Able Spacehand Tressie Paul permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 5 (-1) 1 (-2) 5 (-1) 4 (-1) 6 (0)
Imaginative
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Gun Combat (Energy) 1
Mechanic 2
Pilot 0
Seafarer (Sails) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 2
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Barbarian 1 2
Merchant Free Trader 0 1
Entertainer Artist 0 1
 
TermHistory
1Became a Surveyor at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Continued as Surveyor at age 22
2Psychologically damaged by your time in the scouts.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Barbarian at age 30
4Good fortune
4Promoted to rank 1
5Continued as Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Returned to Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Artist at age 50
9Victim of a crime