Crewman Malissa Dunn permalink

Age Sex Str Dex End Int Edu Soc
53 F 7 (0) 8 (0) 7 (0) 4 (-1) 8 (0) 10 (1)
Paranoid
 
Skills
Animals 0
Art 0
Carouse 0
Deception 0
Drive (Track) 1
Gunner (Capital) 1
Persuade 0
Recon 2
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 2
Navy Line/Crew Crewman 0 1
Citizen Colonist 0 1
Drifter Wanderer 2 4
 
TermHistory
1Became a Performer at age 18
1Refused to criticise a questionable political leader on your homeworld.
2Continued as Performer at age 22
2Public opinion turns on you.
3Became a Line/Crew at age 26
3Is now a Crewman
3Nearly killed. Owe 8,750 for medical bills.
4Became a Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Wanderer at age 34
5Contact with Government.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Attacked by enemies and injured.
6Severely injured. Owe 10,000 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 2
7Continued as Wanderer at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Continued as Wanderer at age 46
8Nearly killed. Fully recovered. Owe 25,000 for medical bills.