Petty Officer, 2nd class Clark Sullivan permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 2 (-2) 1 (-2) 11 (1) 5 (-1) 8 (0)
Unreceptive
 
Skills
Art 0
Athletics (Endurance) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Philosophy) 1
Steward 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class 3 3
Scholar Scientist 2 2
Merchant Free Trader Experienced Trader 3 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3A new romantic starts. Gain an Ally.
3Promoted to Line/Crew rank 3
3Is now a Petty Officer, 2nd class
4Voluntarily left Line/Crew
4Became a Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 1
5Continued as Scientist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
6Voluntarily left Scientist
6Became a Free Trader at age 38
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
7Continued as Free Trader at age 42
7Given advanced training in a specialist field
7Promoted to rank 2
8Continued as Free Trader at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 3
8Is now a Experienced Trader