Technician Miriam Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
6 (0) |
3 (-1) |
5 (-1) |
11 (1) |
10 (1) |
5 (-1) |
| Proud, Popular, Self-Centered |
| Skills |
| Admin 0 |
| Art (Write) 1 |
| Athletics 0 |
| Carouse 2 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Profession (Hydroponics) 1 |
| Science 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
2 |
4 |
| Citizen |
Colonist |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 2 | Continued as Worker at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Voluntarily left Worker |
| 5 | Switched to Colonist at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Good fortune |
| 7 | Continued as Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |