Crewman Ward Bailey permalink

Age Sex Str Dex End Int Edu Soc
64 M 4 (-1) 6 (0) 1 (-2) 3 (-1) 5 (-1) 7 (0)
Gaudy, Disciplined, Dumb
 
Skills
Animals 0
Art (Instrument) 1
Art (Perform) 1
Broker 0
Carouse 1
Deception 0
Drive (Hovercraft) 1
Gambler 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Persuade 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Stealth 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 5
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 1 2
Merchant Free Trader 2 3
 
TermHistory
1Became a Artist at age 18
1Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
1Promoted to rank 1
2Continued as Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Continued as Artist at age 26
3Join homeworld’s celebrity circles
4Continued as Artist at age 30
4Refused to criticise a questionable political leader on your homeworld.
5Continued as Artist at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Imperial trade restrictions force you out of business.
7Became a Enforcer at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Enforcer at age 46
8Severely injured. Fully recovered. Owe 15,000 for medical bills.
9Switched to Free Trader at age 50
9Smuggle illegal items onto a planet.
10Continued as Free Trader at age 54
10Risk your fortune on a possibility lucrative deal and win.
10Promoted to rank 1
11Continued as Free Trader at age 58
11Gained a contact.
11Promoted to rank 2