Lieutenant Hobart Buckman permalink

Age Sex Str Dex End Int Edu Soc
47 M 9 (1) 6 (0) 7 (0) 6 (0) 4 (-1) 6 (0)
Bright, Flighty
 
Skills
Art 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Gun Combat 2
Leadership 1
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 1
Drifter Wanderer 0 1
Entertainer Journalist 0 1
Navy Flight Crewman 0 1
Navy Engineer/Gunner Lieutenant 3 / 0 3
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Voluntarily left Thief
2Became a Wanderer at age 22
2Nearly killed. Owe 10,000 for medical bills.
3Became a Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Flight at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 10,000 for medical bills.
5Switched to Engineer/Gunner at age 34
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Refuse to abuse your position for profit
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.