| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Explorer |
| 2 | Switched to Courier at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Courier at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Voluntarily left Courier |
| 8 | Became a Physician at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Physician at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Physician at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Physician at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |