Crewman Lorraine Dickman permalink

Age Sex Str Dex End Int Edu Soc
48 F 6 (0) 3 (-1) 1 (-2) 7 (0) 5 (-1) 9 (1)
Mischievous, Licentious, Fake
 
Skills
Animals 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Investigate 3
Medic 1
Melee 0
Navigation 1
Recon 0
Science (Physics) 1
Science (Robotics) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 3 4
Drifter Barbarian 0 1
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
2Voluntarily left Colonist
2Became a Merchant Marine at age 22
2Is now a Crewman
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Make a breakthrough in your field.
5Promoted to rank 3
6Continued as Field Researcher at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Became a Barbarian at age 42
7Suffer from a life-threatening illness.