Crewman Dorothea Stephens permalink

Age Sex Str Dex End Int Edu Soc
55 F 7 (0) 1 (-2) 5 (-1) 6 (0) 6 (0) 6 (0)
Aristocratic
 
Skills
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 2
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Profession 0
Science (Xenology) 1
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Navy Engineer/Gunner Crewman 0 5
Rogue Thief 0 1
Scholar Field Researcher 1 1
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Voluntarily left Worker
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Find an Alien Artifact.
3Attempt at commissioned failed.
4Continued as Engineer/Gunner at age 30
4Birth or Death involving a family member or close friend.
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
6Continued as Engineer/Gunner at age 38
6Nearly killed. Owe 11,250 for medical bills.
7Became a Thief at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Returned to Engineer/Gunner at age 46
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Became a Field Researcher at age 50
9Make a breakthrough in your field.
9Promoted to rank 1