| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Rewarded for a successful mission. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Accused of a crime |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Became a Fixer at age 54 |
| 10 | Defeated a prison gang. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Persecuted by a prison gang. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |