| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Surveyor at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 3 Enemies. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | A disaster or war strikes. |
| 5 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 5 | Gain an Enemy |
| 6 | Aging Crisis. Owe 30,000 for medical bills. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | A disaster or war strikes. |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |