Crewman Tom Sherris permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 6 (0) 5 (-1) 3 (-1) 8 (0) 6 (0)
Joking
 
Skills
Art 0
Athletics (Endurance) 2
Athletics (Strength) 3
Carouse 1
Deception 1
Electronics (Comms) 1
Engineer 0
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Mechanic 1
Melee (Natural) 1
Profession 0
Recon 1
Stealth 2
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Citizen Worker 1 3
Drifter Scavenger 0 1
Rogue Thief 5 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Thief at age 38
6You commit a legendary crime.
6Promoted to rank 1
7Continued as Thief at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 2
8Continued as Thief at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 3
9Continued as Thief at age 50
9Crime pays off. Gain victim as Enemy.
9Promoted to rank 4
10Continued as Thief at age 54
10You commit a legendary crime.
10Promoted to rank 5