| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Explorer at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |