Field Agent Zena Barnett permalink

Age Sex Str Dex End Int Edu Soc
48 F 2 (-2) 1 (-2) 6 (0) 7 (0) 9 (1) 3 (-1)
Goal Orientated, Undependable
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 0
Medic 1
Melee (Blade) 1
Recon 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Drifter Wanderer 0 2
Citizen Colonist 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 2
3Is now a Field Agent
4Voluntarily left Corporate Agent
4Became a Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
5Continued as Wanderer at age 34
6Voluntarily left Wanderer
6Became a Colonist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Colonist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Aging Crisis. Owe 40,000 for medical bills.