Scout George Ferguson permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 4 (-1) 5 (-1)
Likeable
 
Skills
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gunner (Screen) 1
Melee (Unarmed) 1
Recon 0
Science 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Line/Crew Crewman 0 3
Scout Explorer Scout 1 4
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Continued as Line/Crew at age 30
4Abuse your position for profit
4Forced to muster out.
5Returned to Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Explorer at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 6 Contacts. Gain 3 Enemies.
7Continued as Explorer at age 42
7A new romantic starts. Gain an Ally.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 46
8Perform an exemplary service for the scouts.
9Continued as Explorer at age 50
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.