Scout Belva Gray permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 2 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)
Smiling
 
Skills
Astrogation 0
Athletics (Strength) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Navigation 1
Persuade 0
Pilot (Small craft) 1
Pilot (Small Craft) 1
Profession (Belter) 1
Science (Archaeology) 1
Stealth 2
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Scout Courier Scout 2 4
Scholar Field Researcher 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 0 1
Drifter Scavenger 0 2
Scout Surveyor 0 1
Retired 0 1
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Birth or Death involving a family member or close friend.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 2
6Voluntarily left Courier
6Became a Field Researcher at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Wanderer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Switched to Scavenger at age 54
10Spend time with an alien race. Gain a contact.
11Continued as Scavenger at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Switched to Surveyor at age 62
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 5 Contacts. Gain 1 Enemies.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.