Commander Clifford Carr permalink

Age Sex Str Dex End Int Edu Soc
45 M 8 (0) 8 (0) 4 (-1) 9 (1) 6 (0) 11 (1)
Orcish
 
Skills
Athletics 0
Drive 0
Electronics (Computers) 1
Flyer (Airship) 2
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat 2
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Recon 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 1
Navy Engineer/Gunner Commander 4 / 2 5
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
1Is now a Corporal
2Voluntarily left Law Enforcement
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Attempt at commissioned failed.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander