| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Line/Crew rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |