2nd Officer Newman Moore permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 8 (0)
Nibbler
 
Skills
Art 0
Athletics (Strength) 2
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Heavy Weapons (Vehicle) 2
Mechanic 3
Medic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Recon 2
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Entertainer Artist 0 1
Merchant Merchant Marine 2nd Officer 4 4
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Good fortune
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 4
6Is now a 2nd Officer
7Voluntarily left Merchant Marine
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Became a Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.