| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Forced to muster out. |
| 6 | Became a Thief at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Barbarian at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Inmate at age 50 |
| 9 | The warden takes an interest in your case. |
| 9 | Paroled from prison. |
| 10 | Became a Intelligence at age 54 |
| 10 | Established a network of contacts. Gain 3 contacts. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Returned to Barbarian at age 62 |
| 12 | Attempted a risky adventure and was sent to prison. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |