Director Jeff Lyness permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 5 (-1)
Painstaking, Friendly
 
Skills
Admin 3
Advocate 1
Art (Instrument) 1
Athletics (Endurance) 1
Carouse 1
Diplomacy 1
Diplomat 2
Electronics 0
Engineer (J-drive) 1
Gambler 3
Gunner (Ortillery) 1
Investigate 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot 0
Science 0
Seafarer (Personal) 1
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Administrator Director 5 6
Drifter Scavenger 0 1
Drifter Barbarian 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Retired 0 2
 
TermHistory
1Became a Administrator at age 18
1Is now a Assistant
1time as a ruler or playboy gives you a wide range of experiences.
2Continued as Administrator at age 22
2Moved to a new world.
2Promoted to rank 1
2Is now a Clerk
3Continued as Administrator at age 26
3Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
3Promoted to rank 2
3Is now a Supervisor
4Continued as Administrator at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 3
4Is now a Manager
5Continued as Administrator at age 34
5Refused a challenge to a duel for your honour and standing.
5Promoted to rank 4
5Is now a Chief
6Continued as Administrator at age 38
6You manipulate and charm your way through high society. Gain a Rival and an Ally.
6Promoted to rank 5
6Is now a Director
6Forced to muster out.
7Became a Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Barbarian at age 46
8Attempted a risky adventure and was wildly successful.
8Promoted to rank 1
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 2
11Is now a Petty Officer, 3rd class
12Aging Crisis. Owe 20,000 for medical bills.
12Voluntarily left Engineer/Gunner
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.