Crewman Carter Cooper permalink

Age Sex Str Dex End Int Edu Soc
44 M 8 (0) 8 (0) 5 (-1) 9 (1) 8 (0) 8 (0)
Strict, Fun Loving
 
Skills
Admin 0
Advocate 1
Athletics 0
Carouse 0
Deception 0
Electronics 0
Gun Combat 0
Gun Combat 2
Gunner (Screen) 1
Gunner (Turret) 2
Jack-of-All-Trades 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Stealth 2
Streetwise 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Wanderer 1 2
Agent Law Enforcement Rookie 0 1
Marine Ground Assault Marine 0 1
Citizen Colonist 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Lightly injured, no permanent damage. Fully recovered.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Drafted into Law Enforcement
4Became a Law Enforcement at age 30
4Is now a Rookie
4Accepted a deal with criminal or other figure under investigation.
5Became a Ground Assault at age 34
5Is now a Marine
5A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
6Became a Colonist at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 1