Crewman Enola Gilbert permalink

Age Sex Str Dex End Int Edu Soc
47 F 3 (-1) 5 (-1) 9 (1) 8 (0) 4 (-1) 5 (-1)
Fatalistic
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 0
Drive (Track) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Investigate 1
Persuade 1
Science (Chemistry) 1
Science (History) 1
Science (Robotics) 1
Science (Sophontology) 1
Science (Xenology) 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 2
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 3 4
 
TermHistory
1Became a Performer at age 18
1Works is especially well received and popular, making you a minor celebrity
2Continued as Performer at age 22
2Public opinion turns on you.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Scientist at age 30
4A disaster or war strikes.
4Nearly killed. Fully recovered. Owe 20,000 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 1
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 2
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 3