Crewman Florida Buckman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
F |
1 (-2) |
4 (-1) |
2 (-2) |
7 (0) |
4 (-1) |
7 (0) |
| Superstitious |
| Skills |
| Animals 0 |
| Art (Perform) 1 |
| Art (Write) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 2 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Persuade 2 |
| Pilot 0 |
| Science (Cybernetics) 1 |
| Steward 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Scout |
Courier |
|
0 |
3 |
| Rogue |
Enforcer |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Find an Alien Artifact. |
| 2 | Continued as Artist at age 22 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Refused to criticise a questionable political leader on your homeworld. |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Nearly killed. Owe 10,000 for medical bills. |
| 7 | Became a Courier at age 42 |
| 7 | You survey an alien world. |
| 8 | Continued as Courier at age 46 |
| 8 | Serve as the courier for an important message from the Imperium. |
| 9 | Continued as Courier at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Forced to muster out. |
| 10 | Became a Enforcer at age 54 |
| 10 | You commit a legendary crime. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Enforcer at age 58 |
| 11 | Crime pays off. Gain victim as Enemy. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 2 |