| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
5 (-1) |
3 (-1) |
1 (-2) |
7 (0) |
6 (0) |
9 (1) |
| Lunatic |
| Skills |
| Art 0 |
| Carouse 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gambler 2 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Melee (Natural) 1 |
| Persuade 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Rogue |
Enforcer |
|
2 |
4 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Forced to muster out. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Enforcer at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Courier at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |