Crewman Bailey Bethune permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 6 (0)
Glorious, Pathetic, Quirky
 
Skills
Animals 0
Carouse 0
Drive 0
Electronics (Computers) 1
Engineer 0
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Melee (Natural) 1
Profession 0
Recon 1
Science 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 3
Drifter Wanderer 1 4
Navy Engineer/Gunner Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Worker at age 26
3Moved to a new world.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Wanderer at age 30
4Injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Returned to Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 60,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.