| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Entered Army Academy at age 22 |
| 2 | Gained a contact. |
| 2 | Dropped out of military academy. |
| 3 | Voluntarily left Colonist |
| 3 | Became a Intelligence at age 22 |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Became a Thief at age 26 |
| 4 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 30 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Merchant Marine at age 34 |
| 6 | Is now a Crewman |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Voluntarily left Merchant Marine |
| 8 | Switched to Law Enforcement at age 42 |
| 8 | Is now a Rookie |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Became a Wanderer at age 46 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Barbarian at age 50 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |