| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Amnesia. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Severely injured. Fully recovered. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Became a Broker at age 42 |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Broker |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Colonist at age 50 |
| 9 | Good fortune |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Settler |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Gain a criminal contact. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |