Crewman Frank Burns permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 4 (-1)
Enduring
 
Skills
Admin 0
Art (Write) 1
Athletics (Dexterity) 1
Carouse 2
Electronics (Comms) 1
Flyer 0
Gun Combat 1
Gunner (Screen) 1
Mechanic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 1
Drifter Scavenger 0 1
Navy Flight 0 1
Agent Intelligence 0 1
Entertainer Artist 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 5 Contacts. Gain 2 Enemies.
3Became a Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Flight at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Artist at age 38
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 1
7Aging Crisis. Owe 20,000 for medical bills.
7Continued as Artist at age 42
7Amnesia.
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Artist at age 46
8Expose or are involved in a scandal of some sort.
9Aging Crisis. Owe 30,000 for medical bills.