Crewman Leroy Carr permalink

Age Sex Str Dex End Int Edu Soc
44 M 4 (-1) 7 (0) 5 (-1) 2 (-2) 4 (-1) 2 (-2)
Peaceful, Ruthless, Orcish
 
Skills
Astrogation 0
Carouse 0
Engineer (M-drive) 1
Gun Combat 0
Gun Combat 1
Mechanic 0
Pilot 0
Profession (Biologicals) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Scavenger 0 1
Citizen Colonist 1 2
Navy Flight Crewman 0 2
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Scavenger at age 22
2Nearly killed. Fully recovered. Owe 30,000 for medical bills.
3Became a Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Flight at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.