Henderson Anderson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
2 (-2) |
4 (-1) |
4 (-1) |
10 (1) |
9 (1) |
| Nibbler, Silly |
| Skills |
| Admin 0 |
| Advocate 2 |
| Broker 1 |
| Carouse 2 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gunner (Ortillery) 1 |
| Investigate 1 |
| Medic 0 |
| Science (Linguistics) 1 |
| Science (Philosophy) 1 |
| Science (Psionicology) 1 |
| Stealth 2 |
| Streetwise 1 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
5 |
| Scholar |
Scientist |
|
0 |
1 |
| Rogue |
Thief |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Make a breakthrough in your field. |
| 3 | Voluntarily left Field Researcher |
| 3 | Switched to Scientist at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 4 | Voluntarily left Scientist |
| 4 | Became a Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Returned to Field Researcher at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |