Crewman Albert Walla
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
9 (1) |
8 (0) |
4 (-1) |
3 (-1) |
4 (-1) |
5 (-1) |
| Saintly, Not Trustworthy |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 2 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Recon 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 3 Enemies. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Worker at age 34 |
| 5 | Contact with Government. |