| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Became a Wanderer at age 22 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Scientist at age 26 |
| 4 | Refuse to join a cheat in some fashion. |
| 5 | Continued as Scientist at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 34 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Forced to muster out. |
| 7 | Became a Engineer/Gunner at age 38 |
| 7 | Is now a Crewman |
| 7 | Moved to a new world. |
| 7 | Attempt at commissioned failed. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Engineer/Gunner rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Became a Colonist at age 50 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Colonist at age 54 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Colonist at age 58 |
| 12 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |