| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Switched to Barbarian at age 26 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Nearly killed. Owe 8,750 for medical bills. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Voluntarily left Corporate Agent |
| 7 | Returned to Barbarian at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Corporate Agent at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Established a network of contacts. Gain 2 contacts. |
| 10 | Forced to muster out. |
| 11 | Switched to Intelligence at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |