| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 32 |
M |
6 (0) |
6 (0) |
7 (0) |
2 (-2) |
8 (0) |
8 (0) |
| Childish, Ferocious, Pert |
| Skills |
| Animals 0 |
| Athletics 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Persuade 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Given advanced training in a specialist field |
| 1 | Forced to muster out. |
| 2 | Became a Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 3 | Continued as Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |