| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 5 | Continued as Worker at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Performer at age 38 |
| 6 | Contact with Government. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Performer at age 46 |
| 8 | Scarred. Fully recovered. |
| 9 | Became a Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 10 | Continued as Wanderer at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Encounter a Psionic institute. |
| 11 | Tested for psionic powers |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Attacked by enemies that you easily defeat. |
| 12 | Gain Enemy if you don't already have one. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Severely injured. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |