Captain Bertha Turner permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 3 (-1) 3 (-1) 3 (-1) 4 (-1) 10 (1) 5 (-1) 4 (-1)
Stingy
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics 0
Broker 0
Clairvoyance 0
Deception 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 2
Heavy Weapons (Man Portable) 1
Leadership 1
Profession 0
Recon 2
Science 0
Stealth 1
Streetwise 2
Survival 1
Tactics (Naval) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Marine Ground Assault Captain 2 / 0 2
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 1
 
EducationGraduated
Marine Academy Honors
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Entered Marine Academy at age 22
2Contacted by an underground psionic group
2Graduated with honors at age 22.
3Became a Ground Assault at age 22
3Is now a Marine
3Commissioned in Marine/Ground Assault
3Is now a Lieutenant
3Trapped behind enemy lines.
3Promoted to Ground Assault officer rank 2
3Is now a Captain
4Continued as Ground Assault at age 26
4A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
5Became a Wanderer at age 30
5Attempted a risky adventure and was wildly successful.
5Promoted to rank 1
5Tested for psionic powers
6Continued as Wanderer at age 34
6Encounter a Psionic institute.
7Continued as Wanderer at age 38
7Attacked by enemies and injured.
7Injured. Fully recovered. Owe 5,000 for medical bills.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Continued as Wanderer at age 42
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Forced to muster out.
9Became a Merchant Marine at age 46
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.