Crewman Doctor Martin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
9 (1) |
11 (1) |
5 (-1) |
6 (0) |
5 (-1) |
4 (-1) |
| Odious, Detached |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Diplomat 1 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Gunner (Turret) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
2 |
| Drifter |
Barbarian |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Explorer at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Became a Barbarian at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |