3rd Officer Phillip Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
3 (-1) |
1 (-2) |
1 (-2) |
4 (-1) |
4 (-1) |
6 (0) |
| Rude, Ambitious |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 2 |
| Electronics (Computers) 2 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Turret) 1 |
| Heavy Weapons (Man Portable) 1 |
| Mechanic 2 |
| Melee (Blade) 2 |
| Melee (Unarmed) 1 |
| Pilot (Spacecraft) 1 |
| Stealth 4 |
| Steward 1 |
| Streetwise 0 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Lance Corporal |
1 |
3 |
| Rogue |
Pirate |
Corporal |
2 |
3 |
| Merchant |
Merchant Marine |
3rd Officer |
3 |
4 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | Assigned to the security staff of a space station. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Star Marine rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Star Marine at age 22 |
| 2 | On the front lines of a planetary assault and occupation. |
| 3 | Continued as Star Marine at age 26 |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Promoted to rank 3 |
| 10 | Is now a 3rd Officer |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |