Private Jeremiah Turner permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 4 (-1)
Jolly
 
Skills
Art 0
Athletics 0
Broker 0
Diplomat 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Archaic) 1
Persuade 1
Pilot 0
Recon 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Citizen Colonist 0 1
Scholar Field Researcher 0 2
Scout Surveyor 0 1
Army Cavalry Private 0 1
Retired 0 6
 
TermHistory
1Became a Broker at age 18
1Given advanced training in a specialist field
2Continued as Broker at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Field Researcher at age 30
4Refuse to join a cheat in some fashion.
5Continued as Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Severely injured. Fully recovered.
6Became a Surveyor at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 3 Contacts. Gain 3 Enemies.
7Became a Cavalry at age 42
7Is now a Private
7Nearly killed.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Moved to a new world.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.