Crewman Dianne Banks permalink

Age Sex Str Dex End Int Edu Soc
43 F 4 (-1) 2 (-2) 6 (0) 5 (-1) 10 (1) 5 (-1)
Nurturing
 
Skills
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics (Comms) 1
Persuade 0
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Voluntarily left Merchant Marine
4Became a Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy