Manager Hugo Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
6 (0) |
7 (0) |
2 (-2) |
5 (-1) |
5 (-1) |
8 (0) |
| Relents |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Art (Holography) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Carouse 1 |
| Drive (Track) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Explosives 1 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 2 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Citizen |
Corporate |
Manager |
2 |
2 |
| Entertainer |
Journalist |
|
0 |
2 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Switched to Corporate at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Voluntarily left Corporate |
| 6 | Became a Journalist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Continued as Journalist at age 42 |
| 7 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 8 | Became a Enforcer at age 46 |
| 8 | Involved in the planning of an impressive heist. |