Settler Elza Fleming permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 2 (-2) 7 (0) 7 (0) 6 (0) 2 (-2)
Discouraged, Awkward
 
Skills
Animals (Training) 1
Astrogation 0
Athletics (Dexterity) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Power) 2
Gun Combat 0
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession 0
Recon 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine 4th Officer 2 3
Citizen Colonist Settler 3 4
 
TermHistory
1Became a Courier at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Voluntarily left Courier
3Became a Line/Crew at age 26
3Is now a Crewman
3Scarred. Owe 1,250 for medical bills.
4Became a Merchant Marine at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Forced to muster out.
7Became a Colonist at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 1
8Continued as Colonist at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 2
8Is now a Settler
9Continued as Colonist at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 3
10Continued as Colonist at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 20,000 for medical bills.