| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
9 (1) |
5 (-1) |
| Irritable, Cynical |
| Skills |
| Admin 0 |
| Astrogation 2 |
| Carouse 0 |
| Drive 0 |
| Electronics (Comms) 2 |
| Engineer (Life Support) 1 |
| Gun Combat (Archaic) 1 |
| Mechanic 0 |
| Pilot 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
5 |
| Scholar |
Scientist |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Severely injured. Owe 7,500 for medical bills. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Courier at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Voluntarily left Scientist |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |