Crewman Jewel Morgan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
6 (0) |
9 (1) |
8 (0) |
8 (0) |
4 (-1) |
9 (1) |
| Willing, Busy, Shiftless |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 2 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Persuade 2 |
| Pilot (Small Craft) 1 |
| Science 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 2 | Became a Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Enforcer at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 3 |