| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Used social standing to avoid the draft. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Marine Support at age 18 |
| 2 | Is now a Marine |
| 2 | Commissioned in Marine/Marine Support |
| 2 | Is now a Lieutenant |
| 2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 3 | Became a Intelligence at age 22 |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 26 |
| 4 | Gained a contact. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 30 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 3 |
| 6 | Voluntarily left Intelligence |
| 6 | Became a Artist at age 34 |
| 6 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 6 | Public opinion turns on you. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 38 |
| 7 | Public opinion turns on you. |
| 8 | Became a Explorer at age 42 |
| 8 | Scarred. Owe 5,000 for medical bills. |
| 9 | Became a Wanderer at age 46 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |