| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
F |
2 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
6 (0) |
4 (-1) |
| Night Owl |
| Skills |
| Art 0 |
| Astrogation 0 |
| Diplomat 0 |
| Electronics (Comms) 2 |
| Engineer (J-drive) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Pilot 0 |
| Recon 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
1 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 4 | Became a Corporate at age 30 |
| 4 | Scarred. Owe 2,500 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Advanced training in a specialist field |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Lost eye or limb. |
| 9 | Switched to Courier at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |