Crewman Harold Terry permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 12 (2) 2 (-2)
Merciful, Undependable, Impolite
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Carouse 2
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat 1
Language 0
Leadership 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 2
Citizen Colonist 1 2
Citizen Corporate 1 2
Retired 0 6
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Injured.
2Became a Barbarian at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Barbarian at age 26
3Offered job by a patron. Now owe him a favor.
3Forced to muster out.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Colonist at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Switched to Corporate at age 38
6Victim of a crime
6Promoted to rank 1
7Continued as Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 10,000 for medical bills.
9Moved to a new world.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.