Settler Ellie Mendoza permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 3 (-1)
Tardy, Wishy Washy, Tense
 
Skills
Astrogation 1
Athletics 0
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Mechanic 0
Melee (Natural) 1
Profession (Hydroponics) 1
Recon 0
Stealth 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Citizen Colonist Settler 3 5
Scout Courier 0 2
Retired 0 6
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Nearly killed. Owe 10,000 for medical bills.
3Became a Colonist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Colonist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 3
7Forced to muster out.
8Became a Courier at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 4 Contacts. Gain 3 Enemies.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.