| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Became a Corporate at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Senior Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Promoted to rank 5 |
| 7 | Voluntarily left Corporate |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Abuse your position for profit |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |