Able Spacehand Lyman Caldwell permalink

Age Sex Str Dex End Int Edu Soc
44 M 2 (-2) 3 (-1) 2 (-2) 4 (-1) 3 (-1) 5 (-1)
Mysterious, Obnoxious
 
Skills
Athletics (Strength) 2
Carouse 0
Deception 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Melee (Bludgeon) 1
Profession 0
Recon 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Nearly killed. Owe 8,750 for medical bills.
2Became a Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Abuse your position for profit
3Attempt at commissioned failed.
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Severely injured. Fully recovered.
6Switched to Scavenger at age 38
6Drafted into Scout