Field Agent Maria Fleming permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)
Foolish, Joking
 
Skills
Art 0
Athletics (Strength) 1
Deception 3
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Investigate 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 1
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Rogue Enforcer 2 3
Drifter Wanderer 0 1
Retired 0 6
 
TermHistory
1Became a Intelligence at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Refused a deal with criminal or other figure under investigation. Gain an Enemy
4Became a Enforcer at age 30
4Moved to a new world.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Involved in the planning of an impressive heist.
5Promoted to rank 2
6Continued as Enforcer at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Became a Wanderer at age 42
7Nearly killed. Owe 15,000 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Aging Crisis. Owe 30,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.