Agent Worth Mccoy permalink

Age Sex Str Dex End Int Edu Soc
43 M 8 (0) 10 (1) 3 (-1) 8 (0) 7 (0) 6 (0)
Mysterious, Light-Hearted, Industrious
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 2
Melee (Bludgeon) 1
Recon 0
Seafarer 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 3
Merchant Merchant Marine Senior Crewman 1 2
Citizen Colonist 1 1
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Continued as Intelligence at age 22
2Go undercover to investigate an enemy.
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Merchant Marine at age 30
4Is now a Crewman
4Given advanced training in a specialist field
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Voluntarily left Merchant Marine
6Became a Colonist at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 1