Crewman Edgar Green permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 7 (0) 3 (-1) 5 (-1) 4 (-1) 5 (-1)
Overwhelming, Decent, Sadistic
 
Skills
Advocate 1
Broker 0
Carouse 1
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Mechanic 1
Persuade 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Agent Law Enforcement Rookie 0 1
Army Infantry Private 0 1
Entertainer Artist 0 1
Navy Flight Crewman 0 2
Agent Corporate Agent 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Go undercover to investigate an enemy.
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Voluntarily left Law Enforcement
3Became a Infantry at age 26
3Is now a Private
3Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
4Became a Artist at age 30
4Nearly killed. Owe 22,500 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
6Continued as Flight at age 38
6Nearly killed. Owe 7,500 for medical bills.
7Switched to Corporate Agent at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Scavenger at age 46
8Attacked by enemies and injured.
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Gain Enemy if you don't already have one.
9Aging Crisis. Owe 20,000 for medical bills.