Rookie Abram Taylor
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
3 (-1) |
9 (1) |
4 (-1) |
9 (1) |
10 (1) |
8 (0) |
| Modest, Hesitant |
| Skills |
| Admin 0 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Medic 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Colonist at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Forced to muster out. |
| 5 | Switched to Corporate at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Switched to Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |