Field Agent Brown Weakman permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 4 (-1) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Expert, Ambitious, Reasonable
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 2
Mechanic 1
Melee (Natural) 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
Tactics 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 4
Entertainer Performer 0 1
Entertainer Artist 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Corporate Agent at age 18
1Befriended by a senior agent.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2An investigation takes on a dangerous turn.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Moved to a new world.
3Promoted to rank 3
4Continued as Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Performer at age 34
5Public opinion turns on you.
6Switched to Artist at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Became a Line/Crew at age 42
7Is now a Crewman
7Commanding officer takes an interest in your career.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Commanding officer takes an interest in your career.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Forced to continue current assignment
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class
10Continued as Line/Crew at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Forced to muster out.