Crewman Arley Mendoza permalink

Age Sex Str Dex End Int Edu Soc Psi
52 M 6 (0) 1 (-2) 1 (-2) 2 (-2) 11 (1) 9 (1) None
Opportunistic, Accomplished
 
Skills
Advocate 0
Animals 0
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat 0
Gunner (Capital) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee 0
Profession (Belter) 1
Profession (Biologicals) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Navy Flight Crewman 0 1
Citizen Corporate 0 1
Drifter Scavenger 1 2
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Wanderer at age 18
1Attempted a risky adventure and was wildly successful.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Entered Army Academy at age 26
3Contacted by an underground psionic group
3Dropped out of military academy.
4Continued as Wanderer at age 26
4You do not know what happened to you. There is a gap in your memory.
5Became a Flight at age 30
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Corporate at age 34
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Scavenger at age 38
7Promoted to rank 1
7Tested for psionic powers
8Continued as Scavenger at age 42
8Offered job by a patron. Now owe him a favor.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 46
9Gained a contact.