Able Spacehand Tammy Lucas permalink

Age Sex Str Dex End Int Edu Soc
56 F 6 (0) 1 (-2) 6 (0) 8 (0) 4 (-1) 6 (0)
Voracious, Inimitable, Selfish
 
Skills
Admin 0
Art 0
Deception 0
Drive 0
Gambler 1
Mechanic 3
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 4
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Continued as Line/Crew at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Aging Crisis. Owe 20,000 for medical bills.
6Retired at age 38
6Gained a contact.
7Aging Crisis. Owe 30,000 for medical bills.
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 10,000 for medical bills.
8Good fortune
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.