Crewman Leroy Carr
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
4 (-1) |
7 (0) |
5 (-1) |
2 (-2) |
4 (-1) |
2 (-2) |
| Peaceful, Ruthless, Orcish |
| Skills |
| Astrogation 0 |
| Carouse 0 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Mechanic 0 |
| Pilot 0 |
| Profession (Biologicals) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Navy |
Flight |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Scavenger at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Continued as Flight at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |