Able Spacehand Johnie Reid permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 1 (-2) 3 (-1) 2 (-2) 2 (-2) 4 (-1)
Spiteful, Artistic, Fun
 
Skills
Athletics (Dexterity) 1
Electronics (Comms) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Capital) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Persuade 0
Science 0
Stealth 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Merchant Free Trader 0 1
Army Army Support Private 0 1
Marine Star Marine Marine 0 1
Drifter Scavenger 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Army Support at age 30
4Is now a Private
4Surrounded and outnumbered by the enemy, you hold out until relief arrives.
5Voluntarily left Army Support
5Became a Star Marine at age 34
5Is now a Marine
5Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
6Became a Scavenger at age 38
6Find valuable salvage.
7Continued as Scavenger at age 42
7Suffer from a life-threatening illness.