Phillip Lambert permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 2 (-2) 7 (0) 13 (2) 4 (-1) 5 (-1)
Dangerous, Grandiose
 
Skills
Admin 0
Astrogation 0
Drive (Track) 1
Electronics (Comms) 1
Gun Combat 0
Investigate 0
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 4
Merchant Free Trader 1 2
Citizen Worker 1 3
Scholar Physician 0 1
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Scavenger at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Scavenger at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Continued as Free Trader at age 34
5Severely injured. Fully recovered. Owe 6,250 for medical bills.
6Became a Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Worker at age 42
7Good fortune
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Forced to muster out.
9Returned to Scavenger at age 50
9Forced to muster out.
10Became a Physician at age 54
10Advanced training in a specialist field.