Crewman Charles Fallow
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
1 (-2) |
8 (0) |
6 (0) |
7 (0) |
7 (0) |
4 (-1) |
| Obscene |
| Skills |
| Athletics (Endurance) 1 |
| Broker 1 |
| Carouse 0 |
| Deception 2 |
| Drive (Track) 1 |
| Electronics 0 |
| Language (Zdetl (Zhodani)) 1 |
| Persuade 1 |
| Science (Sophontology) 1 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Merchant |
Broker |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Line/Crew at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Attempt at commissioned failed. |
| 3 | Voluntarily left Line/Crew |
| 3 | Switched to Broker at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Broker at age 34 |
| 5 | Moved to a new world. |
| 6 | Continued as Broker at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Returned to Merchant Marine at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Embroiled in legal trouble. |