Crewman Ned Edwards permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 6 (0)
Cheerful, Composed, Open-Minded
 
Skills
Athletics 0
Deception 2
Diplomat 1
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Language 0
Leadership 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Steward 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Entertainer Journalist 0 1
Citizen Colonist 1 1
Citizen Corporate 1 1
Drifter Scavenger 0 3
Navy Engineer/Gunner Crewman 0 3
 
TermHistory
1Became a Enforcer at age 18
1You commit a legendary crime.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Journalist at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Voluntarily left Colonist
5Switched to Corporate at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Voluntarily left Corporate
6Became a Scavenger at age 38
6Find valuable salvage.
7Continued as Scavenger at age 42
7Survived a risky adventure but gained nothing.
8Continued as Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a diplomatic mission.
9Attempt at commissioned failed.
10Continued as Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
12Aging Crisis. Owe 40,000 for medical bills.