| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
4 (-1) |
8 (0) |
7 (0) |
4 (-1) |
8 (0) |
3 (-1) |
| Introspective, Unreasonable, Panicky |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 3 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Investigate 2 |
| Language (Vilani (1st Imperium)) 1 |
| Medic 1 |
| Science (Archaeology) 2 |
| Science (Sophontology) 2 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
5 |
7 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Win a prestigious prize for your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Work leads to a considerable breakthrough. |
| 6 | Promoted to rank 5 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Became a Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |