Crewman Dianne Banks
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
4 (-1) |
2 (-2) |
6 (0) |
5 (-1) |
10 (1) |
5 (-1) |
| Nurturing |
| Skills |
| Athletics (Endurance) 1 |
| Broker 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Persuade 0 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |