| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 3 | Entered Army Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Used social standing to avoid the draft. |
| 3 | Graduated at age 26. |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Given a special assignment or duty in your unit. |
| 4 | Commissioned in Army/Infantry |
| 4 | Is now a Lieutenant |
| 4 | Forced to muster out. |
| 5 | Switched to Army Support at age 30 |
| 5 | Display heroism in battle. |
| 5 | Promoted to Army Support officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Army Support at age 34 |
| 6 | Thrown into a brutal ground war |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Voluntarily left Army Support |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Courier at age 42 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 46 |
| 9 | Moved to a new world. |
| 10 | Continued as Courier at age 50 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 2 Enemies. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |