Sublieutenant Terry Snyder
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
4 (-1) |
6 (0) |
8 (0) |
3 (-1) |
5 (-1) |
8 (0) |
| Obnoxious, Bright |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 2 |
| Carouse 0 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Leadership 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Pilot 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
3 |
| Navy |
Engineer/Gunner |
Sublieutenant |
2 / 0 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 2 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Gain a contact in an alien race. |
| 3 | Continued as Courier at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |