| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Pirate at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Continued as Pirate at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Became a Corporate at age 38 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Corporate at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 11 | Became a Army Support at age 58 |
| 11 | Is now a Private |
| 11 | Assigned to an urbanised planet torn by war. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Army Support at age 62 |
| 12 | Thrown into a brutal ground war |
| 12 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Promoted to Army Support rank 1 |
| 12 | Is now a Lance Corporal |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Army Support at age 66 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |