| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 3 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Accused of a crime |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Became a Inmate at age 26 |
| 3 | Persecuted by a prison gang. |
| 4 | Switched to Fixer at age 30 |
| 4 | You gain a new Rival among the inmates or guards. |
| 4 | Promoted to rank 1 |
| 5 | Returned to Inmate at age 34 |
| 5 | Persecuted by a prison gang. |
| 6 | Continued as Inmate at age 38 |
| 6 | Assigned to difficult or backbreaking labour. |
| 7 | Switched to Thug at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Returned to Fixer at age 46 |
| 8 | Assigned to difficult or backbreaking labour. |
| 8 | Promoted to rank 2 |
| 8 | Paroled from prison. |
| 9 | Became a Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Attempted a risky adventure and was sent to prison. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |