Petty Officer, 3rd class Susan Oneil
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
6 (0) |
8 (0) |
1 (-2) |
4 (-1) |
7 (0) |
3 (-1) |
| Dramatic |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 2 |
| Athletics (Endurance) 2 |
| Athletics (Strength) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Gunner (Turret) 2 |
| Investigate 1 |
| Mechanic 2 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Recon 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
5 |
| Agent |
Corporate Agent |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Rewarded for a successful mission. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |