| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
8 (0) |
11 (1) |
6 (0) |
5 (-1) |
8 (0) |
3 (-1) |
| Smooth, Grouchy, Lively |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Science (Philosophy) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
3 |
5 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Victim of a crime |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Entered Army Academy at age 26 |
| 3 | Become leader in social movement. |
| 3 | Gain an Ally and an Enemy. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Wanderer at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 30 |
| 5 | Spend time with an alien race. Gain a contact. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Wanderer at age 34 |
| 6 | Suffer from a life-threatening illness. |