| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Promoted to rank 3 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Colonist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Continued as Colonist at age 62 |
| 12 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Became a Engineer/Gunner at age 66 |
| 13 | Is now a Crewman |
| 13 | Commanding officer takes an interest in your career. |
| 13 | Attempt at commissioned failed. |
| 13 | Promoted to Engineer/Gunner rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |