| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Voluntarily left Performer |
| 2 | Became a Barbarian at age 22 |
| 2 | Find valuable salvage. |
| 3 | Voluntarily left Barbarian |
| 3 | Switched to Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Scavenger at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Switched to Wanderer at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 1 |
| 6 | Became a Thief at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 9 | Became a Broker at age 50 |
| 10 | Continued as Broker at age 54 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Became a Worker at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |