| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Surveyor at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 2 Contacts. Gain 2 Enemies. |
| 5 | Became a Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Backstab a fellow rogue for personal gain. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Switched to Merchant Marine at age 50 |
| 9 | Given advanced training in a specialist field |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Imperial trade restrictions force you out of business. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |