Senior Manager Albert Meredeth permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 7 (0)
Bored
 
Skills
Admin 2
Advocate 1
Animals 0
Athletics (Dexterity) 3
Broker 0
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Flyer (Airship) 2
Gambler 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Leadership 0
Mechanic 1
Navigation 2
Pilot (Spacecraft) 1
Profession (Belter) 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Senior Manager 4 5
Entertainer Artist 0 1
Navy Line/Crew Able Spacehand 1 2
Drifter Barbarian 0 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Corporate at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Corporate at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 3
4Continued as Corporate at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 4
4Is now a Senior Manager
5Continued as Corporate at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Artist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Line/Crew at age 42
7Is now a Crewman
7Abuse your position for profit
7Attempt at commissioned failed.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Nearly killed. Owe 5,000 for medical bills.
9Became a Barbarian at age 50
9Attacked by enemies and injured.
9Scarred. Fully recovered. Owe 10,000 for medical bills.
9Gain Enemy if you don't already have one.
10Continued as Barbarian at age 54
10You do not know what happened to you. There is a gap in your memory.
11Switched to Engineer/Gunner at age 58
11Vessel participates in a notable military engagement.
11Promoted to Engineer/Gunner rank 2
11Is now a Petty Officer, 3rd class
12Continued as Engineer/Gunner at age 62
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Engineer/Gunner rank 3
13Is now a Petty Officer, 2nd class
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Lost eye or limb. Fully recovered.
15Aging Crisis. Owe 30,000 for medical bills.