| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Enforcer at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Enforcer at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Forced to muster out. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Barbarian at age 50 |
| 9 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Broker at age 54 |
| 10 | Embroiled in legal trouble. |
| 11 | Continued as Broker at age 58 |
| 11 | Imperial trade restrictions force you out of business. |
| 11 | Forced to muster out. |
| 12 | Became a Colonist at age 62 |
| 12 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |