Admiral Adolphus Kerran
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 43 |
M |
8 (0) |
4 (-1) |
5 (-1) |
2 (-2) |
12 (2) |
12 (2) |
7 (0) |
| Adaptable |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Clairvoyance 0 |
| Deception 1 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Leadership 3 |
| Mechanic 2 |
| Medic 0 |
| Melee (Blade) 2 |
| Melee (Natural) 1 |
| Navigation 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 2 |
| Science (Linguistics) 2 |
| Tactics (Military) 1 |
| Tactics (Naval) 2 |
| Teleportation 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Admiral |
6 / 0 |
5 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Graduated at age 22. |
| 1 | Tested for psionic powers |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Line/Crew officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew officer rank 5 |
| 5 | Is now a Captain |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You join a gambling circle on board. |
| 6 | Promoted to Line/Crew officer rank 6 |
| 6 | Is now a Admiral |