| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 3 |
| 4 | Is now a Experienced Trader |
| 5 | Continued as Free Trader at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Free Trader at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Courier at age 42 |
| 7 | Good fortune |
| 8 | Continued as Courier at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Forced to muster out. |
| 10 | Switched to Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 11 | Became a Barbarian at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Gain Enemy if you don't already have one. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |