| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Drafted into Navy |
| 1 | Promoted to rank 1 |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Continued as Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Switched to Flight at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Continued as Flight at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | Victim of a crime |
| 8 | Forced to muster out. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Find Ancient Technology. |
| 11 | Continued as Scavenger at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Returned to Engineer/Gunner at age 62 |
| 12 | Gained a contact. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |