| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Pirate at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Sergeant |
| 7 | Continued as Pirate at age 42 |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Pirate at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 5 |
| 8 | Is now a Leader |
| 8 | Forced to muster out. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Switched to Enforcer at age 58 |
| 11 | Involved in a feud with a rival criminal organization. |
| 11 | Nearly killed. Owe 20,000 for medical bills. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Enforcer at age 62 |
| 12 | Nearly killed. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |