| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Advocate as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Moved to a new world. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 7 | Became a Wanderer at age 38 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Switched to Flight at age 42 |
| 8 | Vessel participates in a diplomatic mission. |
| 9 | Continued as Flight at age 46 |
| 9 | Special assignment or duty on board ship. |
| 10 | Continued as Flight at age 50 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |