Crewman Miller Nealy permalink

Age Sex Str Dex End Int Edu Soc
59 M 6 (0) 10 (1) 4 (-1) 7 (0) 5 (-1) 8 (0)
Fine, Timid
 
Skills
Admin 0
Art (Visual Media) 1
Carouse 1
Deception 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Spacecraft) 1
Stealth 2
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Navy Flight Crewman 0 3
Rogue Pirate Lackey 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 1 2
Entertainer Performer 2 2
 
TermHistory
1Became a Journalist at age 18
1Public opinion turns on you.
2Became a Flight at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Flight at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Pirate at age 30
4Is now a Lackey
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Became a Wanderer at age 38
6Promoted to rank 1
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Returned to Flight at age 46
8Gained a contact.
8Forced to muster out.
9Switched to Performer at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 1
10Continued as Performer at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 2