Manager Archibald Williams permalink

Age Sex Str Dex End Int Edu Soc
49 M 8 (0) 5 (-1) 5 (-1) 8 (0) 9 (1) 11 (1)
Inflexible, Limited, Wise
 
Skills
Admin 1
Advocate 0
Astrogation 0
Broker 0
Diplomat 0
Electronics (Computer) 1
Flyer (Rotor) 1
Gambler 1
Language 0
Leadership 0
Melee (Blade) 1
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 2
Drifter Scavenger 1 2
Navy Line/Crew Ensign 1 / 0 3
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Manager
3Voluntarily left Corporate
3Became a Scavenger at age 26
3Survived a risky adventure but gained nothing.
3Promoted to rank 1
4Continued as Scavenger at age 30
4Severely injured. Owe 10,000 for medical bills.
5Became a Line/Crew at age 34
5Is now a Crewman
5Lightly injured, no permanent damage. Fully recovered.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Continued as Line/Crew at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.