Able Spacehand Alice Keiler permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 6 (0) 5 (-1) 9 (1) 6 (0) 5 (-1)
Biter, Harried, Educated
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Deception 1
Drive 0
Flyer (Airship) 1
Flyer (Rotor) 1
Gunner (Screen) 1
Mechanic 2
Melee (Blade) 1
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Rogue Pirate Henchman 1 2
Drifter Barbarian 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Pirate at age 26
3Is now a Lackey
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Nearly killed. Fully recovered. Owe 17,500 for medical bills.
5Became a Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Promoted to rank 1
6Continued as Barbarian at age 38
6Attacked by enemies and injured.
6Nearly killed. Owe 10,000 for medical bills.
6Gain Enemy if you don't already have one.
7Continued as Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.