Henchman Grover Cunningham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
3 (-1) |
3 (-1) |
6 (0) |
10 (1) |
4 (-1) |
8 (0) |
| Negligent, Loves Challenge |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Electronics (Sensors) 1 |
| Gun Combat 3 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 3 |
| Mechanic 1 |
| Pilot (Capital Ships) 2 |
| Pilot (Small Craft) 1 |
| Science (Planetology) 1 |
| Stealth 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 5 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Rogue |
Pirate |
Henchman |
1 |
1 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Vessel participates in a notable military engagement. |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Explorer at age 30 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Switched to Courier at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 38 |
| 7 | You survey an alien world. |
| 8 | Voluntarily left Courier |
| 8 | Became a Pirate at age 42 |
| 8 | Is now a Lackey |
| 8 | A crime lord considers you his protégé. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |