Crewman Judith Hotty permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 9 (1)
Bashful
 
Skills
Admin 0
Art 0
Athletics 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Gun Combat 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Medic 0
Navigation 1
Persuade 1
Science (Cosmology) 1
Science (Robotics) 1
Science (Sophontology) 2
Stealth 0
Streetwise 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Rogue Enforcer 2 3
Navy Line/Crew Crewman 0 2
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Scientist at age 26
3Advanced training in a specialist field.
3Forced to muster out.
4Became a Enforcer at age 30
4A crime lord considers you his protégé.
4Promoted to rank 1
5Continued as Enforcer at age 34
5A crime lord considers you his protégé.
5Promoted to rank 2
6Continued as Enforcer at age 38
6Nearly killed. Fully recovered. Owe 35,000 for medical bills.
7Became a Line/Crew at age 42
7Is now a Crewman
7You join a gambling circle on board.
8Continued as Line/Crew at age 46
8Good fortune
9Voluntarily left Line/Crew
9Became a Barbarian at age 50
9Scarred. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.