| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 2 | Entered Army Academy at age 22 |
| 2 | Spent the college years partying. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Cavalry at age 22 |
| 3 | Lost eye or limb. Owe 1,250 for medical bills. |
| 4 | Became a Colonist at age 26 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 30 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Became a Explorer at age 34 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Broker at age 38 |
| 7 | Accused of a crime |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Broker at age 46 |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Became a Wanderer at age 50 |
| 10 | Attempted a risky adventure and was injured. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 54 |
| 11 | Amnesia. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Wanderer at age 58 |
| 12 | Attacked by enemies and injured. |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Gain Enemy if you don't already have one. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |