Christ Sim permalink

Age Sex Str Dex End Int Edu Soc
48 M 9 (1) 5 (-1) 6 (0) 10 (1) 10 (1) 8 (0)
Sour, Paranoid, Amiable
 
Skills
Admin 0
Advocate 1
Art (Instrument) 2
Carouse 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 0
Persuade 1
Recon 1
Science 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Artist 4 5
Scout Courier 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Artist at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Artist at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Promoted to rank 2
4Continued as Artist at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Promoted to rank 3
5Continued as Artist at age 34
5Join homeworld’s celebrity circles
5Promoted to rank 4
6Continued as Artist at age 38
6Expose or are involved in a scandal of some sort.
7Became a Courier at age 42
7Psychologically damaged by your time in the scouts.