Intern Jimmie Fleming permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 11 (1)
Gullible, Clean, Cold Hearted
 
Skills
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Language 0
Medic 0
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Science (Cosmology) 1
Science (Cybernetics) 1
Science (Genetics) 1
Science (Physics) 1
Science (Robotics) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Scout Courier 0 3
Noble Diplomat Intern 0 1
Drifter Wanderer 0 1
Retired 0 5
 
TermHistory
1Became a Scientist at age 18
1Refuse to join a cheat in some fashion.
2Continued as Scientist at age 22
2Moved to a new world.
2Promoted to rank 1
3Continued as Scientist at age 26
3Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3Gain an Enemy
4Voluntarily left Scientist
4Became a Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Good fortune
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Nearly killed. Owe 20,000 for medical bills.
6Forced to muster out.
7Became a Diplomat at age 42
7Is now a Intern
7Nearly killed. Owe 10,000 for medical bills.
8Became a Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.