Chief Petty Officer Elzie Rivera permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 8 (0)
Intimidating, Unconcerned
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive (Wheel) 2
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Wing) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 2
Mechanic 3
Medic 0
Melee (Natural) 1
Pilot (Capital Ships) 1
Profession 0
Science 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Navy Engineer/Gunner Chief Petty Officer 5 6
Retired 0 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Voluntarily left Worker
3Entered Naval Academy at age 26
3Join a social movement.
3Graduated at age 26.
4Became a Engineer/Gunner at age 26
4Is now a Crewman
4Abuse your position for profit
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 30
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 34
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 38
7Special assignment or duty on board ship.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 42
8Vessel participates in a notable military engagement.
8Promoted to Engineer/Gunner rank 5
8Is now a Chief Petty Officer
9Continued as Engineer/Gunner at age 46
9Vessel participates in a notable military engagement.
9Forced to muster out.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10A new romantic starts. Gain an Ally.
11Moved to a new world.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.