Crewman Filomena Knight permalink

Age Sex Str Dex End Int Edu Soc Psi
64 F 1 (-2) 3 (-1) 1 (-2) 3 (-1) 8 (0) 5 (-1) 8 (0)
Dynamic
 
Skills
Art (Write) 1
Astrogation 0
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Stealth 0
Steward 1
Streetwise 0
Survival 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 4
Scout Surveyor 0 1
Entertainer Journalist 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Citizen Worker 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Artist at age 18
1Works is especially well received and popular, making you a minor celebrity
2Continued as Artist at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Artist at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
4Continued as Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Surveyor at age 34
5Spend several years jumping from world to world in your scout ship.
6Voluntarily left Surveyor
6Switched to Journalist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Merchant Marine at age 42
7Is now a Crewman
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Became a Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Continued as Wanderer at age 50
9Suffer from a life-threatening illness.
10Became a Worker at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Switched to Scavenger at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 60,000 for medical bills.