Explorer Marshall Nevil permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 3 (-1) 5 (-1) 11 (1) 8 (0) 6 (0)
Witty, Addict
 
Skills
Admin 1
Advocate 0
Animals (Handling) 1
Animals (Veterinary) 1
Broker 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 2
Electronics (Sensors) 1
Engineer (M-drive) 1
Gambler 1
Leadership 0
Mechanic 1
Melee (Blade) 1
Navigation 1
Pilot (Capital Ships) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Science 0
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 3
Citizen Colonist Explorer 4 4
Merchant Merchant Marine Crewman 0 3
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3Birth or Death involving a family member or close friend.
3Forced to muster out.
4Switched to Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Colonist at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 4
7Is now a Explorer
8Voluntarily left Colonist
8Became a Merchant Marine at age 46
8Is now a Crewman
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.