| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
10 (1) |
9 (1) |
3 (-1) |
7 (0) |
9 (1) |
9 (1) |
| Dark, Mercurial, Clumsy |
| Skills |
| Admin 0 |
| Advocate 1 |
| Art 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Mole) 1 |
| Mechanic 0 |
| Persuade 0 |
| Profession (Biologicals) 1 |
| Recon 1 |
| Seafarer 0 |
| Steward 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
0 |
2 |
| Citizen |
Colonist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Continued as Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 3 | Voluntarily left Performer |
| 3 | Became a Colonist at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Colonist at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |