Senior Scout Sidney Fullmore permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 3 (-1) 4 (-1) 3 (-1) 10 (1) 5 (-1)
Popular
 
Skills
Deception 0
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat 0
Mechanic 0
Medic 0
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Recon 0
Science (Physics) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Agent Intelligence 0 2
Citizen Colonist 0 1
Scout Explorer Senior Scout 3 4
Entertainer Journalist Freelancer 1 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Scarred. Fully recovered. Owe 10,000 for medical bills.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Intelligence at age 26
3Established a network of contacts. Gain 1 contacts.
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Colonist at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Explorer at age 38
6Gained a contact.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 2
8Continued as Explorer at age 46
8You survey an alien world.
8Promoted to rank 3
8Is now a Senior Scout
9Continued as Explorer at age 50
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Became a Journalist at age 54
10Gain a patron in the arts. Gain an Ally
10Promoted to rank 1
10Is now a Freelancer