Crewman Manuel Pettitt permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 4 (-1) 5 (-1) 8 (0) 3 (-1) 6 (0)
Tight, Approachable, Irresponsible
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Science (Chemistry) 1
Seafarer (Sail) 1
Steward 0
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 1 2
Marine Star Marine Marine 0 1
Scholar Field Researcher 3 3
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Scavenger at age 22
2Suffer from a life-threatening illness.
2Promoted to rank 1
3Voluntarily left Scavenger
3Entered Naval Academy at age 26
3Join a social movement.
3Dropped out of military academy.
4Continued as Scavenger at age 26
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Star Marine at age 30
5Is now a Marine
5Assigned to an assault on an enemy fortress.
5Injured
5Forced to muster out.
6Became a Field Researcher at age 34
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Field Researcher at age 38
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 2
8Continued as Field Researcher at age 42
8A new romantic starts. Gain an Ally.
8Promoted to rank 3
9Aging Crisis. Owe 40,000 for medical bills.