Crewman Florance Egerton permalink

Age Sex Str Dex End Int Edu Soc Psi
48 F 4 (-1) 6 (0) 8 (0) 7 (0) 7 (0) 7 (0) 6 (0)
Sarcastic, Splendid, Lying
 
Skills
Admin 0
Carouse 0
Gun Combat 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Mechanic 3
Melee 0
Profession 0
Stealth 1
Streetwise 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 3
Rogue Enforcer 0 1
Drifter Barbarian 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Corporate at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Corporate at age 30
4Nearly killed. Owe 15,000 for medical bills.
5Became a Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Barbarian at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
7Continued as Barbarian at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.