| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
11 (1) |
9 (1) |
2 (-2) |
7 (0) |
5 (-1) |
3 (-1) |
| Safe, Willing |
| Skills |
| Admin 0 |
| Advocate 0 |
| Athletics 0 |
| Broker 0 |
| Carouse 1 |
| Diplomat 0 |
| Drive (Wheel) 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Leadership 0 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Profession (Polymers) 1 |
| Recon 1 |
| Stealth 1 |
| Steward 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
4 |
| Rogue |
Thief |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Corporate at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Continued as Corporate at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |