Crewman Lavada Martin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
3 (-1) |
3 (-1) |
5 (-1) |
5 (-1) |
7 (0) |
7 (0) |
| Humorous, Inquisitive, Truculent |
| Skills |
| Animals 0 |
| Carouse 0 |
| Electronics (Comms) 1 |
| Gambler 1 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Science (Biology) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Rogue |
Enforcer |
|
0 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Enforcer at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Worker at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Continued as Worker at age 42 |
| 7 | Good fortune |
| 8 | Voluntarily left Worker |
| 8 | Became a Courier at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Courier at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |