| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Barbarian at age 22 |
| 2 | Find Ancient Technology. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Performer at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 6 | Continued as Performer at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 42 |
| 7 | Nearly killed. Owe 8,750 for medical bills. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | A crime lord considers you his protégé. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |