| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Switched to Flight at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Flight |
| 6 | Became a Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 2 Enemies. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | You join a gambling circle on board. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Special assignment or duty on board ship. |
| 9 | Forced to muster out. |
| 10 | Became a Army Support at age 54 |
| 10 | Is now a Private |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to Army Support rank 1 |
| 10 | Is now a Lance Corporal |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Voluntarily left Army Support |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |