Petty Officer, 2nd class Aron Hand permalink

Age Sex Str Dex End Int Edu Soc
47 M 7 (0) 7 (0) 2 (-2) 5 (-1) 5 (-1) 7 (0)
Temperamental, Coherent, Frustrated
 
Skills
Art 0
Athletics (Dexterity) 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Gun Combat 4
Gunner (Screen) 1
Mechanic 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Drifter Wanderer 0 1
Entertainer Journalist 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Forced to continue current assignment
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Wanderer at age 34
5Suffer from a life-threatening illness.
6Became a Journalist at age 38
6Public opinion turns on you.
7Became a Explorer at age 42
7Spend several years jumping from world to world in your scout ship.