Petty Officer, 3rd class Marian Learmonth permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 7 (0) 5 (-1) 6 (0) 11 (1) 4 (-1)
Warm Hearted, Quirky
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 0
Gunner (Ortillery) 1
Language 0
Mechanic 1
Medic 0
Melee (Natural) 1
Navigation 1
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Line/Crew Petty Officer, 3rd class 2 3
Agent Corporate Agent Agent 1 2
Scout Surveyor Scout 1 1
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Voluntarily left Line/Crew
4Became a Corporate Agent at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Severely injured.
6Became a Surveyor at age 38
6Spend several years jumping from world to world in your scout ship.
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Surveyor
7Returned to Line/Crew at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.