Term | History |
1 | Entered Army Academy at age 18 |
1 | Nearly killed. Owe 45,000 for medical bills. |
1 | Dropped out of military academy. |
2 | Became a Intelligence at age 18 |
2 | Accepted a deal with criminal or other figure under investigation. |
3 | Became a Cavalry at age 22 |
3 | Is now a Private |
3 | Advanced training in a specialist field |
3 | Attempt at commissioned failed. |
3 | Promoted to Cavalry rank 1 |
3 | Is now a Lance Corporal |
4 | Continued as Cavalry at age 26 |
4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 | Became a Colonist at age 30 |
5 | Nearly killed. Owe 11,250 for medical bills. |
6 | Became a Wanderer at age 34 |
6 | Forced to continue current assignment |
6 | Promoted to rank 1 |
7 | Continued as Wanderer at age 38 |
7 | Attempted a risky adventure and was injured. |
7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 | Promoted to rank 2 |
8 | Continued as Wanderer at age 42 |
8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Became a Line/Crew at age 46 |
9 | Is now a Crewman |
9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 | Switched to Scavenger at age 50 |
10 | You do not know what happened to you. There is a gap in your memory. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Retired at age 54 |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Birth or Death involving a family member or close friend. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 | Aging Crisis. Owe 20,000 for medical bills. |