| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Public opinion turns on you. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 3 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Journalist at age 22 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Corporate at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scavenger at age 30 |
| 6 | Continued as Scavenger at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Corporate Agent at age 38 |
| 7 | Rewarded for a successful mission. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 46 |
| 9 | You go above and beyond the call of duty. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 50 |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |
| 16 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 17 | Aging Crisis. Owe 50,000 for medical bills. |