| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
4 (-1) |
6 (0) |
7 (0) |
7 (0) |
4 (-1) |
7 (0) |
| Foolish, Garrulous, Vivacious |
| Skills |
| Animals 0 |
| Athletics (Endurance) 2 |
| Diplomat 0 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 2 |
| Pilot (Capital Ships) 1 |
| Science (Biology) 1 |
| Science (Cosmology) 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 2 | Continued as Flight at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Scientist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | A disaster or war strikes. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |