Crewman Raymond Withers permalink

Age Sex Str Dex End Int Edu Soc
47 M 11 (1) 8 (0) 3 (-1) 6 (0) 4 (-1) 4 (-1)
Self-Conscious
 
Skills
Admin 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 1
Language 0
Medic 1
Persuade 0
Recon 0
Science (Physics) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 2 4
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Merchant Marine at age 26
3Is now a Crewman
3A good deal ensures you are living the high life for a few years.
4Voluntarily left Merchant Marine
4Became a Field Researcher at age 30
4Advanced training in a specialist field.
5Continued as Field Researcher at age 34
5Make a breakthrough in your field.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Work leads to a considerable breakthrough.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Injured. Fully recovered.