Elsie Stoker permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 4 (-1)
Pretty
 
Skills
Admin 0
Advocate 0
Animals 0
Broker 0
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Leadership 0
Melee (Unarmed) 1
Recon 3
Stealth 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Citizen Colonist 0 1
Drifter Wanderer 3 5
Agent Intelligence 0 1
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Switched to Colonist at age 22
2Nearly killed. Owe 6,250 for medical bills.
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Lightly injured, no permanent damage. Fully recovered.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Find Ancient Technology.
6Promoted to rank 3
7Continued as Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Intelligence at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.