Crewman Aubrey Learmonth permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 3 (-1)
Hurt, Passionate
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gun Combat 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Drifter Wanderer 0 1
Citizen Colonist 0 1
Rogue Enforcer 3 5
Navy Engineer/Gunner Crewman 0 2
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Continued as Courier at age 22
2Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Enforcer at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Involved in the planning of an impressive heist.
6Promoted to rank 2
7Continued as Enforcer at age 42
7Involved in the planning of an impressive heist.
7Promoted to rank 3
8Continued as Enforcer at age 46
8Involved in the planning of an impressive heist.
9Continued as Enforcer at age 50
9You spend months in the dangerous criminal underworld.
9Forced to muster out.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.