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Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 4 (-1)
Paranoid, Materialistic, Debonair
 
Skills
Art 0
Astrogation 0
Carouse 2
Drive 0
Gun Combat (Archaic) 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Biologicals) 1
Recon 0
Stealth 1
Streetwise 4
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Worker 1 3
Citizen Colonist 0 1
Drifter Wanderer 1 3
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Forced to muster out.
2Became a Worker at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
4Continued as Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Forced to muster out.
5Switched to Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Wanderer at age 38
7Continued as Wanderer at age 42
7Attempted a risky adventure and was wildly successful.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Switched to Scavenger at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.