Petty Officer, 1st class Gust Frazier permalink

Age Sex Str Dex End Int Edu Soc
68 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 4 (-1)
Religious, Dainty
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 0
Mechanic 2
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 1
Prisoner Inmate 1 1
Navy Line/Crew Crewman 0 2
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Scout Courier 0 2
Retired 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Go undercover to investigate an enemy.
1Arrested
1Promoted to rank 1
1Is now a Corporal
2Became a Inmate at age 22
2Vocational Training.
2Promoted to rank 1
2Paroled from prison.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Voluntarily left Line/Crew
5Switched to Engineer/Gunner at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 4
8Is now a Petty Officer, 1st class
9Continued as Engineer/Gunner at age 50
9Advanced training in a specialist field
9Forced to muster out.
10Became a Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 58
11You spend a great deal of time on the fringes of Charted Space.
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 60,000 for medical bills.
12Voluntarily left Courier
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.