Petty Officer, 3rd class General Cox
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 54 |
M |
8 (0) |
3 (-1) |
9 (1) |
6 (0) |
5 (-1) |
7 (0) |
| Placid, Proud |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive 0 |
| Flyer (Rotor) 1 |
| Flyer (Wing) 1 |
| Gunner (Screen) 1 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Science (History) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
5 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Surveyor at age 22 |
| 2 | You survey an alien world. |
| 3 | Voluntarily left Surveyor |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |