| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Courier at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Barbarian at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Switched to Flight at age 62 |
| 12 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 13 | Returned to Wanderer at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Forced to muster out. |