| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Nearly killed. Owe 15,000 for medical bills. |
| 3 | Became a Enforcer at age 26 |
| 3 | Severely injured. Owe 20,000 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Colonist at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Became a Physician at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Physician at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Physician at age 58 |
| 11 | Make a breakthrough in your field. |