Initiate Ardella Ford permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 3 (-1) 1 (-2) 4 (-1) 8 (0) 12 (2) 5 (-1) 9 (1)
Decent, Jittery, Communicative
 
Skills
Carouse 1
Clairvoyance 0
Deception 0
Drive (Track) 1
Electronics (Comms) 1
Mechanic 0
Melee 0
Profession 0
Recon 0
Science 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Psion Adept Initiate 2 3
Scout Surveyor Scout 1 3
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Adept at age 26
3Psionic strength increases.
3Promoted to rank 1
3Is now a Initiate
4Continued as Adept at age 30
4Advanced training in a specialist field.
5Continued as Adept at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Voluntarily left Adept
6Became a Surveyor at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
7Continued as Surveyor at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Gain a contact in an alien race.
7Promoted to rank 1
7Is now a Scout
8Continued as Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 5 Contacts. Gain 2 Enemies.