Petty Officer, 2nd class Aron Hand
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
7 (0) |
7 (0) |
2 (-2) |
5 (-1) |
5 (-1) |
7 (0) |
| Temperamental, Coherent, Frustrated |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Gun Combat 4 |
| Gunner (Screen) 1 |
| Mechanic 2 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Journalist at age 38 |
| 6 | Public opinion turns on you. |
| 7 | Became a Explorer at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |