Scout Jeremiah Watton permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 9 (1)
Uncooperative, Alert
 
Skills
Admin 0
Broker 0
Deception 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Explosives 1
Flyer (Wing) 1
Gunner (Capital) 1
Jack-of-all-Trades 1
Language (Zdetl (Zhodani)) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Merchant Free Trader 1 2
Agent Corporate Agent Agent 1 1
Scout Courier Scout 2 4
Retired 0 4
 
TermHistory
1Became a Broker at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Switched to Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Corporate Agent at age 30
4Given specialist training in vehicles.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Corporate Agent
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 5 Contacts. Gain 1 Enemies.
6Promoted to rank 2
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
8Forced to muster out.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Find an Alien Artifact.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.