Field Agent Jewel Coleman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
2 (-2) |
4 (-1) |
4 (-1) |
11 (1) |
9 (1) |
10 (1) |
| Perseverant |
| Skills |
| Athletics 0 |
| Carouse 2 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Investigate 2 |
| Jack-of-all-Trades 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Steward 2 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Performer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Continued as Performer at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 2 |