| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Enforcer at age 22 |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Returned to Explorer at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Artist at age 38 |
| 6 | Expose or are involved in a scandal of some sort. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | Display heroism in battle, saving the whole ship. |
| 9 | Commissioned in Navy/Line/Crew |
| 9 | Is now a Ensign |
| 9 | Promoted to Line/Crew officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |