Field Agent Jewel Coleman permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 4 (-1) 4 (-1) 11 (1) 9 (1) 10 (1)
Perseverant
 
Skills
Athletics 0
Carouse 2
Deception 1
Drive (Hovercraft) 1
Gambler 1
Gun Combat (Energy) 1
Investigate 2
Jack-of-all-Trades 1
Persuade 1
Profession 0
Recon 0
Seafarer 0
Stealth 1
Steward 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Agent Intelligence Field Agent 2 3
Drifter Wanderer 0 1
Entertainer Performer 2 3
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Intelligence at age 26
3Established a network of contacts. Gain 2 contacts.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4You go above and beyond the call of duty.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Performer at age 42
7Join homeworld’s celebrity circles
7Promoted to rank 1
8Continued as Performer at age 46
8Works is especially well received and popular, making you a minor celebrity
9Continued as Performer at age 50
9Moved to a new world.
9Promoted to rank 2