Crewman Isabell Candy permalink

Age Sex Str Dex End Int Edu Soc
71 F 2 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 12 (2)
Accident Prone
 
Skills
Advocate 1
Athletics 0
Broker 0
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Investigate 4
Language (Zdetl (Zhodani)) 1
Navigation 2
Persuade 1
Science (Archaeology) 1
Science (Cybernetics) 1
Science (Linguistics) 1
Science (Planetology) 2
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scholar Field Researcher 6 8
Drifter Wanderer 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Field Researcher at age 30
4Assigned to work on a secret project for a patron or organisation.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Lost eye or limb. Fully recovered.
6Gain an Enemy
7Continued as Field Researcher at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 3
8Continued as Field Researcher at age 46
8Your work is sabotaged by unknown parties. You start again from scratch.
9Continued as Field Researcher at age 50
9Good fortune
9Promoted to rank 4
10Continued as Field Researcher at age 54
10Refused to perform research that goes against your conscience.
10Promoted to rank 5
11Continued as Field Researcher at age 58
11Entangled in a bureaucratic or legal morass that distracts you from your work.
11Promoted to rank 6
11Forced to muster out.
12Became a Wanderer at age 62
12Find valuable salvage.
12Promoted to rank 1
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Wanderer at age 66
13run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14Aging Crisis. Owe 60,000 for medical bills.