| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Scavenger at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Entered Naval Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Dropped out of military academy. |
| 4 | Became a Marine Support at age 26 |
| 4 | Is now a Marine |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to Marine Support rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Voluntarily left Marine Support |
| 5 | Returned to Scavenger at age 30 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Switched to Surveyor at age 34 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 3 Enemies. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | Moved to a new world. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |