Scout Joe Cumming permalink

Age Sex Str Dex End Int Edu Soc
57 M 6 (0) 1 (-2) 4 (-1) 7 (0) 6 (0) 7 (0)
Unpredictable, Mysterious, Audacious
 
Skills
Admin 0
Animals (Training) 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Wing) 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 1
Pilot 0
Profession (Polymers) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 4
Navy Flight Crewman 0 1
Drifter Wanderer 1 3
Citizen Colonist 0 1
 
TermHistory
1Became a Courier at age 18
1You discover a world, item or information of worth to the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 2
4Continued as Courier at age 30
4You survey an alien world.
4Forced to muster out.
5Became a Flight at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Wanderer at age 38
6Good fortune
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Scarred. Fully recovered. Owe 10,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Colonist at age 50
9Injured. Fully recovered. Owe 2,500 for medical bills.