Crewman Curtis Lily permalink

Age Str Dex End Int Edu Soc
61 1 (-2) 5 (-1) 1 (-2) 10 (1) 6 (0) 8 (0)
Broker 0
Drive 0
Electronics (Comms) 1
Engineer 0
Flyer 0
Gambler 1
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession 0
Steward 0
Streetwise 1
Vacc Suit 1
Merchant Broker 0 1
Scout Explorer 0 2
Citizen Worker 0 1
Merchant Merchant Marine Crewman 0 4
Navy Flight Crewman 0 1
Retired 0 1
1Became a Broker at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Explorer at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Voluntarily left Worker
4Switched to Merchant Marine at age 30
4Is now a Crewman
4Embroiled in legal trouble.
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Returned to Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 1 Enemies.
9Became a Flight at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.