Settler Miles Mitchell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
10 (1) |
8 (0) |
7 (0) |
9 (1) |
10 (1) |
7 (0) |
| Dependable, Overwhelming |
| Skills |
| Animals (Veterinary) 1 |
| Art (Holography) 1 |
| Athletics 0 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Jack-of-All-Trades 1 |
| Persuade 1 |
| Profession (Civil Engineering) 1 |
| Recon 2 |
| Science (Xenology) 1 |
| Seafarer 0 |
| Streetwise 2 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Merchant |
Broker |
|
1 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Wanderer |
|
3 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Broker |
| 5 | Became a Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find Ancient Technology. |
| 8 | Promoted to rank 3 |