Scout Orval Wilson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
2 (-2) |
7 (0) |
6 (0) |
11 (1) |
9 (1) |
5 (-1) |
| Manipulative |
| Skills |
| Astrogation 0 |
| Carouse 0 |
| Drive (Track) 1 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 1 |
| Pilot (Small craft) 1 |
| Science (Philosophy) 1 |
| Science (Robotics) 1 |
| Seafarer (Sail) 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
2 |
3 |
| Scholar |
Scientist |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |