Chief Herman Watts permalink

Age Sex Str Dex End Int Edu Soc
55 M 10 (1) 5 (-1) 9 (1) 7 (0) 9 (1) 5 (-1)
Sensitive, Wholesome
 
Skills
Admin 3
Advocate 1
Astrogation 0
Broker 1
Carouse 1
Deception 0
Diplomat 3
Drive 0
Flyer (Ornithopter) 2
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Persuade 3
Pilot 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Noble Administrator Chief 4 5
Entertainer Journalist 0 1
 
TermHistory
1Became a Courier at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Continued as Courier at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Serve as the courier for an important message from the Imperium.
3Forced to muster out.
4Became a Administrator at age 30
4Is now a Assistant
4You manipulate and charm your way through high society. Gain a Rival and an Ally.
4Promoted to rank 1
4Is now a Clerk
5Continued as Administrator at age 34
5Refused a challenge to a duel for your honour and standing.
5Promoted to rank 2
5Is now a Supervisor
6Continued as Administrator at age 38
6Join a successful conspiracy of nobles.
6Promoted to rank 3
6Is now a Manager
7Continued as Administrator at age 42
7Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Promoted to rank 4
7Is now a Chief
8Continued as Administrator at age 46
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8Forced to muster out.
9Became a Journalist at age 50
9Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy