Scout Gary Morgan permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 6 (0) 10 (1) 6 (0) 7 (0) 9 (1)
Dreamy, Delightful, Cowardly
 
Skills
Astrogation 0
Deception 0
Diplomat 1
Drive (Wheel) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Mechanic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Navy Line/Crew Ensign 1 / 0 3
Drifter Wanderer 0 2
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Voluntarily left Courier
4Became a Line/Crew at age 30
4Is now a Crewman
4Advanced training in a specialist field
4Commissioned in Navy/Line/Crew
4Is now a Ensign
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
6Voluntarily left Line/Crew
6Became a Wanderer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Gain Enemy if you don't already have one.
7Forced to muster out.
8Returned to Line/Crew at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.