Lieutenant Rubin Schmidt permalink

Age Sex Str Dex End Int Edu Soc
40 M 10 (1) 5 (-1) 4 (-1) 6 (0) 6 (0) 6 (0)
Giggly, Unreasonable
 
Skills
Animals 0
Athletics 0
Drive 0
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 0
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Lieutenant 3 / 0 3
Citizen Colonist 0 1
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Fully recovered.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Display heroism in battle, saving the whole ship.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally