Petty Officer, 2nd class Esther Allen permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 6 (0)
Gruesome, Gruesome, Focused
 
Skills
Admin 0
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 2
Mechanic 2
Persuade 1
Recon 0
Science (Psionicology) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 4 4
Noble Dilettante Wastrel 0 1
Navy Flight Crewman 0 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Contact with Government.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Survived a risky adventure but gained nothing.
2Promoted to rank 2
3Continued as Wanderer at age 26
3Spend time with an alien race. Gain a contact.
3Forced to continue current assignment
3Promoted to rank 3
4Continued as Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
4Promoted to rank 4
5Became a Dilettante at age 34
5Is now a Wastrel
5Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
6Voluntarily left Dilettante
6Became a Flight at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
7Continued as Flight at age 42
7Nearly killed. Fully recovered.
8Switched to Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 3
10Is now a Petty Officer, 2nd class
11Aging Crisis. Owe 60,000 for medical bills.
11Voluntarily left Engineer/Gunner
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.