| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Contact with Government. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Nearly killed. Owe 35,000 for medical bills. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | A disaster or war strikes. |
| 7 | Switched to Flight at age 42 |
| 7 | Injured. Fully recovered. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Commissioned in Navy/Engineer/Gunner |
| 8 | Is now a Ensign |
| 8 | Promoted to Engineer/Gunner officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Refuse to abuse your position for profit |
| 9 | Promoted to Engineer/Gunner officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |