Able Spacehand Bruce Stoker permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 1 (-2) 4 (-1) 8 (0) 7 (0) 5 (-1)
Glum
 
Skills
Astrogation 0
Athletics 0
Drive (Mole) 1
Electronics (Comms) 1
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Mechanic 1
Pilot 0
Science 0
Seafarer 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Scout Explorer 0 1
Citizen Worker 1 2
 
TermHistory
1Became a Courier at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Psychologically damaged by your time in the scouts.
2Voluntarily left Courier
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Attempt at commissioned failed.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Engineer/Gunner at age 30
4Injured. Fully recovered.
5Switched to Explorer at age 34
5Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6Became a Worker at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
7Continued as Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
8Aging Crisis. Owe 20,000 for medical bills.