Crewman Tempie Hand permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 2 (-2)
Bossy, Authoritative, Insensitive
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Electronics (Sensors) 1
Gunner (Screen) 1
Gunner (Turret) 2
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 3
Scout Courier 0 3
Merchant Free Trader 0 1
Retired 0 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Survived a risky adventure but gained nothing.
4Continued as Wanderer at age 30
4Find valuable salvage.
4Forced to muster out.
5Became a Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Voluntarily left Courier
8Became a Free Trader at age 46
8Imperial trade restrictions force you out of business.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.