Crewman Worth Barnett permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 10 (1) 4 (-1) 11 (1) 5 (-1) 4 (-1)
Dangerous
 
Skills
Broker 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Blade) 1
Melee (Natural) 1
Persuade 2
Profession 0
Science (Philosophy) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 1 2
Rogue Enforcer 3 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
2Voluntarily left Merchant Marine
2Became a Scientist at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 1
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Enforcer at age 30
4Involved in a gambling ring.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Involved in a gambling ring.
5Promoted to rank 2
6Continued as Enforcer at age 38
6Involved in a gambling ring.
6Promoted to rank 3
7Continued as Enforcer at age 42
7Birth or Death involving a family member or close friend.
7Forced to muster out.