Able Spacehand Lyman Caldwell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
2 (-2) |
3 (-1) |
2 (-2) |
4 (-1) |
3 (-1) |
5 (-1) |
| Mysterious, Obnoxious |
| Skills |
| Athletics (Strength) 2 |
| Carouse 0 |
| Deception 0 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Profession 0 |
| Recon 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Private |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Nearly killed. Owe 8,750 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Abuse your position for profit |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Drafted into Scout |