| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Performer at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 4 | Promoted to rank 4 |
| 5 | Continued as Performer at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Worker at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 8 | Voluntarily left Worker |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Wanderer at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |