| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
2 (-2) |
1 (-2) |
3 (-1) |
5 (-1) |
6 (0) |
5 (-1) |
| Chaste, Gruff |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Broker 1 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
1 |
| Scout |
Surveyor |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Explorer at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Became a Broker at age 26 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Broker |
| 4 | Switched to Surveyor at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 2 Enemies. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Birth or Death involving a family member or close friend. |