Crewman Albert Walla permalink

Age Sex Str Dex End Int Edu Soc
41 M 9 (1) 8 (0) 4 (-1) 3 (-1) 4 (-1) 5 (-1)
Saintly, Not Trustworthy
 
Skills
Astrogation 0
Athletics (Endurance) 2
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Mechanic 0
Medic 0
Pilot 0
Recon 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 2
Agent Law Enforcement Rookie 0 1
Citizen Worker 0 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 1 Contacts. Gain 3 Enemies.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Worker at age 34
5Contact with Government.