Technician Geo Cadden permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 8 (0) 5 (-1)
Inefficient, Manipulative, Satisfied
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Belter) 1
Science 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scholar Scientist 0 3
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Citizen Worker Technician 2 3
 
TermHistory
1Became a Free Trader at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Scientist at age 22
2Good fortune
3Continued as Scientist at age 26
3Gained a contact.
4Continued as Scientist at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Lost eye or limb. Fully recovered.
6Became a Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Returned to Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 2
9Is now a Technician
10Continued as Worker at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Forced to muster out.