| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Journalist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Worker at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Worker at age 46 |
| 8 | Scarred. Fully recovered. |
| 8 | Forced to muster out. |
| 9 | Switched to Colonist at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |