| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
5 (-1) |
9 (1) |
3 (-1) |
6 (0) |
7 (0) |
4 (-1) |
| Adventurous, Strong |
| Skills |
| Athletics 0 |
| Broker 1 |
| Carouse 1 |
| Deception 0 |
| Flyer 0 |
| Gun Combat 0 |
| Recon 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 0 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |