Crewman Mariah Johnston permalink

Age Sex Str Dex End Int Edu Soc
48 F 3 (-1) 5 (-1) 4 (-1) 6 (0) 5 (-1) 7 (0)
Perfect, Blowhard, Scary
 
Skills
Art 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Investigate 0
Leadership 1
Mechanic 1
Medic 0
Recon 0
Science 0
Stealth 3
Streetwise 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 1 2
Rogue Thief 3 3
 
TermHistory
1Became a Field Researcher at age 18
1Refuse to join a cheat in some fashion.
2Voluntarily left Field Researcher
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Corporate at age 26
3Moved to a new world.
3Promoted to rank 1
4Continued as Corporate at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Thief at age 34
5Crime pays off. Gain victim as Enemy.
5Promoted to rank 1
6Continued as Thief at age 38
6You spend months in the dangerous criminal underworld.
6Promoted to rank 2
7Continued as Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 3