| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Offered job by a patron. Now owe him a favor. |
| 1 | Promoted to rank 1 |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Journalist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Became a Explorer at age 34 |
| 5 | You survey an alien world. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Switched to Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Continued as Courier at age 50 |
| 9 | You discover a world, item or information of worth to the Imperium. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |