Term | History |
1 | Became a Worker at age 18 |
1 | You are rewarded for your diligence or cunning. |
2 | Continued as Worker at age 22 |
2 | Nearly killed. Owe 22,500 for medical bills. |
3 | Entered Naval Academy at age 26 |
3 | Spent the college years partying. |
3 | Dropped out of military academy. |
4 | Continued as Worker at age 26 |
4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
5 | Continued as Worker at age 30 |
5 | Nearly killed. Owe 10,000 for medical bills. |
6 | Became a Corporate Agent at age 34 |
6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 | Became a Merchant Marine at age 38 |
7 | Is now a Crewman |
7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
8 | Continued as Merchant Marine at age 42 |
8 | Good fortune |
9 | Continued as Merchant Marine at age 46 |
9 | Moved to a new world. |
9 | Forced to muster out. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Retired at age 50 |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Find Ancient Technology. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 10,000 for medical bills. |
15 | Betrayal. Convert an Ally into a Rival or Enemy. |
16 | Aging Crisis. Owe 60,000 for medical bills. |