Craftsman Kirk Hunt permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 5 (-1) 7 (0) 6 (0) 6 (0) 8 (0)
Giggly, Lethargic, Sincere
 
Skills
Athletics 0
Carouse 0
Deception 1
Drive (Track) 2
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Profession (Belter) 1
Science (Chemistry) 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 7
Rogue Pirate Lackey 0 1
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 3
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 5
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to muster out.
8Became a Pirate at age 46
8Is now a Lackey
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.