| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Gained a contact. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Injured. Fully recovered. |
| 8 | Became a Surveyor at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Surveyor at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Surveyor at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Switched to Courier at age 58 |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Became a Scientist at age 62 |
| 12 | Assigned to work on a secret project for a patron or organisation. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Win a prestigious prize for your work. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |