Crewman Evie Ford permalink

Age Sex Str Dex End Int Edu Soc Psi
49 F 1 (-2) 8 (0) 1 (-2) 5 (-1) 9 (1) 5 (-1) 2 (-2)
Negligent
 
Skills
Admin 0
Advocate 0
Animals 1
Broker 0
Carouse 0
Clairvoyance 0
Diplomat 0
Electronics 0
Flyer 0
Leadership 0
Melee (Unarmed) 1
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Drifter Wanderer 0 2
Agent Corporate Agent 0 2
Navy Line/Crew Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Wanderer at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Voluntarily left Wanderer
3Became a Corporate Agent at age 26
3Advanced training in a specialist field.
4Continued as Corporate Agent at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Line/Crew at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Returned to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.