Steve May permalink

Age Sex Str Dex End Int Edu Soc
59 M 4 (-1) 1 (-2) 1 (-2) 6 (0) 10 (1) 10 (1)
Materialistic, Grumpy
 
Skills
Animals 0
Art 1
Carouse 1
Deception 0
Drive 0
Language 0
Persuade 2
Profession 0
Science (History) 1
Science (Physics) 1
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 3
Citizen Colonist 0 1
Scholar Scientist 0 1
Drifter Barbarian 0 1
Merchant Free Trader 1 4
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
2Continued as Performer at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 1
3Continued as Performer at age 26
3Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
3You are forced out because of censorship or controversy. What truth did you get too close to?
3Forced to muster out.
4Became a Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Scientist at age 34
5Make a breakthrough in your field.
6Voluntarily left Scientist
6Became a Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Free Trader at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Promoted to rank 1
9Continued as Free Trader at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Free Trader at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Aging Crisis. Owe 10,000 for medical bills.