Commander Bertram Turner permalink

Age Sex Str Dex End Int Edu Soc
57 M 8 (0) 6 (0) 3 (-1) 11 (1) 7 (0) 12 (2)
Kittenish, Motivated, Distraught
 
Skills
Admin 2
Animals (Veterinary) 1
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Computers) 1
Gunner (Ortillery) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Line/Crew Ensign 1 / 0 2
Navy Engineer/Gunner Commander 4 / 0 5
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
4Continued as Line/Crew at age 30
4You join a gambling circle on board.
4Forced to muster out.
5Switched to Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Special assignment or duty on board ship.
7Continued as Engineer/Gunner at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to Engineer/Gunner officer rank 4
9Is now a Commander