Craftsman Alf Beale permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 7 (0)
Honest, Perverse
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer (Airship) 1
Gambler 1
Investigate 1
Mechanic 1
Medic 0
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Polymers) 1
Science (Biology) 2
Science (Physics) 1
Science (Sophontology) 1
Science (Xenology) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 4
Citizen Worker Craftsman 5 7
Scout Explorer 0 1
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 1
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Forced to continue current assignment
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 3
5Continued as Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6A new romantic starts. Gain an Ally.
6Forced to muster out.
7Became a Explorer at age 42
7Psychologically damaged by your time in the scouts.
8Returned to Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 5
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Returned to Scientist at age 54
10Win a prestigious prize for your work.
10Promoted to rank 1
11Continued as Scientist at age 58
11Win a prestigious prize for your work.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Scientist at age 62
12Work leads to a considerable breakthrough.
12Promoted to rank 2
13Aging Crisis. Owe 10,000 for medical bills.