Rookie Joesph Walker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
9 (1) |
7 (0) |
9 (1) |
| Resolute |
| Skills |
| Art (Holography) 2 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 2 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
3 |
| Entertainer |
Artist |
|
2 |
3 |
| Rogue |
Thief |
|
0 |
2 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Befriended by a senior agent. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Lost eye or limb. Owe 5,000 for medical bills. |
| 4 | Became a Artist at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Thief at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Continued as Thief at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |