Crewman Mertie Armstrong permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 11 (1)
Risk-Taking
 
Skills
Art 0
Broker 0
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 2
Investigate 2
Language 0
Navigation 1
Persuade 0
Recon 0
Science (Philosophy) 1
Science (Planetology) 1
Stealth 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 4
Scholar Field Researcher 2 4
Retired 0 2
 
TermHistory
1Became a Free Trader at age 18
1Nearly killed. Owe 5,000 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
5Continued as Wanderer at age 34
5Suffer from a life-threatening illness.
6Continued as Wanderer at age 38
6Spend time with an alien race. Gain a contact.
6Forced to muster out.
7Became a Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9Refuse to join a cheat in some fashion.
9Promoted to rank 2
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Field Researcher at age 54
10An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.