Crewman Lorene Armstrong permalink

Age Sex Str Dex End Int Edu Soc
47 F 7 (0) 2 (-2) 6 (0) 8 (0) 5 (-1) 6 (0)
Unenthusiastic, Consistent
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Persuade 1
Science (Genetics) 1
Science (Linguistics) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 3
Scholar Scientist 2 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Promoted to rank 2
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Scientist at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You join a gambling circle on board.
7Attempt at commissioned failed.