Crewman Cleo Rule permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 6 (0) 5 (-1) 5 (-1) 8 (0) 6 (0)
Recalcitrant, Authoritarian, Intuitive
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Mechanic 0
Melee 0
Pilot (Capital Ships) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Forced to muster out.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Barbarian at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Switched to Wanderer at age 38
6Moved to a new world.
7Continued as Wanderer at age 42
7Find Ancient Technology.