Petty Officer, 1st class Saul Bowman permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)
Inventive, Impartial
 
Skills
Admin 2
Athletics (Endurance) 3
Athletics (Strength) 1
Broker 2
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Mechanic 2
Navigation 1
Science 0
Stealth 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Navy Flight Petty Officer, 1st class 4 5
Merchant Broker 2 4
Navy Engineer/Gunner 4 1
Drifter Wanderer 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Flight at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3Commanding officer takes an interest in your career.
3Promoted to Flight rank 2
3Is now a Petty Officer, 3rd class
4Continued as Flight at age 30
4Vessel participates in a notable military engagement.
4Promoted to Flight rank 3
4Is now a Petty Officer, 2nd class
5Continued as Flight at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Flight rank 4
5Is now a Petty Officer, 1st class
6Continued as Flight at age 38
6Special assignment or duty on board ship.
6Forced to muster out.
7Became a Broker at age 42
7A good deal ensures you are living the high life for a few years.
8Continued as Broker at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 1
9Continued as Broker at age 50
9A good deal ensures you are living the high life for a few years.
9Promoted to rank 2
10Continued as Broker at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Forced to muster out.
11Switched to Engineer/Gunner at age 58
11Nearly killed.
12Became a Wanderer at age 62
12Suffer from a life-threatening illness.
13Switched to Barbarian at age 66
13Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.