| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Find an Alien Artifact. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Find Ancient Technology. |
| 4 | Continued as Barbarian at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Forced to muster out. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Continued as Pirate at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Switched to Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Injured. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |