| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Physician at age 22 |
| 2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 3 | Became a Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Thief |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Moved to a new world. |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 3 |
| 8 | Is now a 3rd Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 4 |
| 9 | Is now a 2nd Officer |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Given advanced training in a specialist field |
| 10 | Promoted to rank 5 |
| 10 | Is now a 1st Officer |
| 11 | Voluntarily left Merchant Marine |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |