Crewman Ward Bailey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
M |
4 (-1) |
6 (0) |
1 (-2) |
3 (-1) |
5 (-1) |
7 (0) |
| Gaudy, Disciplined, Dumb |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Art (Perform) 1 |
| Broker 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Gambler 2 |
| Gunner (Capital) 1 |
| Gunner (Ortillery) 1 |
| Persuade 1 |
| Profession (Civil Engineering) 1 |
| Profession (Construction) 1 |
| Stealth 1 |
| Steward 0 |
| Streetwise 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
5 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
1 |
2 |
| Merchant |
Free Trader |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 4 | Continued as Artist at age 30 |
| 4 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Continued as Artist at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Switched to Free Trader at age 50 |
| 9 | Smuggle illegal items onto a planet. |
| 10 | Continued as Free Trader at age 54 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Free Trader at age 58 |
| 11 | Gained a contact. |
| 11 | Promoted to rank 2 |