Walker Lord permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 3 (-1) 4 (-1) 4 (-1) 9 (1) 6 (0)
Accepting, Hedonistic, Perseveres
 
Skills
Admin 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 0
Melee (Unarmed) 1
Profession 0
Recon 0
Science (Archaeology) 1
Science (Cybernetics) 1
Science (Economics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Corporate 0 1
Rogue Thief 0 1
Prisoner Fixer 1 1
Drifter Scavenger 0 1
Scholar Scientist 1 3
 
TermHistory
1Became a Intelligence at age 18
1Severely injured. Owe 1,250 for medical bills.
2Became a Corporate at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Thief at age 26
3Arrested
4Became a Fixer at age 30
4A riot engulfs the prison.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Promoted to rank 1
4Paroled from prison.
5Became a Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Scientist at age 38
6Win a prestigious prize for your work.
6Promoted to rank 1
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Scientist at age 42
7Birth or Death involving a family member or close friend.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Scientist at age 46
8Agreed to perform research that goes against your conscience. Gain 3 Enemies.