Corporal Neal Fleming permalink

Age Sex Str Dex End Int Edu Soc
45 M 4 (-1) 7 (0) 1 (-2) 7 (0) 9 (1) 7 (0)
Worthless, Encouraging
 
Skills
Astrogation 1
Carouse 0
Drive (Track) 1
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 0
Persuade 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Pirate Corporal 2 4
Entertainer Performer 1 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Pirate at age 22
2Is now a Lackey
2Crime pays off. Gain victim as Enemy.
3Continued as Pirate at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 34
5Crime pays off. Gain victim as Enemy.
5Forced to muster out.
6Became a Performer at age 38
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Promoted to rank 1