Agent Lonnie Carr permalink

Age Sex Str Dex End Int Edu Soc
51 M 4 (-1) 1 (-2) 4 (-1) 5 (-1) 4 (-1) 8 (0)
Glorious, Relieved, Materialistic
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Worker 0 1
Rogue Thief 0 2
Agent Corporate Agent Agent 1 1
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Worker at age 22
2Nearly killed. Owe 10,000 for medical bills.
3Became a Thief at age 26
3Involved in the planning of an impressive heist.
4Continued as Thief at age 30
4You spend months in the dangerous criminal underworld.
4Forced to muster out.
5Became a Corporate Agent at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Corporate Agent
6Became a Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 10,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 50,000 for medical bills.