2nd Officer Andrea Garrett permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 11 (1) 3 (-1)
Mature, Tiresome, Panicky
 
Skills
Admin 1
Broker 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Polymers) 1
Recon 1
Science (Economics) 2
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 6
Drifter Wanderer 1 2
Scout Courier Scout 1 2
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Merchant Marine at age 26
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4Victim of a crime
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 4
5Is now a 2nd Officer
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
6Forced to muster out.
7Became a Wanderer at age 42
8Continued as Wanderer at age 46
8Promoted to rank 1
9Voluntarily left Wanderer
9Became a Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 4 Contacts. Gain 3 Enemies.
9Promoted to rank 1
9Is now a Scout
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Courier at age 54
10Scarred. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.