Able Spacehand Myrna Askew permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 3 (-1) 4 (-1) 7 (0) 6 (0) 11 (1)
Violent, Truthful, Narrow-Minded
 
Skills
Animals 0
Art (Holography) 1
Art (Perform) 1
Art (Write) 1
Carouse 3
Deception 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Investigate 1
Mechanic 1
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Recon 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Entertainer Artist 4 6
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Voluntarily left Wanderer
2Became a Artist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
3Continued as Artist at age 26
3Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3Promoted to rank 1
4Continued as Artist at age 30
4Join homeworld’s celebrity circles
4Promoted to rank 2
5Continued as Artist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
5Promoted to rank 3
6Continued as Artist at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 4
7Continued as Artist at age 42
7Severely injured. Fully recovered.
8Became a Line/Crew at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand