| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Forced to muster out. |
| 4 | Became a Enforcer at age 30 |
| 4 | A crime lord considers you his protégé. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You join a gambling circle on board. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Good fortune |
| 9 | Voluntarily left Line/Crew |
| 9 | Became a Barbarian at age 50 |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |