Crewman Axel Murray permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 9 (1) 4 (-1) 7 (0) 11 (1) 9 (1)
Sulky
 
Skills
Advocate 1
Animals 0
Art (Instrument) 1
Broker 1
Carouse 2
Deception 0
Drive 0
Flyer 0
Mechanic 1
Persuade 0
Science (Cosmology) 1
Science (Xenology) 1
Seafarer (Personal) 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 3 5
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 2
 
TermHistory
1Became a Performer at age 18
1Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
1Promoted to rank 1
2Continued as Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 2
3Continued as Performer at age 26
3Nearly killed. Owe 20,000 for medical bills.
4Became a Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Barbarian at age 38
6Find valuable salvage.
6Promoted to rank 1
7Continued as Barbarian at age 42
7Suffer from a life-threatening illness.
8Returned to Performer at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 3
9Continued as Performer at age 50
9Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.