Virgil Abberton permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)
Lackadaisical, Useful
Animals 0
Art (Instrument) 1
Carouse 0
Deception 0
Drive (Walker) 1
Flyer 0
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Melee (Unarmed) 2
Profession (Polymers) 1
Science 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 1
Drifter Barbarian 1 2
Citizen Colonist 0 2
Agent Intelligence 0 1
Drifter Wanderer 2 3
Retired 0 4
1Became a Barbarian at age 18
1Survived a risky adventure but gained nothing.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Colonist at age 26
3Advanced training in a specialist field.
4Continued as Colonist at age 30
4Severely injured
5Became a Intelligence at age 34
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Switched to Wanderer at age 38
6Find valuable salvage.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Wanderer at age 42
7Gained a contact.
8Continued as Wanderer at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 2
9Aging Crisis. Owe 40,000 for medical bills.
9Voluntarily left Wanderer
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.