Scout Ferdinand Phillips permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 7 (0)
Valiant, No Self Confidence
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 0
Diplomat 1
Electronics (Computers) 1
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Language 0
Melee (Natural) 1
Melee (Unarmed) 3
Pilot 0
Profession (Construction) 1
Recon 0
Stealth 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 1
Prisoner Inmate 1 1
Prisoner Thug 1 1
Citizen Colonist 0 1
Drifter Scavenger 1 4
Scout Surveyor Scout 1 2
Retired 0 4
 
TermHistory
1Became a Thief at age 18
1Arrested and charged.
1Failed to defend self. Gain an Enemy and go to prison.
1Promoted to rank 1
2Became a Inmate at age 22
2Offended a prison gang you tried to join. Gain an Enemy.
2Promoted to rank 1
3Switched to Thug at age 26
3You are moved to a lower security prison.
3Promoted to rank 1
3Paroled from prison.
4Became a Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Surveyor at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Surveyor at age 42
7Perform an exemplary service for the scouts.
7Promoted to rank 1
7Is now a Scout
8Voluntarily left Surveyor
8Returned to Scavenger at age 46
8Find valuable salvage.
9Continued as Scavenger at age 50
9Promoted to rank 1
10Continued as Scavenger at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.