| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Field Researcher at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Free Trader at age 30 |
| 4 | Nearly killed. Owe 15,000 for medical bills. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |