Crewman Ray Vear permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 3 (-1) 8 (0) 7 (0) 7 (0) 7 (0)
Credible, Nit Picker, Snob
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Deception 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 1
Profession (Construction) 1
Science 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Prisoner Inmate 1 4
Prisoner Fixer 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Scavenger at age 22
2Attempted a risky adventure and was sent to prison.
3Became a Inmate at age 26
3Accused of assaulting a prison guard.
4Switched to Fixer at age 30
4Vocational Training.
4Promoted to rank 1
5Returned to Inmate at age 34
5Hire a new lawyer.
5Promoted to rank 1
6Continued as Inmate at age 38
6Vocational Training.
7Returned to Fixer at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Returned to Inmate at age 46
8A guard takes a dislike to you.