Crewman Freida Connor permalink

Age Sex Str Dex End Int Edu Soc
43 F 6 (0) 4 (-1) 7 (0) 12 (2) 8 (0) 7 (0)
Savage, Decent, Unbending
 
Skills
Astrogation 1
Carouse 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Sensors) 1
Gun Combat 1
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science 0
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 4
Scout Courier 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Forced to muster out.
5Became a Courier at age 34
5Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.