| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
6 (0) |
10 (1) |
6 (0) |
7 (0) |
9 (1) |
| Dreamy, Delightful, Cowardly |
| Skills |
| Astrogation 0 |
| Deception 0 |
| Diplomat 1 |
| Drive (Wheel) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
3 |
| Navy |
Line/Crew |
Ensign |
1 / 0 |
3 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Voluntarily left Courier |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Forced to muster out. |
| 8 | Returned to Line/Crew at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |