| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 3 |
| 4 | Continued as Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Promoted to rank 5 |
| 5 | Is now a Assistant Director |
| 5 | Forced to muster out. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 7 | Switched to Diplomat at age 42 |
| 7 | Is now a Intern |
| 7 | time as a ruler or playboy gives you a wide range of experiences. |
| 7 | Promoted to rank 1 |
| 7 | Is now a 3rd Secretary |
| 8 | Continued as Diplomat at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Scientist at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Gain an Enemy |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |