| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Accused of a crime |
| 5 | Forced to muster out. |
| 6 | Became a Fixer at age 38 |
| 6 | Parole hearing. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Field Researcher at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Arrested |
| 9 | Switched to Thug at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Switched to Inmate at age 54 |
| 10 | Hire a new lawyer. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Returned to Thug at age 58 |
| 11 | Beaten by a prison gang. |
| 11 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | A riot engulfs the prison. |
| 12 | Loot the guards/other prisoners. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |