| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
4 (-1) |
8 (0) |
3 (-1) |
7 (0) |
2 (-2) |
9 (1) |
| Short |
| Skills |
| Athletics 0 |
| Carouse 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Archaic) 2 |
| Investigate 0 |
| Melee (Natural) 1 |
| Persuade 2 |
| Recon 0 |
| Seafarer 0 |
| Stealth 2 |
| Steward 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Rogue |
Enforcer |
|
2 |
4 |
| Entertainer |
Journalist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Nearly killed. Owe 15,000 for medical bills. |
| 6 | Became a Journalist at age 38 |
| 6 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Continued as Journalist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |