Captain Arlie Weakman permalink

Age Sex Str Dex End Int Edu Soc
53 M 11 (1) 6 (0) 10 (1) 7 (0) 4 (-1) 11 (1)
Bubbly
 
Skills
Admin 1
Art 0
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat 1
Gunner (Turret) 1
Leadership 1
Mechanic 2
Melee (Blade) 3
Persuade 0
Pilot (Spacecraft) 1
Science 0
Steward 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Navy Line/Crew Captain 5 / 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Forced to muster out.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Forced to continue current assignment
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
7Continued as Line/Crew at age 42
7Display heroism in battle, saving the whole ship.
7Promoted to Line/Crew officer rank 4
7Is now a Commander
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew officer rank 5
8Is now a Captain