Sublieutenant Pat Duncan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
9 (1) |
6 (0) |
6 (0) |
6 (0) |
5 (-1) |
6 (0) |
| Bossy, Selfish, Classy |
| Skills |
| Admin 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 1 |
| Leadership 1 |
| Melee (Blade) 1 |
| Recon 2 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
5 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
1 |
| Education | Graduated |
| Army Academy |
|
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Entered Army Academy at age 26 |
| 3 | Spent the college years partying. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Intelligence at age 26 |
| 4 | Rewarded for a successful mission. |
| 5 | Continued as Intelligence at age 30 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Field Researcher at age 38 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Line/Crew at age 42 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Commissioned in Navy/Line/Crew |
| 8 | Is now a Ensign |
| 8 | Promoted to Line/Crew officer rank 2 |
| 8 | Is now a Sublieutenant |