| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Study Engineer (Life Support) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Good fortune |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 22 |
| 3 | Abuse your position for profit |
| 3 | Promoted to Flight rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Flight at age 26 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Switched to Engineer/Gunner at age 30 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Became a Merchant Marine at age 34 |
| 6 | Is now a Crewman |
| 6 | Birth or Death involving a family member or close friend. |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Scientist at age 38 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Continued as Scientist at age 42 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Scientist at age 46 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Scientist at age 50 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 11 | Continued as Scientist at age 54 |
| 11 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Gain an Enemy |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |