| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Expose or are involved in a scandal of some sort. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Artist at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 4 | Forced to muster out. |
| 5 | Became a Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 1 Enemies. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | You survey an alien world. |
| 7 | Forced to muster out. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Spent time maintaining and using heavy vehicles. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Established a network of contacts. Gain 3 contacts. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Voluntarily left Corporate Agent |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |