Crewman Mac Lynch permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 8 (0) 10 (1) 7 (0) 3 (-1) 9 (1)
Defective, Nuanced, Average
 
Skills
Deception 0
Drive (Walker) 1
Mechanic 1
Recon 1
Science 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Navy Line/Crew Crewman 1 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Promoted to rank 1
3Continued as Wanderer at age 26
3Find valuable salvage.
3Forced to muster out.
4Became a Line/Crew at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 3,750 for medical bills.
5Switched to Engineer/Gunner at age 34
5Birth or Death involving a family member or close friend.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Returned to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.