| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
7 (0) |
8 (0) |
6 (0) |
5 (-1) |
7 (0) |
4 (-1) |
| Light-Hearted, Defiant |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Drive 0 |
| Flyer (Airship) 1 |
| Gambler 1 |
| Gun Combat 2 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Profession 0 |
| Recon 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
2 |
| Navy |
Flight |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Became a Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 1 Contacts. Gain 2 Enemies. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 1 Enemies. |
| 5 | Switched to Flight at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Wanderer at age 38 |
| 6 | Moved to a new world. |
| 7 | Voluntarily left Wanderer |
| 7 | Returned to Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Promoted to rank 1 |