| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Forced to muster out. |
| 3 | Became a Explorer at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Continued as Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Explorer at age 38 |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Became a Worker at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 9 | Continued as Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | You gain experience in a technical field as a computer operator or surveyor. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |