Able Spacehand Son Dods permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 3 (-1) 9 (1) 4 (-1) 11 (1) 4 (-1)
Imperial, Forgetful, Anti-Social
 
Skills
Art (Instrument) 1
Astrogation 2
Athletics (Endurance) 1
Carouse 0
Deception 0
Flyer 0
Gunner (Ortillery) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Belter) 1
Science (Psionicology) 1
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Artist 1 2
Drifter Scavenger 3 3
Rogue Pirate Henchman 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Artist at age 26
3Good fortune
3Promoted to rank 1
4Continued as Artist at age 30
4Public opinion turns on you.
5Became a Scavenger at age 34
5Amnesia.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Gained a contact.
6Promoted to rank 2
7Continued as Scavenger at age 42
7Find valuable salvage.
7Promoted to rank 3
8Voluntarily left Scavenger
8Became a Pirate at age 46
8Is now a Lackey
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
8Is now a Henchman