| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 3 Enemies. |
| 2 | Became a Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Severely injured. Owe 7,500 for medical bills. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Colonist at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Enforcer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | Gained a contact. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Advanced training in a specialist field |
| 11 | Continued as Line/Crew at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Display heroism in battle, saving the whole ship. |
| 12 | Commissioned in Navy/Line/Crew |
| 12 | Is now a Ensign |
| 12 | Promoted to Line/Crew officer rank 2 |
| 12 | Is now a Sublieutenant |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Lost eye or limb. Fully recovered. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |