| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Entered Army Academy at age 26 |
| 3 | Made lifelong friends. Gain 2 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 34 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 38 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Promoted to rank 3 |
| 7 | Is now a Sergeant |
| 8 | Continued as Pirate at age 42 |
| 8 | Involved in a gambling ring. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Pirate at age 46 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |