| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | You survey an alien world. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Voluntarily left Courier |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Became a Intelligence at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Voluntarily left Intelligence |
| 8 | Switched to Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 10 | Became a Barbarian at age 54 |
| 10 | Contact with Government. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Barbarian at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Voluntarily left Barbarian |
| 12 | Retired at age 62 |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |