Able Spacehand Mason Simmmons permalink

Age Sex Str Dex End Int Edu Soc
51 M 9 (1) 3 (-1) 3 (-1) 4 (-1) 8 (0) 5 (-1)
Uptight, Decorous
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 2
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 4
Drifter Barbarian 1 1
Citizen Corporate 1 1
Drifter Scavenger 1 1
Citizen Worker 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Barbarian at age 26
3Promoted to rank 1
4Voluntarily left Barbarian
4Became a Corporate at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Voluntarily left Corporate
5Switched to Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Voluntarily left Scavenger
6Switched to Worker at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Returned to Engineer/Gunner at age 42
7Advanced training in a specialist field
8Continued as Engineer/Gunner at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand