Jeff Lamb permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 8 (0) 1 (-2) 10 (1) 2 (-2) 9 (1)
Giggly, Heavy Hearted, Unresponsive
 
Skills
Carouse 1
Deception 2
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer 0
Gun Combat (Energy) 1
Mechanic 0
Profession (Polymers) 1
Recon 1
Science 0
Stealth 3
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker 1 4
Rogue Thief 4 5
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
3Continued as Worker at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to muster out.
5Became a Thief at age 34
5Involved in a feud with a rival criminal organization.
5Scarred. Fully recovered. Owe 5,000 for medical bills.
5Promoted to rank 1
6Continued as Thief at age 38
6Involved in a feud with a rival criminal organization.
6Promoted to rank 2
7Continued as Thief at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
8Continued as Thief at age 46
8Find an Alien Artifact.
8Promoted to rank 3
9Continued as Thief at age 50
9Involved in a feud with a rival criminal organization.
9Severely injured. Fully recovered. Owe 10,000 for medical bills.
9Promoted to rank 4