Manager Addie Fisher permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 3 (-1) 2 (-2) 4 (-1) 5 (-1) 5 (-1)
Wild, Hurt, Serene
 
Skills
Admin 1
Advocate 0
Athletics (Endurance) 2
Broker 1
Carouse 1
Deception 1
Explosives 1
Gambler 1
Gun Combat 0
Gun Combat 2
Gunner (Capital) 1
Mechanic 0
Melee (Blade) 1
Melee (Natural) 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Scout Surveyor 0 1
Drifter Wanderer 0 1
Agent Intelligence Agent 1 2
Citizen Corporate Manager 2 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Flight at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Surveyor at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Wanderer at age 30
4Victim of a crime
5Voluntarily left Wanderer
5Became a Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Corporate at age 38
6Moved to a new world.
6Promoted to rank 1
7Continued as Corporate at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8Good fortune
8Forced to muster out.
9Returned to Intelligence at age 50
9Befriended by a senior agent.
9Promoted to rank 1
9Is now a Agent