Hamp Gilbert permalink

Age Sex Str Dex End Int Edu Soc
48 M 10 (1) 2 (-2) 11 (1) 5 (-1) 9 (1) 7 (0)
Persistent
 
Skills
Admin 1
Art (Holography) 1
Carouse 2
Deception 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Jack-of-all-Trades 1
Melee (Natural) 1
Persuade 0
Science 0
Seafarer 0
Steward 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Citizen Corporate 1 3
Citizen Colonist 1 2
 
TermHistory
1Became a Artist at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Corporate at age 30
4You befriend a superior in the corporation or the colony.
5Continued as Corporate at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Switched to Colonist at age 38
6Gained a contact.
6Promoted to rank 1
7Continued as Colonist at age 42
7Lightly injured, no permanent damage. Fully recovered.