Sergeant Gustav Twaddle permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 5 (-1)
Ill-Bred, Despondent
 
Skills
Art 0
Deception 0
Drive 0
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Science 0
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant 2 4
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 2
Entertainer Artist 0 1
Citizen Colonist 0 1
Retired 0 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Established a network of contacts. Gain 3 contacts.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2A new romantic starts. Gain an Ally.
3Continued as Law Enforcement at age 26
3Moved to a new world.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4You go above and beyond the call of duty.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Wanderer at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Became a Artist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Returned to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Colonist at age 50
9Severely injured. Fully recovered. Owe 7,500 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.