Petty Officer, 1st class Adolph Graham permalink

Age Sex Str Dex End Int Edu Soc
49 M 8 (0) 6 (0) 1 (-2) 8 (0) 9 (1) 4 (-1)
Realistic, Naive
 
Skills
Animals 1
Art 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Comms) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Recon 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 1
Drifter Scavenger 1 1
Citizen Colonist 0 1
Navy Flight Petty Officer, 1st class 4 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Intelligence
2Became a Scavenger at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Flight at age 30
4Is now a Crewman
4Commanding officer takes an interest in your career.
4Forced to continue current assignment
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5You join a gambling circle on board.
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Continued as Flight at age 38
6Refuse to abuse your position for profit
6Promoted to Flight rank 3
6Is now a Petty Officer, 2nd class
7Continued as Flight at age 42
7Gained a contact.
7Promoted to Flight rank 4
7Is now a Petty Officer, 1st class