| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
5 (-1) |
4 (-1) |
5 (-1) |
7 (0) |
4 (-1) |
| Composed, Friendly |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Carouse 0 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 1 |
| Medic 0 |
| Pilot 0 |
| Science (Cosmology) 1 |
| Science (Psychology) 1 |
| Science (Robotics) 1 |
| Science (Xenology) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
3 |
| Scholar |
Scientist |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Spend time with an alien race. Gain a contact. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 2 Enemies. |
| 4 | Became a Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |