Crewman Beth Kelly permalink

Age Sex Str Dex End Int Edu Soc
49 F 10 (1) 5 (-1) 5 (-1) 5 (-1) 11 (1) 11 (1)
Secretive
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession 0
Science (Cosmology) 1
Science (Philosophy) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Merchant Merchant Marine Crewman 0 3
Noble Dilettante Wastrel 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Became a Scavenger at age 18
1You do not know what happened to you. There is a gap in your memory.
2Entered University at age 22
2Made lifelong friends. Gain 2 Allies.
2Dropped out of university.
3Continued as Scavenger at age 26
3Drafted into Merchant Marine
3Promoted to rank 1
4Became a Merchant Marine at age 30
4Is now a Crewman
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
6Continued as Merchant Marine at age 38
6Risk your fortune on a possibility lucrative deal and win.
7Voluntarily left Merchant Marine
7Became a Dilettante at age 42
7Is now a Wastrel
7You manipulate and charm your way through high society. Gain a Rival and an Ally.