| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Flight at age 22 |
| 3 | Is now a Crewman |
| 3 | Moved to a new world. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Flight at age 30 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Wanderer at age 34 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Colonist at age 38 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Returned to Wanderer at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Switched to Corporate at age 46 |
| 9 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |