Petty Officer, 3rd class Ryan Fleming permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 5 (-1) 9 (1) 3 (-1) 10 (1) 2 (-2)
Disrespectful
 
Skills
Art 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 2
Investigate 0
Mechanic 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 6
Agent Intelligence 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
3Continued as Engineer/Gunner at age 26
3Moved to a new world.
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Intelligence at age 42
7Hard times caused by a lack of interstellar trade costs you your job.