Crewman Florida Buckman permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 4 (-1) 2 (-2) 7 (0) 4 (-1) 7 (0)
Superstitious
 
Skills
Animals 0
Art (Perform) 1
Art (Write) 1
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 1
Deception 0
Drive 0
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Persuade 2
Pilot 0
Science (Cybernetics) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 3
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 2
Scout Courier 0 3
Rogue Enforcer 2 2
 
TermHistory
1Became a Artist at age 18
1Find an Alien Artifact.
2Continued as Artist at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
3Continued as Artist at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Forced to muster out.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Attempt at commissioned failed.
6Continued as Engineer/Gunner at age 38
6Nearly killed. Owe 10,000 for medical bills.
7Became a Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8Serve as the courier for an important message from the Imperium.
9Continued as Courier at age 50
9Perform an exemplary service for the scouts.
9Forced to muster out.
10Became a Enforcer at age 54
10You commit a legendary crime.
10Promoted to rank 1
11Continued as Enforcer at age 58
11Crime pays off. Gain victim as Enemy.
11Forced to continue current assignment
11Promoted to rank 2