Crewman Lavada Martin permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 3 (-1) 5 (-1) 5 (-1) 7 (0) 7 (0)
Humorous, Inquisitive, Truculent
 
Skills
Animals 0
Carouse 0
Electronics (Comms) 1
Gambler 1
Medic 0
Melee (Unarmed) 1
Recon 0
Science (Biology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Rogue Enforcer 0 3
Navy Line/Crew Crewman 0 1
Citizen Worker 0 2
Scout Courier 0 2
 
TermHistory
1Became a Barbarian at age 18
1Suffer from a life-threatening illness.
2Became a Enforcer at age 22
2Involved in the planning of an impressive heist.
3Continued as Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
4Continued as Enforcer at age 30
4You spend months in the dangerous criminal underworld.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Worker at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Worker at age 42
7Good fortune
8Voluntarily left Worker
8Became a Courier at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Courier at age 50
9Psychologically damaged by your time in the scouts.