Corporal Judd Reid permalink

Age Sex Str Dex End Int Edu Soc
57 M 8 (0) 3 (-1) 2 (-2) 6 (0) 9 (1) 7 (0)
Fanatical, Thrilled
 
Skills
Animals 0
Athletics 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner (Screen) 1
Heavy Weapons 0
Melee (Unarmed) 2
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science (Economics) 1
Science (Philosophy) 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal 2 4
Citizen Colonist 1 2
Scholar Scientist 2 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Entered Army Academy at age 22
2Widely recognized.
2Dropped out of military academy.
3Continued as Pirate at age 22
3You spend months in the dangerous criminal underworld.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 26
4Involved in a feud with a rival criminal organization.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 30
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Colonist at age 34
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 38
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Scientist at age 42
8Win a prestigious prize for your work.
9Continued as Scientist at age 46
9Work leads to a considerable breakthrough.
9Promoted to rank 1
10Continued as Scientist at age 50
10Gained a contact.
10Promoted to rank 2