| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Continued as Performer at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Worker at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Forced to muster out. |
| 8 | Became a Scientist at age 46 |
| 8 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | Severely injured. Fully recovered. |
| 8 | Gain an Enemy |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Continued as Scientist at age 54 |
| 10 | Make a breakthrough in your field. |
| 11 | Continued as Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |