Settler Geo Hill permalink

Age Sex Str Dex End Int Edu Soc
59 M 4 (-1) 1 (-2) 1 (-2) 6 (0) 6 (0) 8 (0)
Tactful, Crude, Precise
 
Skills
Animals (Veterinary) 1
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science (Genetics) 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Rogue Enforcer 0 1
Citizen Colonist Settler 2 3
Drifter Wanderer 0 1
Merchant Merchant Marine 4th Officer 2 3
 
TermHistory
1Became a Courier at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Gain a contact in an alien race.
2Continued as Courier at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Enforcer at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Colonist at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Severely injured.
7Became a Wanderer at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.
8Became a Merchant Marine at age 46
8Is now a Crewman
8A good deal ensures you are living the high life for a few years.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
9Promoted to rank 1
9Is now a Senior Crewman
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Merchant Marine at age 54
10Your business or ship thrives.
10Promoted to rank 2
10Is now a 4th Officer
11Aging Crisis. Owe 20,000 for medical bills.