Crewman Alex Chambers permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 2 (-2) 4 (-1) 7 (0) 3 (-1) 4 (-1)
Withdrawn, Nut, Rambunctious
 
Skills
Athletics (Dexterity) 1
Deception 0
Diplomat 0
Drive (Track) 1
Gambler 1
Recon 1
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 2
Scholar Field Researcher 0 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Survived a risky adventure but gained nothing.
3Promoted to rank 2
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Merchant Marine at age 34
5Is now a Crewman
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
7Voluntarily left Merchant Marine
7Became a Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.