Technician Leslie Boyd permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 11 (1)
Expansive
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 2
Drive (Mole) 1
Electronics (Comms) 1
Explosives 1
Flyer (Airship) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 0
Pilot 0
Profession (Civil Engineering) 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 1
Citizen Worker Technician 2 5
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Continued as Worker at age 38
6Moved to a new world.
7Continued as Worker at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 2
7Is now a Technician
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 50,000 for medical bills.
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Injured. Fully recovered. Owe 5,000 for medical bills.
14Aging Crisis. Owe 20,000 for medical bills.