Crewman Sammie Mitchelle permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 3 (-1) 1 (-2) 4 (-1) 10 (1) 5 (-1)
Sisterly
 
Skills
Broker 0
Drive 0
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Persuade 0
Profession 0
Seafarer 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Citizen Colonist 1 2
Agent Intelligence 0 1
Retired 0 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Switched to Barbarian at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Forced to muster out.
6Became a Intelligence at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Aging Crisis. Owe 30,000 for medical bills.
7Retired at age 42
7Moved to a new world.
8A new romantic starts. Gain an Ally.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.