| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
4 (-1) |
5 (-1) |
4 (-1) |
6 (0) |
2 (-2) |
3 (-1) |
| Tight, Immature |
| Skills |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Navigation 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
2 |
3 |
| Scout |
Courier |
|
0 |
4 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Forced to muster out. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |