| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
5 (-1) |
4 (-1) |
5 (-1) |
5 (-1) |
2 (-2) |
10 (1) |
| Dazzling |
| Skills |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Investigate 0 |
| Medic 0 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Science (Genetics) 1 |
| Science (Psionicology) 1 |
| Science (Psychology) 1 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
4 |
| Merchant |
Free Trader |
|
0 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Gain an Enemy |
| 3 | Continued as Scientist at age 26 |
| 3 | Work leads to a considerable breakthrough. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Forced to muster out. |
| 5 | Became a Free Trader at age 34 |
| 6 | Voluntarily left Free Trader |
| 6 | Became a Scavenger at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Returned to Free Trader at age 42 |
| 7 | Given advanced training in a specialist field |
| 8 | Continued as Free Trader at age 46 |
| 8 | Nearly killed. Owe 11,250 for medical bills. |