Able Spacehand Freeda Holland permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 2 (-2)
Psychotic, Genial, Malicious
 
Skills
Athletics (Strength) 1
Broker 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 1
Melee 0
Profession 0
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Flight Able Spacehand 1 3
Drifter Wanderer 0 2
Citizen Colonist 0 1
Citizen Corporate 0 1
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1A new romantic starts. Gain an Ally.
1Dropped out of military academy.
2Became a Intelligence at age 18
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Flight at age 22
3Is now a Crewman
3Moved to a new world.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 26
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Flight at age 30
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Wanderer at age 34
6You do not know what happened to you. There is a gap in your memory.
7Became a Colonist at age 38
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Returned to Wanderer at age 42
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Corporate at age 46
9Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 50
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.