Senior Crewman Maxie Henry permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0) 8 (0) 2 (-2)
Austere
 
Skills
Admin 0
Art (Perform) 1
Art (Visual Media) 1
Athletics (Dexterity) 1
Broker 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat 1
Mechanic 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 3
Drifter Scavenger 0 1
Entertainer Artist 1 2
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Flight at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Merchant Marine at age 26
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
6Voluntarily left Merchant Marine
6Switched to Scavenger at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
7Voluntarily left Scavenger
7Became a Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 1
8Continued as Artist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Forced to muster out.