| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 32 |
M |
8 (0) |
3 (-1) |
4 (-1) |
7 (0) |
6 (0) |
5 (-1) |
| Supercilious, Petty, Decorous |
| Skills |
| Art 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Recon 0 |
| Science 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |