Crewman Harold Johnson permalink

Age Sex Str Dex End Int Edu Soc
49 M 1 (-2) 6 (0) 3 (-1) 3 (-1) 3 (-1) 8 (0)
Slow Paced, Extreme
 
Skills
Admin 0
Art 0
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Electronics (Computer) 1
Gun Combat 0
Language 0
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 2
Scout Surveyor 0 1
 
TermHistory
1Became a Enforcer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Corporate at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 1
3Continued as Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Flight at age 30
4Is now a Crewman
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Surveyor at age 38
6Nearly killed. Owe 20,000 for medical bills.
7Returned to Wanderer at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.