Crewman Carter Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
8 (0) |
8 (0) |
5 (-1) |
9 (1) |
8 (0) |
8 (0) |
| Strict, Fun Loving |
| Skills |
| Admin 0 |
| Advocate 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Electronics 0 |
| Gun Combat 0 |
| Gun Combat 2 |
| Gunner (Screen) 1 |
| Gunner (Turret) 2 |
| Jack-of-All-Trades 2 |
| Melee (Blade) 1 |
| Pilot (Capital Ships) 1 |
| Stealth 2 |
| Streetwise 1 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Drafted into Law Enforcement |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Ground Assault at age 34 |
| 5 | Is now a Marine |
| 5 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 6 | Became a Colonist at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 1 |