| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Owe 3,750 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Drafted into Merchant Marine |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |