Petty Officer, 3rd class Florrie Reed permalink

Age Sex Str Dex End Int Edu Soc
51 F 7 (0) 1 (-2) 4 (-1) 4 (-1) 11 (1) 4 (-1)
Cowering, Stimulating, Immodest
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Mechanic 1
Profession 0
Recon 0
Science (Cybernetics) 1
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Law Enforcement Rookie 0 1
Citizen Worker 0 1
Scout Explorer Scout 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
 
TermHistory
1Became a Colonist at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Switched to Worker at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Explorer at age 30
4You discover a world, item or information of worth to the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Refuse to abuse your position for profit
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Lightly injured, no permanent damage. Fully recovered.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.