Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
48 |
M |
1 (-2) |
8 (0) |
10 (1) |
7 (0) |
3 (-1) |
9 (1) |
Defective, Nuanced, Average |
Skills |
Deception 0 |
Drive (Walker) 1 |
Mechanic 1 |
Recon 1 |
Science 0 |
Stealth 1 |
Streetwise 1 |
Survival 0 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Drifter |
Wanderer |
|
1 |
3 |
Navy |
Line/Crew |
Crewman |
1 |
2 |
Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
Term | History |
1 | Became a Wanderer at age 18 |
1 | Attacked by enemies that you easily defeat. |
1 | Gain Enemy if you don't already have one. |
2 | Continued as Wanderer at age 22 |
2 | Promoted to rank 1 |
3 | Continued as Wanderer at age 26 |
3 | Find valuable salvage. |
3 | Forced to muster out. |
4 | Became a Line/Crew at age 30 |
4 | Is now a Crewman |
4 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 | Switched to Engineer/Gunner at age 34 |
5 | Birth or Death involving a family member or close friend. |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 | Returned to Line/Crew at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |