| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Switched to Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Lost eye or limb. Owe 5,000 for medical bills. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Established a network of contacts. Gain 2 contacts. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Severely injured. Fully recovered. |
| 8 | Became a Scavenger at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |