| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Switched to Colonist at age 22 |
| 2 | Nearly killed. Owe 6,250 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find Ancient Technology. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Intelligence at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |