Field Agent Hobert Mcandrew permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 4 (-1) 4 (-1) 7 (0) 9 (1)
Disillusioned, Nagging, Conceited
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Deception 2
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Language 0
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 4
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Prisoner Inmate 1 1
Merchant Free Trader 0 1
Agent Corporate Agent Field Agent 2 5
Retired 0 2
 
TermHistory
1Became a Barbarian at age 18
1Gained a contact.
2Continued as Barbarian at age 22
2Accused of a crime
2Forced to muster out.
3Became a Inmate at age 26
3Offended a prison gang you tried to join. Gain an Enemy.
3Promoted to rank 1
3Paroled from prison.
4Became a Free Trader at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Go undercover to investigate an enemy.
6You spend months in the dangerous criminal underworld.
7Continued as Corporate Agent at age 42
7Advanced training in a specialist field.
8Continued as Corporate Agent at age 46
8Advanced training in a specialist field.
8Promoted to rank 2
8Is now a Field Agent
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Corporate Agent at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.