| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Became a Scavenger at age 22 |
| 2 | Scarred. Owe 5,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Aging Crisis. Owe 50,000 for medical bills. |
| 4 | Retired at age 30 |
| 4 | Moved to a new world. |
| 5 | Aging Crisis. Owe 60,000 for medical bills. |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Moved to a new world. |
| 7 | Good fortune |
| 8 | Gained a contact. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |