| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
10 (1) |
10 (1) |
4 (-1) |
11 (1) |
3 (-1) |
6 (0) |
| Pretentious, Sincere |
| Skills |
| Athletics (Endurance) 1 |
| Deception 0 |
| Diplomat 0 |
| Electronics 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Courier at age 22 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Continued as Courier at age 26 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Field Researcher at age 30 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |