| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Intelligence at age 22 |
| 3 | Nearly killed. Owe 15,000 for medical bills. |
| 4 | Became a Colonist at age 26 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 30 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 34 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 38 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Enforcer at age 46 |
| 9 | Arrested and charged. |
| 9 | Failed to defend self. Gain an Enemy and go to prison. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Became a Thug at age 50 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Thug at age 54 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |