Henchman Harmon Williamson permalink

Age Sex Str Dex End Int Edu Soc
44 M 4 (-1) 7 (0) 8 (0) 3 (-1) 11 (1) 7 (0)
Sympathetic, Alert, Disorderly
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 2
Engineer (Life Support) 1
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Language 0
Mechanic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Seafarer 1
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Rogue Pirate Henchman 1 2
Drifter Wanderer 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Pirate at age 26
3Is now a Lackey
3Backstab a fellow rogue for personal gain.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4A job goes wrong, forcing you to flee off-planet.
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Lost eye or limb. Owe 5,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 38
6A new romantic starts. Gain an Ally.