Private Jessie Coleman permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 6 (0)
Brave, Excessive
 
Skills
Art 0
Astrogation 1
Broker 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Persuade 1
Profession (Civil Engineering) 1
Recon 1
Science 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Barbarian 0 2
Army Infantry Private 0 1
Citizen Worker 1 1
Merchant Merchant Marine Crewman 0 2
Scout Courier 0 2
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Barbarian at age 22
2Offered job by a patron. Now owe him a favor.
3Became a Infantry at age 26
3Is now a Private
3Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4Became a Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
5Voluntarily left Worker
5Became a Merchant Marine at age 34
5Is now a Crewman
5Gained a contact.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Returned to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Nearly killed. Owe 35,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.