Able Spacehand Mildred James permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 1 (-2) 6 (0) 5 (-1) 4 (-1) 6 (0)
Placid, Selective
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Drifter Barbarian 1 2
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 3
Citizen Worker 0 2
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Surveyor at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Barbarian at age 22
2Drafted into Merchant Marine
2Promoted to rank 1
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Became a Colonist at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
5Continued as Colonist at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Switched to Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to muster out.
8Returned to Colonist at age 46
8Nearly killed. Owe 6,250 for medical bills.
9Returned to Barbarian at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Became a Engineer/Gunner at age 54
10Special assignment or duty on board ship.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand