| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Journalist at age 22 |
| 2 | Lost eye or limb. Fully recovered. |
| 3 | Returned to Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 2 |
| 7 | Became a Thug at age 42 |
| 7 | Persecuted by a prison gang. |
| 8 | Switched to Inmate at age 46 |
| 8 | A guard takes a dislike to you. |
| 9 | Switched to Fixer at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Returned to Inmate at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Continued as Inmate at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Continued as Inmate at age 62 |
| 12 | Nearly killed. Owe 30,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Continued as Fixer at age 74 |
| 15 | Disgraced. Word of your criminal past reaches your homeworld. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |