Field Agent Benjiman Gardiner permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 6 (0) 5 (-1) 10 (1) 7 (0) 9 (1)
Squeamish, Jaded
 
Skills
Advocate 1
Art 0
Athletics (Dexterity) 2
Deception 1
Diplomat 0
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Leadership 1
Medic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Recon 1
Science (Robotics) 1
Streetwise 1
Tactics 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 3
Agent Corporate Agent Field Agent 3 3
Navy Engineer/Gunner Sublieutenant 2 / 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Corporate Agent at age 30
4An investigation takes on a dangerous turn.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Rewarded for a successful mission.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6Birth or Death involving a family member or close friend.
6Promoted to rank 3
7Voluntarily left Corporate Agent
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Forced to continue current assignment
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant