Special Agent Abraham Fleming permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 7 (0)
Passionate
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 2
Drive (Walker) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 3
Mechanic 2
Medic 0
Melee (Unarmed) 1
Persuade 2
Recon 1
Science (Robotics) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Agent Intelligence Special Agent 4 5
Navy Engineer/Gunner 1 2
Retired 0 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Refuse to abuse your position for profit
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Refuse to abuse your position for profit
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
3Forced to muster out.
4Became a Intelligence at age 30
4Gained a contact.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Established a network of contacts. Gain 1 contacts.
5Forced to continue current assignment
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Uncover a major conspiracy against your employers.
6Promoted to rank 3
7Continued as Intelligence at age 42
7An investigation takes on a dangerous turn.
7Promoted to rank 4
7Is now a Special Agent
8Continued as Intelligence at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Switched to Engineer/Gunner at age 50
9Abuse your position for profit
9Attempt at commissioned failed.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 50,000 for medical bills.
14Spend time with an alien race. Gain a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.