Craftsman Ernie Cawley permalink

Age Sex Str Dex End Int Edu Soc
45 M 7 (0) 6 (0) 9 (1) 8 (0) 10 (1) 6 (0)
Defeated
 
Skills
Animals 0
Art (Instrument) 1
Carouse 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer (Grav) 1
Gambler 1
Mechanic 1
Medic 0
Profession (Belter) 1
Profession (Biologicals) 1
Science (Philosophy) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 6
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 3
4Continued as Worker at age 30
4Advanced training in a specialist field.
5Continued as Worker at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 5