| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Became a Intelligence at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Journalist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Became a Scavenger at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Drafted into Merchant Marine |
| 10 | Promoted to rank 1 |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |