Senior Crewman Stacy Nicol permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 3 (-1) 1 (-2) 5 (-1) 3 (-1) 7 (0)
Lunatic, Tactful, Simple
 
Skills
Animals (Veterinary) 1
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Mechanic 2
Medic 0
Profession 0
Science (Biology) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Navy Engineer/Gunner Crewman 0 2
Rogue Enforcer 0 1
Citizen Colonist 1 2
Merchant Merchant Marine Senior Crewman 1 3
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Nearly killed. Owe 8,750 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Lightly injured, no permanent damage. Fully recovered.
4Became a Enforcer at age 30
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Returned to Engineer/Gunner at age 34
5Lost eye or limb. Owe 1,250 for medical bills.
6Became a Colonist at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 1
7Continued as Colonist at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Became a Merchant Marine at age 46
8Embroiled in legal trouble.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.