Senior Crewman Willie Gardiner permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 6 (0)
Furtive, Malice
 
Skills
Animals (Veterinary) 2
Art 0
Athletics 0
Broker 0
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Persuade 0
Recon 1
Stealth 1
Steward 0
Streetwise 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Rogue Enforcer 0 2
Marine Star Marine Marine 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
Agent Law Enforcement Corporal 1 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Continued as Merchant Marine at age 22
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Forced to muster out.
4Became a Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
5Continued as Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Star Marine at age 38
6Is now a Marine
6A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Law Enforcement at age 54
10Is now a Rookie
10Nearly killed. Fully recovered.
10Promoted to rank 1
10Is now a Corporal
11Continued as Law Enforcement at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 30,000 for medical bills.