| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Display heroism in battle, saving the whole ship. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Wanderer at age 26 |
| 3 | Find an Alien Artifact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Physician at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Gain an Enemy |
| 6 | Continued as Physician at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Physician at age 42 |
| 7 | Refuse to join a cheat in some fashion. |
| 8 | Continued as Physician at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Physician at age 50 |
| 9 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | Gain an Enemy |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |