| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
3 (-1) |
7 (0) |
4 (-1) |
9 (1) |
5 (-1) |
| Lewd |
| Skills |
| Art 0 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Investigate 0 |
| Language (Anglic (3rd Imperium)) 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 1 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
6 |
| Entertainer |
Performer |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Forced to muster out. |
| 7 | Became a Performer at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Became a Intelligence at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |