| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Drive (Wheel) as a hobby. |
| 1 | Dropped out of university. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Colonist at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Colonist at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 7 | Is now a Settler |
| 8 | Continued as Colonist at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Colonist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | You survey an alien world. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Courier at age 58 |
| 11 | You spend a great deal of time on the fringes of Charted Space. |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 1 Contacts. Gain 2 Enemies. |
| 11 | Promoted to rank 2 |
| 12 | Continued as Courier at age 62 |
| 12 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Spend several years jumping from world to world in your scout ship. |
| 13 | Promoted to rank 3 |
| 13 | Is now a Senior Scout |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | Spend several years jumping from world to world in your scout ship. |
| 14 | Promoted to rank 4 |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Continued as Courier at age 74 |
| 15 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 15 | Promoted to rank 5 |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |