| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
4 (-1) |
7 (0) |
3 (-1) |
3 (-1) |
11 (1) |
7 (0) |
| Jaded, Lingering |
| Skills |
| Animals 0 |
| Art (Instrument) 2 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Language (Zdetl (Zhodani)) 1 |
| Medic 0 |
| Science 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 22. |
| 2 | Became a Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Courier at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |