Petty Officer, 1st class Adolph Graham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
8 (0) |
6 (0) |
1 (-2) |
8 (0) |
9 (1) |
4 (-1) |
| Realistic, Naive |
| Skills |
| Animals 1 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 1 |
| Pilot (Small craft) 1 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Flight |
Petty Officer, 1st class |
4 |
4 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Intelligence |
| 2 | Became a Scavenger at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 2 | Promoted to rank 1 |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Commanding officer takes an interest in your career. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 38 |
| 6 | Refuse to abuse your position for profit |
| 6 | Promoted to Flight rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Flight at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to Flight rank 4 |
| 7 | Is now a Petty Officer, 1st class |