Settler Carleton Saxon permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 5 (-1) 7 (0)
Night Owl
 
Skills
Animals 0
Art (Perform) 1
Art (Write) 2
Athletics 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Comms) 2
Flyer (Wing) 1
Gambler 1
Investigate 1
Language 0
Recon 0
Science (Robotics) 2
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Entertainer Artist 3 6
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Artist at age 30
4Gained a contact.
5Continued as Artist at age 34
5Spend time with an alien race. Gain a contact.
5Promoted to rank 1
6Continued as Artist at age 38
6Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
7Continued as Artist at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 2
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Artist at age 46
8Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
8Public opinion turns on you.
8Promoted to rank 3
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Artist at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Forced to muster out.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.