Petty Officer, 3rd class Atha Griffiths
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
3 (-1) |
5 (-1) |
6 (0) |
7 (0) |
12 (2) |
6 (0) |
| Giggly, Systematic |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 2 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Language (Zdetl (Zhodani)) 1 |
| Leadership 0 |
| Mechanic 1 |
| Pilot 0 |
| Science 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Drifter |
Scavenger |
|
0 |
2 |
| Citizen |
Corporate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 1 Enemies. |
| 2 | Became a Thief at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Scavenger at age 46 |
| 9 | Continued as Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Corporate at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 1 |