| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
10 (1) |
10 (1) |
4 (-1) |
8 (0) |
8 (0) |
4 (-1) |
| Observant, Grumpy, Alert |
| Skills |
| Art 0 |
| Athletics (Endurance) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Medic 2 |
| Profession 0 |
| Science (Planetology) 1 |
| Science (Psionicology) 1 |
| Science (Psychology) 1 |
| Science (Sophontology) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
3 |
| Scout |
Explorer |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster or war strikes. |
| 1 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 4 Contacts. Gain 2 Enemies. |