| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Commanding officer takes an interest in your career. |
| 3 | Continued as Flight at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Flight rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Flight at age 34 |
| 5 | Refuse to abuse your position for profit |
| 5 | Promoted to Flight rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Flight at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Performer at age 42 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Performer at age 50 |
| 9 | Find an Alien Artifact. |
| 10 | Continued as Performer at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Promoted to rank 3 |
| 11 | Voluntarily left Performer |
| 11 | Became a Free Trader at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 12 | Voluntarily left Free Trader |
| 12 | Returned to Flight at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Gain a contact. |
| 12 | Promoted to Flight rank 4 |
| 12 | Is now a Petty Officer, 1st class |