Crewman Dora McMillan permalink

Age Sex Str Dex End Int Edu Soc
52 F 4 (-1) 1 (-2) 1 (-2) 9 (1) 2 (-2) 8 (0)
Dainty, Angry
 
Skills
Admin 1
Astrogation 0
Diplomat 0
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Language 0
Mechanic 0
Medic 2
Persuade 0
Pilot 0
Profession 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Entertainer Artist 0 2
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Scholar Physician 0 3
 
TermHistory
1Became a Scavenger at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Artist at age 22
2Expose or are involved in a scandal of some sort.
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Forced to muster out.
5Switched to Flight at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Physician at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Continued as Physician at age 42
7Gained a contact.
8Continued as Physician at age 46
8Moved to a new world.
9Aging Crisis. Owe 10,000 for medical bills.