Settler Elizabeth Wright permalink

Age Sex Str Dex End Int Edu Soc
41 F 2 (-2) 2 (-2) 5 (-1) 9 (1) 5 (-1) 8 (0)
Retiring, Insensitive
 
Skills
Animals 0
Athletics (Dexterity) 1
Diplomat 1
Drive 0
Mechanic 0
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 0
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Merchant Merchant Marine Crewman 0 1
Scout Courier Scout 1 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Courier at age 34
5Perform an exemplary service for the scouts.
5Promoted to rank 1
5Is now a Scout