Crewman Edith Simmmons permalink

Age Sex Str Dex End Int Edu Soc
43 F 10 (1) 7 (0) 6 (0) 2 (-2) 5 (-1) 4 (-1)
Resolute
 
Skills
Art (Visual Media) 1
Athletics 0
Carouse 0
Deception 0
Drive (Track) 1
Electronics 0
Gambler 2
Gun Combat 0
Gunner (Turret) 1
Heavy Weapons 0
Jack-of-all-Trades 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science 0
Seafarer 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 1 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Study Science (Cybernetics) as a hobby.
1Dropped out of military academy.
2Became a Artist at age 18
2Moved to a new world.
2Promoted to rank 1
3Continued as Artist at age 22
3Gained a contact.
3Promoted to rank 2
4Continued as Artist at age 26
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Engineer/Gunner at age 30
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Free Trader at age 34
6Promoted to rank 1
7Continued as Free Trader at age 38
7Good fortune