| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
1 (-2) |
4 (-1) |
4 (-1) |
9 (1) |
2 (-2) |
6 (0) |
| Resilient |
| Skills |
| Art (Instrument) 1 |
| Art (Visual Media) 1 |
| Athletics (Endurance) 2 |
| Athletics (Strength) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 1 |
| Stealth 1 |
| Streetwise 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
4 |
6 |
| Merchant |
Free Trader |
|
2 |
2 |
| Entertainer |
Performer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Thief at age 22 |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Thief at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Free Trader |
| 9 | Became a Performer at age 50 |
| 9 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 10 | Continued as Performer at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 1 |