| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 3 | Continued as Performer at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 4 | Continued as Performer at age 30 |
| 4 | Refused to criticise a questionable political leader on your homeworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Forced to muster out. |
| 6 | Became a Star Marine at age 38 |
| 6 | Is now a Marine |
| 6 | On the front lines of a planetary assault and occupation. |
| 6 | Promoted to Star Marine rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Star Marine at age 42 |
| 7 | On the front lines of a planetary assault and occupation. |
| 8 | Continued as Star Marine at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to Star Marine rank 2 |
| 8 | Is now a Corporal |
| 9 | Voluntarily left Star Marine |
| 9 | Became a Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 3 Contacts. Gain 3 Enemies. |
| 10 | Continued as Courier at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Forced to muster out. |
| 11 | Became a Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Promoted to rank 1 |