| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Corporate Agent |
| 2 | Entered Naval Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Colonist at age 22 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 26 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Switched to Worker at age 30 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Broker at age 34 |
| 6 | Severely injured. Owe 10,000 for medical bills. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Continued as Broker at age 38 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Broker |
| 8 | Retired at age 42 |
| 8 | Victim of a crime |
| 9 | Gained a contact. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Nearly killed. Owe 35,000 for medical bills. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |
| 16 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 17 | Aging Crisis. Owe 30,000 for medical bills. |