Crewman Everett Miller permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)
Unhappy, Dogmatic
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Recon 0
Science (Biology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Intelligence 0 1
Drifter Barbarian 0 2
Scholar Field Researcher 1 2
Scout Surveyor 0 1
Navy Flight Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Intelligence at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Barbarian at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Barbarian at age 30
4Offered job by a patron. Now owe him a favor.
5Became a Field Researcher at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Nearly killed. Fully recovered.
7Became a Surveyor at age 42
7Psychologically damaged by your time in the scouts.
8Became a Flight at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Victim of a crime
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.