Scout Hiram Holland
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
4 (-1) |
5 (-1) |
6 (0) |
6 (0) |
4 (-1) |
10 (1) |
| Contented, Unhappy, Overbearing |
| Skills |
| Art 0 |
| Diplomat 1 |
| Electronics (Sensors) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 2 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Mechanic 2 |
| Pilot (Small craft) 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 1 |
| Science (Psionicology) 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Scout |
Explorer |
Scout |
1 |
4 |
| Scout |
Surveyor |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 1 contacts. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Good fortune |
| 6 | Continued as Explorer at age 38 |
| 6 | You survey an alien world. |
| 7 | Continued as Explorer at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Switched to Surveyor at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |