Petty Officer, 2nd class Tillie Ward permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 6 (0)
Enigmatic
 
Skills
Advocate 1
Broker 2
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gunner (Ortillery) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Merchant Broker 1 2
Navy Flight Petty Officer, 2nd class 3 4
Drifter Scavenger 0 1
Citizen Colonist 1 1
Drifter Wanderer 0 1
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Switched to Broker at age 22
2Embroiled in legal trouble.
2Promoted to rank 1
3Continued as Broker at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Flight at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Attempt at commissioned failed.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5Vessel participates in a notable military engagement.
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Continued as Flight at age 38
6You join a gambling circle on board.
6Promoted to Flight rank 3
6Is now a Petty Officer, 2nd class
7Continued as Flight at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Became a Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Colonist at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 1
10Voluntarily left Colonist
10Switched to Wanderer at age 54
10Severely injured. Fully recovered. Owe 15,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.