| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
3 (-1) |
9 (1) |
7 (0) |
5 (-1) |
5 (-1) |
| Negative, Deferential, Weary |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Pilot (Spacecraft) 1 |
| Profession (Biologicals) 1 |
| Recon 1 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
3 |
4 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Explorer at age 38 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Returned to Colonist at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Settler |