Crewman Cleveland Lord permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 10 (1)
Trivial, Vigorous
 
Skills
Art 0
Broker 2
Carouse 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Investigate 0
Language (Vilani (1st Imperium)) 1
Medic 0
Persuade 1
Science (Chemistry) 1
Seafarer 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Merchant Merchant Marine Crewman 0 3
Merchant Free Trader 1 2
Drifter Barbarian 0 3
Retired 0 5
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Voluntarily left Scientist
2Became a Merchant Marine at age 22
2Is now a Crewman
2A good deal ensures you are living the high life for a few years.
3Continued as Merchant Marine at age 26
3A new romantic starts. Gain an Ally.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
4Forced to muster out.
5Switched to Free Trader at age 34
5Promoted to rank 1
6Continued as Free Trader at age 38
7Voluntarily left Free Trader
7Became a Barbarian at age 42
7Gained a contact.
8Continued as Barbarian at age 46
8Find Ancient Technology.
9Continued as Barbarian at age 50
9Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 10,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.