Senior Crewman Fitzhugh Wheeler
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
6 (0) |
4 (-1) |
5 (-1) |
11 (1) |
1 (-2) |
5 (-1) |
| Dreamer |
| Skills |
| Broker 1 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Mechanic 1 |
| Persuade 0 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
| Scout |
Courier |
|
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Scholar |
Physician |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 3 Enemies. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Forced to muster out. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Became a Physician at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Physician at age 46 |
| 8 | Moved to a new world. |
| 8 | Forced to muster out. |