| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Used social standing to avoid the draft. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Switched to Infantry at age 22 |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Intelligence at age 26 |
| 4 | Good fortune |
| 4 | Forced to muster out. |
| 5 | Became a Wanderer at age 30 |
| 5 | Attempted a risky adventure and was injured. |
| 5 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Continued as Wanderer at age 34 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Thief at age 38 |
| 7 | Involved in the planning of an impressive heist. |
| 8 | Continued as Thief at age 42 |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Thief at age 46 |
| 9 | A crime lord considers you his protégé. |
| 10 | Continued as Thief at age 50 |
| 10 | Arrested and charged. |
| 10 | Hired a lawyer to beat the charges. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Thief at age 54 |
| 11 | Involved in a feud with a rival criminal organization. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |