| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Explorer at age 22 |
| 2 | You survey an alien world. |
| 3 | Voluntarily left Explorer |
| 3 | Became a Artist at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Artist |
| 5 | Became a Colonist at age 34 |
| 5 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 4th Officer |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Promoted to rank 3 |
| 10 | Is now a 3rd Officer |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Given advanced training in a specialist field |
| 11 | Promoted to rank 4 |
| 11 | Is now a 2nd Officer |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Voluntarily left Merchant Marine |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |