Wastrel Renee Chambers permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 6 (0)
Lovely, Uncontrolled, Joyful
 
Skills
Advocate 0
Art (Perform) 1
Astrogation 1
Broker 1
Carouse 2
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Jack-of-all-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Recon 2
Science (Robotics) 1
Seafarer 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Noble Dilettante Wastrel 1 4
Rogue Enforcer 0 1
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 3
Retired 0 2
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Became a Dilettante at age 22
2Is now a Wastrel
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Dilettante at age 26
3You manipulate and charm your way through high society. Gain a Rival and an Ally.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Dilettante at age 30
4You make an alliance with a powerful and charismatic noble, who becomes an Ally.
5Continued as Dilettante at age 34
5You manipulate and charm your way through high society. Gain a Rival and an Ally.
5Forced to muster out.
6Became a Enforcer at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Became a Line/Crew at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Merchant Marine at age 46
9Continued as Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 1
10Is now a Senior Crewman
11Aging Crisis. Owe 10,000 for medical bills.
11Voluntarily left Merchant Marine
11Retired at age 58
11Injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.