Term | History |
1 | Became a Cavalry at age 18 |
1 | Is now a Private |
1 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
2 | Became a Performer at age 22 |
2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
3 | Continued as Performer at age 26 |
3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
3 | Forced to continue current assignment |
3 | Promoted to rank 1 |
4 | Continued as Performer at age 30 |
4 | Moved to a new world. |
4 | Forced to muster out. |
5 | Became a Merchant Marine at age 34 |
5 | Is now a Crewman |
5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
6 | Continued as Merchant Marine at age 38 |
6 | Victim of a crime |
7 | Continued as Merchant Marine at age 42 |
7 | Given advanced training in a specialist field |
7 | Forced to muster out. |
8 | Became a Field Researcher at age 46 |
8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 | Promoted to rank 1 |
9 | Continued as Field Researcher at age 50 |
9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
9 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Retired at age 54 |
10 | Encounter a Psionic institute. |
10 | Tested for psionic powers |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 50,000 for medical bills. |