Chief Petty Officer Reva Ronald permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 7 (0)
Fair, Dramatic, Fierce
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 0
Deception 1
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Language 0
Mechanic 2
Melee (Natural) 1
Melee (Unarmed) 1
Navigation 1
Profession 0
Science (Archaeology) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Prisoner Thug 1 1
Citizen Colonist 1 1
Navy Line/Crew Chief Petty Officer 5 6
Retired 0 4
 
TermHistory
1Became a Barbarian at age 18
1Accused of a crime
2Became a Thug at age 22
2Vocational Training.
2Promoted to rank 1
2Paroled from prison.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Promoted to Line/Crew rank 2
5Is now a Petty Officer, 3rd class
6Continued as Line/Crew at age 38
6Refuse to abuse your position for profit
6Promoted to Line/Crew rank 3
6Is now a Petty Officer, 2nd class
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 4
7Is now a Petty Officer, 1st class
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 5
8Is now a Chief Petty Officer
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Forced to muster out.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Spend time with an alien race. Gain a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.