Sid Moore permalink

Age Sex Str Dex End Int Edu Soc
47 M 8 (0) 5 (-1) 4 (-1) 8 (0) 8 (0) 6 (0)
Selective, Effervescent
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Drive 0
Electronics 0
Investigate 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Recon 1
Science (Xenology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scholar Field Researcher 1 2
Drifter Wanderer 1 3
Scout Courier 0 1
 
TermHistory
1Became a Free Trader at age 18
1Imperial trade restrictions force you out of business.
2Became a Field Researcher at age 22
2Refused to perform research that goes against your conscience.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Nearly killed. Fully recovered. Owe 15,000 for medical bills.
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.