| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
6 (0) |
1 (-2) |
4 (-1) |
7 (0) |
6 (0) |
7 (0) |
| Unpredictable, Mysterious, Audacious |
| Skills |
| Admin 0 |
| Animals (Training) 1 |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Pilot 0 |
| Profession (Polymers) 1 |
| Recon 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
4 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 4 | Forced to muster out. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Wanderer at age 38 |
| 6 | Good fortune |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Colonist at age 50 |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |