Crewman Seth Hopkins permalink

Age Sex Str Dex End Int Edu Soc
45 M 1 (-2) 4 (-1) 6 (0) 7 (0) 3 (-1) 7 (0)
Unmotivated, Disciplined
 
Skills
Admin 0
Broker 0
Diplomat 1
Drive (Mole) 1
Electronics 0
Flyer 0
Gun Combat 1
Persuade 0
Pilot (Capital Ships) 2
Science (Psychology) 1
Science (Xenology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Scholar Scientist 1 2
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Broker at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Switched to Merchant Marine at age 26
3Is now a Crewman
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Free Trader at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Returned to Scientist at age 38
6Win a prestigious prize for your work.
6Promoted to rank 1