| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
10 (1) |
10 (1) |
8 (0) |
5 (-1) |
12 (2) |
5 (-1) |
| Decisive, Wild, Stubborn |
| Skills |
| Animals 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Language 0 |
| Medic 2 |
| Recon 1 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
3 |
| Scholar |
Physician |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Contact with Government. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 3 | Continued as Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Physician at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |