| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 1 Enemies. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 6 | Became a Scavenger at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | You rise to a position of power in your colony or corporation. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |