Able Spacehand Gregorio James permalink

Age Sex Str Dex End Int Edu Soc Psi
47 M 1 (-2) 6 (0) 4 (-1) 7 (0) 5 (-1) 4 (-1) None
Simian
 
Skills
Athletics (Strength) 1
Engineer (M-drive) 1
Gun Combat 2
Mechanic 2
Medic 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession 0
Science (Linguistics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Flight 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Voluntarily left Line/Crew
2Switched to Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Switched to Engineer/Gunner at age 26
3Spend time with an alien race. Gain a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Abuse your position for profit
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Aging Crisis. Owe 60,000 for medical bills.
6Retired at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Encounter a Psionic institute.
7Tested for psionic powers