Henchman Claude Gomez permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 5 (-1) 7 (0) 8 (0) 3 (-1) 2 (-2)
Distraught
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Pilot (Spacecraft) 2
Profession 0
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 2
Navy Engineer/Gunner 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Forced to muster out.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A new romantic starts. Gain an Ally.
4Voluntarily left Merchant Marine
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Line/Crew at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Switched to Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Returned to Line/Crew at age 42
7Vessel participates in a notable military engagement.