Settler Elbert Simmmons permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 6 (0) 5 (-1) 9 (1) 7 (0) 7 (0)
Dogmatic, Tough
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Drive (Mole) 2
Electronics (Comms) 1
Engineer (M-drive) 1
Medic 1
Melee 0
Pilot (Small Craft) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Merchant Free Trader 0 1
Agent Law Enforcement Rookie 0 1
Citizen Colonist Settler 2 2
Drifter Wanderer 1 2
 
TermHistory
1Became a Barbarian at age 18
1Forced to muster out.
2Became a Free Trader at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Law Enforcement at age 26
3Is now a Rookie
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Continued as Colonist at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Settler
6Voluntarily left Colonist
6Switched to Wanderer at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Wanderer at age 42
7Find valuable salvage.