| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Switched to Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Established a network of contacts. Gain 2 contacts. |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You join a gambling circle on board. |
| 7 | Attempt at commissioned failed. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Switched to Flight at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Flight at age 54 |
| 10 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |