| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Physician at age 26 |
| 4 | Win a prestigious prize for your work. |
| 5 | Voluntarily left Physician |
| 5 | Became a Courier at age 30 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Intelligence at age 34 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 38 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 42 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Promoted to rank 3 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Intelligence at age 46 |
| 9 | Good fortune |
| 9 | Promoted to rank 4 |
| 9 | Is now a Special Agent |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Voluntarily left Intelligence |
| 10 | Retired at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |