Able Spacehand Jonas Finnerty permalink

Age Sex Str Dex End Int Edu Soc Psi
55 M 4 (-1) 1 (-2) 2 (-2) 10 (1) 8 (0) 5 (-1) 1 (-2)
Cowardly
 
Skills
Astrogation 0
Clairvoyance 0
Electronics 0
Gun Combat 0
Mechanic 1
Pilot (Small Craft) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 1 2
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Lightly injured, no permanent damage. Fully recovered.
2Continued as Explorer at age 22
2Nearly killed. Fully recovered. Owe 20,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Scavenger at age 34
5Attacked by enemies and injured.
5Severely injured.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Aging Crisis. Owe 10,000 for medical bills.
6Continued as Scavenger at age 38
6Offered job by a patron. Now owe him a favor.
6Forced to muster out.
7Retired at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Gained a contact.
9Aging Crisis. Owe 20,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.