Petty Officer, 3rd class Vincent Dickman permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 4 (-1) 3 (-1) 5 (-1) 7 (0) 7 (0)
Voracious
 
Skills
Animals 0
Athletics 0
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Melee 0
Persuade 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Merchant Free Trader 1 2
Drifter Barbarian 0 1
Citizen Colonist 0 2
Navy Flight Petty Officer, 3rd class 2 2
 
TermHistory
1Became a Corporate Agent at age 18
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Barbarian at age 30
4Suffer from a life-threatening illness.
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Continued as Colonist at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Flight at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Flight rank 2
8Is now a Petty Officer, 3rd class