Field Agent Benjiman Carrington permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 4 (-1) 1 (-2) 6 (0) 2 (-2) 6 (0)
Zealot
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 3
Deception 1
Drive 0
Electronics (Computers) 2
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 3
Mechanic 1
Melee (Blade) 1
Pilot 0
Profession 0
Recon 0
Science 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Agent Law Enforcement Rookie 0 1
Citizen Colonist 0 1
Navy Flight Able Spacehand 1 3
Agent Corporate Agent Field Agent 3 5
 
TermHistory
1Became a Courier at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Flight at age 30
4Is now a Crewman
4Special assignment or duty on board ship.
5Continued as Flight at age 34
5Refuse to abuse your position for profit
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Switched to Corporate Agent at age 42
7You go above and beyond the call of duty.
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Uncover a major conspiracy against your employers.
8Promoted to rank 2
8Is now a Field Agent
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Corporate Agent at age 50
9Moved to a new world.
9Promoted to rank 3
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Corporate Agent at age 54
10Befriended by a senior agent.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Corporate Agent at age 58
11Established a network of contacts. Gain 2 contacts.
11Forced to muster out.
12Aging Crisis. Owe 50,000 for medical bills.