Crewman Doctor Martin permalink

Age Sex Str Dex End Int Edu Soc
41 M 9 (1) 11 (1) 5 (-1) 6 (0) 5 (-1) 4 (-1)
Odious, Detached
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Spacecraft) 1
Science 0
Survival 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 2
Drifter Barbarian 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Explorer at age 22
2Gained a contact.
3Continued as Explorer at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Barbarian at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.