Technician Miriam Fleming permalink

Age Sex Str Dex End Int Edu Soc
53 F 6 (0) 3 (-1) 5 (-1) 11 (1) 10 (1) 5 (-1)
Proud, Popular, Self-Centered
 
Skills
Admin 0
Art (Write) 1
Athletics 0
Carouse 2
Drive (Hovercraft) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer 0
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Profession (Hydroponics) 1
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 4
Citizen Colonist 1 3
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
2Continued as Worker at age 22
2Good fortune
2Promoted to rank 1
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Voluntarily left Worker
5Switched to Colonist at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 1
6Continued as Colonist at age 38
6Good fortune
7Continued as Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand