| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You survey an alien world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 2 Enemies. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Returned to Explorer at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Free Trader at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 54 |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Switched to Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 12 | Voluntarily left Merchant Marine |
| 12 | Became a Scavenger at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |