Able Spacehand Phillip McGuire permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 1 (-2) 9 (1) 9 (1) 9 (1) 3 (-1)
Realistic, Volatile
 
Skills
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 1
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 3
Navy Line/Crew Able Spacehand 1 2
Entertainer Artist 0 1
Citizen Colonist 0 1
Agent Law Enforcement Corporal 1 2
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Continued as Enforcer at age 26
3Involved in the planning of an impressive heist.
3Promoted to rank 2
4Voluntarily left Enforcer
4Became a Line/Crew at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Lost eye or limb.
6Became a Artist at age 38
6Expose or are involved in a scandal of some sort.
7Became a Colonist at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Scarred. Fully recovered. Owe 2,500 for medical bills.
8Promoted to rank 1
8Is now a Corporal
9Continued as Law Enforcement at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.