Able Spacehand Keith Martin permalink

Age Sex Str Dex End Int Edu Soc
39 M 9 (1) 7 (0) 6 (0) 12 (2) 11 (1) 8 (0)
Narrow-Minded, Evil
 
Skills
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics 0
Engineer (M-drive) 2
Explosives 1
Investigate 0
Language 0
Mechanic 1
Medic 1
Science (Economics) 2
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 1 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 22.
2Became a Physician at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Voluntarily left Physician
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.