| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
6 (0) |
6 (0) |
7 (0) |
8 (0) |
5 (-1) |
7 (0) |
| Warm Hearted |
| Skills |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Investigate 1 |
| Medic 0 |
| Persuade 1 |
| Steward 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |