| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
4 (-1) |
5 (-1) |
5 (-1) |
5 (-1) |
11 (1) |
5 (-1) |
| Compulsive |
| Skills |
| Art (Holography) 1 |
| Art (Instrument) 1 |
| Carouse 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Flyer (Airship) 1 |
| Language 0 |
| Leadership 0 |
| Medic 1 |
| Persuade 1 |
| Profession (Hydroponics) 1 |
| Steward 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
2 |
| Rogue |
Enforcer |
|
1 |
3 |
| Citizen |
Corporate |
|
0 |
2 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Works is especially well received and popular, making you a minor celebrity |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Continued as Corporate at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Promoted to rank 1 |