| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Became a Journalist at age 34 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Established a network of contacts. Gain 2 contacts. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Voluntarily left Law Enforcement |
| 8 | Returned to Journalist at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | A crime lord considers you his protégé. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | A job goes wrong, forcing you to flee off-planet. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |