4th Officer Emil Terry permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Willing, Needs Social Approval
 
Skills
Admin 1
Athletics 0
Broker 1
Deception 0
Drive (Track) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 0
Mechanic 1
Melee (Unarmed) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Prisoner Thug 0 1
Prisoner Fixer 1 2
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine 4th Officer 2 4
Drifter Barbarian 0 1
 
TermHistory
1Became a Enforcer at age 18
1Arrested
2Became a Thug at age 22
2A guard takes a dislike to you.
3Switched to Fixer at age 26
3Persecuted by a prison gang.
4Continued as Fixer at age 30
4You are moved to a lower security prison.
4Promoted to rank 1
4Paroled from prison.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Merchant Marine at age 38
6Risk your fortune on a possibility lucrative deal and win.
7Continued as Merchant Marine at age 42
7Lightly injured, no permanent damage. Fully recovered.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Became a Barbarian at age 54
10Scarred. Fully recovered. Owe 10,000 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.