Technician Myrtice Knight permalink

Age Sex Str Dex End Int Edu Soc
61 F 3 (-1) 1 (-2) 7 (0) 8 (0) 12 (2) 7 (0)
Sarcastic
 
Skills
Art (Instrument) 1
Broker 0
Deception 0
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer 0
Gunner (Turret) 1
Language 0
Mechanic 2
Melee (Bludgeon) 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Recon 0
Science 0
Stealth 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 1
Citizen Corporate 1 2
Citizen Worker Technician 3 4
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Wanderer at age 18
1Offered job by a patron. Now owe him a favor.
1Promoted to rank 1
2Became a Corporate at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Corporate at age 26
3Scarred. Fully recovered. Owe 10,000 for medical bills.
4Switched to Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Voluntarily left Worker
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Gained a contact.
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Voluntarily left Engineer/Gunner
7Returned to Worker at age 42
7Good fortune
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
8Promoted to rank 3
9Continued as Worker at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Forced to muster out.
10Switched to Scavenger at age 54
10Find valuable salvage.