Crewman Christy Long permalink

Age Sex Str Dex End Int Edu Soc
57 F 4 (-1) 3 (-1) 5 (-1) 8 (0) 5 (-1) 10 (1)
Addict
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Gun Combat (Archaic) 1
Gunner (Turret) 1
Mechanic 0
Melee (Natural) 2
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 2
Rogue Enforcer 2 4
 
TermHistory
1Became a Scavenger at age 18
1Find an Alien Artifact.
2Continued as Scavenger at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 34
5Nearly killed. Owe 45,000 for medical bills.
6Became a Enforcer at age 38
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 1
7Continued as Enforcer at age 42
7You spend months in the dangerous criminal underworld.
8Continued as Enforcer at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 2
9Continued as Enforcer at age 50
9A job goes wrong, forcing you to flee off-planet.