| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Contact with Government. |
| 2 | Voluntarily left Performer |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Switched to Artist at age 26 |
| 3 | Scarred. Owe 2,500 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Continued as Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Forced to muster out. |
| 8 | Returned to Performer at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 2 |
| 10 | Continued as Performer at age 54 |
| 10 | Expose or are involved in a scandal of some sort. |
| 11 | Became a Field Researcher at age 58 |
| 11 | Scarred. Fully recovered. |
| 12 | Became a Surveyor at age 62 |
| 12 | Psychologically damaged by your time in the scouts. |
| 13 | Became a Scavenger at age 66 |
| 13 | Suffer from a life-threatening illness. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |