Crewman Cliff Day permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 3 (-1) 1 (-2) 8 (0) 7 (0) 6 (0)
Slovenly
 
Skills
Admin 1
Athletics (Strength) 1
Broker 1
Carouse 0
Deception 2
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gambler 1
Mechanic 0
Medic 0
Persuade 0
Science (Chemistry) 1
Science (Psionicology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 3
Drifter Barbarian 0 1
Navy Line/Crew Crewman 0 1
Scholar Scientist 1 5
 
TermHistory
1Became a Broker at age 18
1Given advanced training in a specialist field
2Continued as Broker at age 22
2Embroiled in legal trouble.
3Continued as Broker at age 26
3Risk your fortune on a possibility lucrative deal and win.
3Promoted to rank 1
4Voluntarily left Broker
4Became a Barbarian at age 30
4Survived a risky adventure but gained nothing.
5Voluntarily left Barbarian
5Became a Line/Crew at age 34
5Is now a Crewman
5Injured. Fully recovered.
6Became a Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
8Continued as Scientist at age 46
8Win a prestigious prize for your work.
9Continued as Scientist at age 50
9Refuse to join a cheat in some fashion.
9Promoted to rank 1
10Continued as Scientist at age 54
10A rival researcher blackens your name or steals your research. Gain a Rival.