| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Amnesia. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Forced to muster out. |
| 4 | Became a Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Colonist at age 34 |
| 5 | Nearly killed. |
| 6 | Became a Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Enforcer at age 42 |
| 7 | Arrested |
| 8 | Became a Inmate at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Thug at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Switched to Fixer at age 54 |
| 10 | Joined a prison gang |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Make friends with another inmate; gain them as a Contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Make friends with another inmate; gain them as a Contact. |
| 12 | Promoted to rank 1 |
| 12 | Paroled from prison. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |