Crewman Clementine McNamara permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 7 (0) 5 (-1) 2 (-2) 8 (0) 8 (0)
Self-Conscious, Grouchy
 
Skills
Admin 0
Art (Instrument) 2
Broker 0
Carouse 0
Deception 1
Drive 0
Gambler 1
Gun Combat 1
Jack-of-all-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 4
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Citizen Corporate 0 1
 
TermHistory
1Became a Artist at age 18
1Contact with Government.
1Promoted to rank 1
2Continued as Artist at age 22
2Invited to take part in a controversial event or exhibition that improves your social standing.
3Continued as Artist at age 26
3Public opinion turns on you.
4Became a Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Switched to Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Corporate at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Returned to Artist at age 46
8Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Forced to muster out.