| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Contact with Government. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Returned to Wanderer at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Pirate at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 7 | Continued as Pirate at age 42 |
| 7 | Accused of a crime |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Became a Thug at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Inmate at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Continued as Inmate at age 54 |
| 10 | Attacked by another prisoner. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Continued as Inmate at age 58 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Switched to Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Defeated a prison gang. Gain an Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Thug at age 70 |
| 14 | Defeated a prison gang. Gain an Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |