Able Spacehand Hershel Gardner permalink

Age Sex Str Dex End Int Edu Soc
41 M 3 (-1) 7 (0) 7 (0) 2 (-2) 8 (0) 6 (0)
Predictable, Particular
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Engineer (M-drive) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Mechanic 1
Profession 0
Streetwise 0
Vacc Suit 5
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Army Infantry Private 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 3,750 for medical bills.
2Became a Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Infantry at age 26
3Is now a Private
3Lost eye or limb. Owe 1,250 for medical bills.
4Switched to Line/Crew at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.