Wastrel Prince Walker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
3 (-1) |
5 (-1) |
3 (-1) |
8 (0) |
3 (-1) |
9 (1) |
| Persistent |
| Skills |
| Carouse 1 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Leadership 1 |
| Persuade 1 |
| Profession 0 |
| Recon 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Noble |
Dilettante |
Wastrel |
1 |
4 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Established a network of contacts. Gain 1 contacts. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Dilettante at age 26 |
| 3 | Is now a Wastrel |
| 3 | An assassin attempts to end your life. |
| 4 | Continued as Dilettante at age 30 |
| 4 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 5 | Continued as Dilettante at age 34 |
| 5 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Dilettante at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |