| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 3 Enemies. |
| 7 | Returned to Flight at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Switched to Colonist at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |