Manager Addie Fisher
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
2 (-2) |
3 (-1) |
2 (-2) |
4 (-1) |
5 (-1) |
5 (-1) |
| Wild, Hurt, Serene |
| Skills |
| Admin 1 |
| Advocate 0 |
| Athletics (Endurance) 2 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Explosives 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Pilot (Small craft) 1 |
| Pilot (Spacecraft) 1 |
| Recon 1 |
| Stealth 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
2 |
| Scout |
Surveyor |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Citizen |
Corporate |
Manager |
2 |
3 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 2 | Continued as Flight at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Became a Surveyor at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Wanderer at age 30 |
| 4 | Victim of a crime |
| 5 | Voluntarily left Wanderer |
| 5 | Became a Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Corporate at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | Good fortune |
| 8 | Forced to muster out. |
| 9 | Returned to Intelligence at age 50 |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |