Able Spacehand Irving Willis permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 3 (-1) 7 (0) 5 (-1) 4 (-1)
Deceitful
 
Skills
Admin 0
Broker 0
Deception 0
Drive 0
Electronics 0
Language 0
Mechanic 1
Melee (Unarmed) 2
Persuade 1
Recon 1
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 1
Prisoner Fixer 1 3
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Citizen Colonist 0 1
Navy Line/Crew Able Spacehand 1 3
Retired 0 1
 
TermHistory
1Became a Free Trader at age 18
1Embroiled in legal trouble.
1Promoted to rank 1
2Became a Fixer at age 22
2Severely injured. Fully recovered. Owe 15,000 for medical bills.
3Continued as Fixer at age 26
3Accused of assaulting a prison guard.
4Continued as Fixer at age 30
4Hire a new lawyer.
4Promoted to rank 1
4Paroled from prison.
5Became a Flight at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Colonist at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Switched to Line/Crew at age 46
8Vessel participates in a diplomatic mission.
9Continued as Line/Crew at age 50
9Refuse to abuse your position for profit
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10Lost eye or limb. Fully recovered.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.