Ernst Austin permalink

Age Sex Str Dex End Int Edu Soc Psi
49 M 3 (-1) 1 (-2) 4 (-1) 6 (0) 2 (-2) 4 (-1) 3 (-1)
Scrawny, Immaculate
 
Skills
Astrogation 1
Carouse 0
Clairvoyance 0
Deception 0
Drive (Hovercraft) 1
Investigate 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Agent Corporate Agent 0 1
Scout Explorer 0 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Corporate Agent at age 30
4Nearly killed. Owe 22,500 for medical bills.
5Became a Explorer at age 34
5Perform an exemplary service for the scouts.
6Continued as Explorer at age 38
6Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6Forced to muster out.
7Became a Free Trader at age 42
7A good deal ensures you are living the high life for a few years.