Crewman Gene Brown permalink

Age Sex Str Dex End Int Edu Soc
48 F 3 (-1) 7 (0) 5 (-1) 8 (0) 7 (0) 7 (0)
Scarred
 
Skills
Admin 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 1
Investigate 0
Language 0
Medic 1
Science (History) 1
Science (Philosophy) 2
Steward 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Citizen Worker 0 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
2Promoted to rank 1
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Forced to muster out.
4Became a Worker at age 30
4You are rewarded for your diligence or cunning.
5Continued as Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.