| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 2 | Became a Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Corporate at age 26 |
| 3 | Nearly killed. Owe 20,000 for medical bills. |
| 4 | Became a Free Trader at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You join a gambling circle on board. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |