Crewman Hubert Frazier permalink

Age Sex Str Dex End Int Edu Soc
49 M 5 (-1) 7 (0) 1 (-2) 6 (0) 7 (0) 7 (0)
Small-Minded
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Leadership 0
Mechanic 1
Melee (Bludgeon) 1
Science (Genetics) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Citizen Corporate 1 1
Entertainer Performer 0 1
Scholar Scientist 0 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Corporate at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Voluntarily left Corporate
4Became a Performer at age 30
4Expose or are involved in a scandal of some sort.
5Became a Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
6Continued as Scientist at age 38
6Nearly killed. Owe 20,000 for medical bills.
7Became a Scavenger at age 42
7Suffer from a life-threatening illness.
8Aging Crisis. Owe 30,000 for medical bills.