Settler Dillie Horton permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 7 (0)
Repulsive
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 1
Drive (Mole) 2
Drive (Track) 1
Engineer (Power) 1
Explosives 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Navigation 1
Recon 2
Steward 0
Streetwise 1
Survival 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Merchant Merchant Marine Senior Crewman 1 3
Army Infantry Lance Corporal 1 3
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 1
6Is now a Senior Crewman
7Voluntarily left Merchant Marine
7Became a Infantry at age 42
7Is now a Private
7Assigned to a planet with a hostile or wild environment.
8Continued as Infantry at age 46
8Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8Gain rebels as Enemy
8Promoted to Infantry rank 1
8Is now a Lance Corporal
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Infantry at age 50
9You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.