Lance Corporal Valerie Wood permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 7 (0)
Self-Reliant, Disgusting, Deranged
 
Skills
Astrogation 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 1
Survival 1
Tactics (Military) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Marine Ground Assault Lance Corporal 1 2
Drifter Scavenger 2 4
Merchant Merchant Marine Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 2 Enemies.
3Became a Ground Assault at age 26
3Is now a Marine
3On the front lines of a planetary assault and occupation.
3Promoted to Ground Assault rank 1
3Is now a Lance Corporal
4Continued as Ground Assault at age 30
4Moved to a new world.
4Forced to muster out.
5Became a Scavenger at age 34
5Contact with Government.
5Promoted to rank 1
6Continued as Scavenger at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Scavenger at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 2
8Continued as Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Merchant Marine at age 50
9Is now a Crewman
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.