Settler Miles Mitchell permalink

Age Sex Str Dex End Int Edu Soc
52 M 10 (1) 8 (0) 7 (0) 9 (1) 10 (1) 7 (0)
Dependable, Overwhelming
 
Skills
Animals (Veterinary) 1
Art (Holography) 1
Athletics 0
Broker 1
Carouse 1
Deception 1
Drive 0
Electronics 0
Jack-of-All-Trades 1
Persuade 1
Profession (Civil Engineering) 1
Recon 2
Science (Xenology) 1
Seafarer 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Merchant Broker 1 1
Drifter Barbarian 0 1
Drifter Wanderer 3 3
 
TermHistory
1Became a Colonist at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Broker at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
5Voluntarily left Broker
5Became a Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Wanderer at age 38
6Spend time with an alien race. Gain a contact.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Continued as Wanderer at age 46
8Find Ancient Technology.
8Promoted to rank 3