12Is now a Explorer
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Colonist at age 66
13Injured. Fully recovered. Owe 1,250 for medical bills.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 30,000 for medical bills.