Henchman Irene Robinson permalink

Age Sex Str Dex End Int Edu Soc
47 F 3 (-1) 4 (-1) 8 (0) 6 (0) 3 (-1) 3 (-1)
Secure
 
Skills
Art 0
Athletics (Strength) 2
Carouse 0
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Spacecraft) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Rogue Pirate Henchman 1 3
Entertainer Journalist 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Abuse your position for profit
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Explorer at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Pirate at age 30
4Is now a Lackey
4Victim of a crime
5Continued as Pirate at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
5Is now a Henchman
6Continued as Pirate at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Became a Journalist at age 42
7Injured.