Crewman Jerome Martinez permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 3 (-1) 4 (-1) 6 (0) 9 (1) 9 (1)
Quick Tempered
 
Skills
Advocate 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Persuade 1
Recon 1
Science (Chemistry) 1
Science (Cosmology) 1
Science (Philosophy) 1
Science (Xenology) 1
Seafarer 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 3 4
Navy Line/Crew Crewman 0 1
Rogue Enforcer 1 2
 
TermHistory
1Became a Scientist at age 18
1Refuse to join a cheat in some fashion.
1Promoted to rank 1
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
2Promoted to rank 2
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
3Promoted to rank 3
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5Lost eye or limb. Owe 1,250 for medical bills.
6Became a Enforcer at age 38
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
7Continued as Enforcer at age 42
7Nearly killed. Owe 15,000 for medical bills.