Explorer Marshall Nevil
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
3 (-1) |
3 (-1) |
5 (-1) |
11 (1) |
8 (0) |
6 (0) |
| Witty, Addict |
| Skills |
| Admin 1 |
| Advocate 0 |
| Animals (Handling) 1 |
| Animals (Veterinary) 1 |
| Broker 1 |
| Deception 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Drive (Track) 2 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Leadership 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Navigation 1 |
| Pilot (Capital Ships) 1 |
| Profession (Construction) 1 |
| Profession (Hydroponics) 1 |
| Science 0 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
Manager |
2 |
3 |
| Citizen |
Colonist |
Explorer |
4 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Forced to muster out. |
| 4 | Switched to Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Explorer |
| 8 | Voluntarily left Colonist |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Given advanced training in a specialist field |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |