Settler Elbert Simmmons
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
4 (-1) |
6 (0) |
5 (-1) |
9 (1) |
7 (0) |
7 (0) |
| Dogmatic, Tough |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Drive (Mole) 2 |
| Electronics (Comms) 1 |
| Engineer (M-drive) 1 |
| Medic 1 |
| Melee 0 |
| Pilot (Small Craft) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Forced to muster out. |
| 2 | Became a Free Trader at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Colonist at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Voluntarily left Colonist |
| 6 | Switched to Wanderer at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |