Captain Sherry Wheeler permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 10 (1)
Tall, Mad, Responsible
 
Skills
Art 1
Astrogation 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Slug) 1
Leadership 1
Mechanic 2
Melee (Blade) 3
Persuade 1
Recon 1
Seafarer 0
Stealth 2
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Barbarian 0 3
Scholar Field Researcher 0 1
Rogue Enforcer 1 2
Navy Line/Crew Captain 5 / 1 5
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Barbarian at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Barbarian at age 26
4Continued as Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Field Researcher at age 34
5Nearly killed. Owe 22,500 for medical bills.
6Became a Enforcer at age 38
6Involved in a gambling ring.
6Promoted to rank 1
7Continued as Enforcer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Line/Crew at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Attempt at commissioned failed.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Commissioned in Navy/Line/Crew
9Is now a Ensign
9Promoted to Line/Crew officer rank 2
9Is now a Sublieutenant
10Continued as Line/Crew at age 54
10Vessel participates in a diplomatic mission.
10Gain a contact.
10Promoted to Line/Crew officer rank 3
10Is now a Lieutenant
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Line/Crew at age 58
11You join a gambling circle on board.
11Promoted to Line/Crew officer rank 4
11Is now a Commander
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Line/Crew officer rank 5
12Is now a Captain
13Aging Crisis. Owe 40,000 for medical bills.