| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Marine Support at age 26 |
| 3 | Is now a Marine |
| 3 | Assigned to an assault on an enemy fortress. |
| 4 | Continued as Marine Support at age 30 |
| 4 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 4 | Cover for the commander and gain an Ally. |
| 4 | Promoted to Marine Support rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Marine Support at age 34 |
| 5 | Assigned to a black ops mission. |
| 5 | Promoted to Marine Support rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Marine Support at age 38 |
| 6 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 7 | Became a Field Researcher at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |