| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
11 (1) |
6 (0) |
6 (0) |
8 (0) |
5 (-1) |
5 (-1) |
| Uncaring |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Drive (Walker) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Pilot (Capital Ships) 1 |
| Profession 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |