Crewman Rush Kirkham permalink

Age Sex Str Dex End Int Edu Soc Psi
48 M 7 (0) 1 (-2) 5 (-1) 9 (1) 7 (0) 7 (0) 5 (-1)
Impolite, Resentful, Touchy
 
Skills
Art 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Pilot (Small Craft) 2
Science (Psionicology) 1
Seafarer 0
Steward 1
Streetwise 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Entertainer Performer 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Citizen Corporate 1 1
 
TermHistory
1Became a Field Researcher at age 18
1Refuse to join a cheat in some fashion.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Assigned to work on a secret project for a patron or organisation.
3Voluntarily left Field Researcher
3Became a Performer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
4Continued as Performer at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Flight at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Switched to Engineer/Gunner at age 38
6Moved to a new world.
7Voluntarily left Engineer/Gunner
7Became a Corporate at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Aging Crisis. Owe 30,000 for medical bills.