Crewman Lillie Hunter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
10 (1) |
6 (0) |
5 (-1) |
4 (-1) |
4 (-1) |
5 (-1) |
| Fine |
| Skills |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Backstab a fellow rogue for personal gain. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Given advanced training in a specialist field |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Forced to muster out. |
| 6 | Became a Colonist at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |