Lawrence Martin permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 3 (-1) 6 (0) 5 (-1) 10 (1) 5 (-1)
Domineering, Dutiful, Unbending
 
Skills
Advocate 1
Animals 1
Deception 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Jack-of-all-Trades 2
Language (Oynprith (Droyne)) 1
Pilot 0
Recon 0
Science 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Scout Surveyor 0 3
Citizen Corporate 1 1
Citizen Colonist 1 1
 
TermHistory
1Became a Wanderer at age 18
2Continued as Wanderer at age 22
2Find valuable salvage.
3Voluntarily left Wanderer
3Became a Surveyor at age 26
3Perform an exemplary service for the scouts.
4Continued as Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Surveyor at age 34
5Injured.
6Became a Corporate at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 1
7Voluntarily left Corporate
7Switched to Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1