Crewman Joe McPherson permalink

Age Sex Str Dex End Int Edu Soc
49 M 2 (-2) 6 (0) 2 (-2) 11 (1) 3 (-1) 4 (-1)
Despondent, Uncaring
 
Skills
Carouse 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat 3
Gunner (Turret) 1
Pilot (Spacecraft) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 3
Merchant Broker 0 1
Merchant Merchant Marine Crewman 0 2
Scout Surveyor 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Line/Crew at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
3Forced to muster out.
4Became a Broker at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Switched to Merchant Marine at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
6Continued as Merchant Marine at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Surveyor at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 3 Contacts. Gain 2 Enemies.