| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Good fortune |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Became a Colonist at age 42 |
| 7 | Nearly killed. Owe 10,000 for medical bills. |
| 8 | Switched to Corporate at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Free Trader at age 50 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Free Trader at age 58 |
| 11 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 12 | Became a Explorer at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 1 Contacts. Gain 1 Enemies. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |