Scout Sanders Meighan permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 3 (-1)
Lingering, Flashy
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Melee (Natural) 1
Profession (Biologicals) 1
Recon 5
Stealth 2
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Drifter Wanderer 2 5
Scout Courier Scout 2 3
Retired 0 6
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Entered Marine Academy at age 26
3Join a social movement.
3Dropped out of military academy.
4Continued as Wanderer at age 26
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Wanderer at age 30
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 34
6Attacked by enemies and injured.
6Lightly injured, no permanent damage. Fully recovered.
6Gain Enemy if you don't already have one.
6Promoted to rank 2
7Continued as Wanderer at age 38
7Suffer from a life-threatening illness.
8Became a Courier at age 42
8You discover a world, item or information of worth to the Imperium.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 46
9You spend a great deal of time on the fringes of Charted Space.
9Psychologically damaged by your time in the scouts.
9Promoted to rank 2
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Courier at age 50
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Voluntarily left Courier
11Retired at age 54
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.
16Moved to a new world.
17Aging Crisis. Owe 20,000 for medical bills.