| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Study Explosives as a hobby. |
| 3 | Graduated at age 26. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Worker at age 30 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 34 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Voluntarily left Worker |
| 7 | Switched to Artist at age 38 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Switched to Line/Crew at age 42 |
| 8 | You join a gambling circle on board. |
| 9 | Continued as Line/Crew at age 46 |
| 9 | Gained a contact. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 50 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Contact with Government. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |