2nd Secretary Judy Waddell permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 11 (1)
Embraces Change, Self-Conscious, Loud
 
Skills
Admin 2
Advocate 1
Astrogation 1
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Gunner (Turret) 1
Mechanic 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Noble Diplomat 2nd Secretary 2 3
Navy Flight Able Spacehand 1 2
Agent Law Enforcement Rookie 0 2
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Severely injured. Owe 12,500 for medical bills.
1Gain Enemy if you don't already have one.
2Voluntarily left Wanderer
2Became a Diplomat at age 22
2Is now a Intern
2Your efforts do not go unnoticed by the Imperium.
2Promoted to rank 1
2Is now a 3rd Secretary
3Continued as Diplomat at age 26
3Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3Promoted to rank 2
3Is now a 2nd Secretary
4Continued as Diplomat at age 30
4A disaster or war strikes.
4Nearly killed. Fully recovered. Owe 6,250 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Attempt at commissioned failed.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Advanced training in a specialist field.
8Continued as Law Enforcement at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Severely injured. Fully recovered. Owe 30,000 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.