Crewman Freida Connor
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
6 (0) |
4 (-1) |
7 (0) |
12 (2) |
8 (0) |
7 (0) |
| Savage, Decent, Unbending |
| Skills |
| Astrogation 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 1 |
| Mechanic 2 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Streetwise 0 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
4 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Forced to muster out. |
| 5 | Became a Courier at age 34 |
| 5 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |