Senior Crewman Van Dendy permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 1 (-2) 4 (-1) 6 (0) 7 (0) 6 (0)
Moody
 
Skills
Admin 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics 0
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Persuade 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 4
Entertainer Artist 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Scout Explorer 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Victim of a crime
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Artist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Attempt at commissioned failed.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Voluntarily left Engineer/Gunner
7Became a Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Aging Crisis. Owe 10,000 for medical bills.