| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
4 (-1) |
3 (-1) |
6 (0) |
5 (-1) |
10 (1) |
5 (-1) |
| Domineering, Dutiful, Unbending |
| Skills |
| Advocate 1 |
| Animals 1 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Jack-of-all-Trades 2 |
| Language (Oynprith (Droyne)) 1 |
| Pilot 0 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Surveyor |
|
0 |
3 |
| Citizen |
Corporate |
|
1 |
1 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Surveyor at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Injured. |
| 6 | Became a Corporate at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Corporate |
| 7 | Switched to Colonist at age 42 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Promoted to rank 1 |