Agent Earl Johnson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
8 (0) |
6 (0) |
6 (0) |
3 (-1) |
8 (0) |
1 (-2) |
| Inconsistent, Faithless |
| Skills |
| Animals 0 |
| Art 0 |
| Deception 1 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Melee (Bludgeon) 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Scholar |
Scientist |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Refused to perform research that goes against your conscience. |
| 4 | Forced to muster out. |
| 5 | Became a Scavenger at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |