| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 4 | Became a Free Trader at age 30 |
| 4 | Smuggle illegal items onto a planet. |
| 5 | Continued as Free Trader at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Barbarian at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Severely injured. Fully recovered. |
| 8 | Switched to Broker at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Broker at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |