| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Administrator at age 22 |
| 2 | Is now a Assistant |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Clerk |
| 3 | Continued as Administrator at age 26 |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Supervisor |
| 4 | Continued as Administrator at age 30 |
| 4 | Refused a challenge to a duel for your honour and standing. |
| 4 | Forced to muster out. |
| 5 | Became a Barbarian at age 34 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Find valuable salvage. |
| 6 | Forced to muster out. |
| 7 | Returned to Colonist at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Amnesia. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |