Crewman Ardella Day permalink

Age Sex Str Dex End Int Edu Soc
48 F 11 (1) 5 (-1) 3 (-1) 7 (0) 9 (1) 8 (0)
Satisfied
 
Skills
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 0
Science (History) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 3
Rogue Thief 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Voluntarily left Scientist
2Became a Surveyor at age 22
2Psychologically damaged by your time in the scouts.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
4Continued as Engineer/Gunner at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Thief at age 34
5A job goes wrong, forcing you to flee off-planet.
6Became a Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Returned to Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.