Field Agent Harry Holland permalink

Age Sex Str Dex End Int Edu Soc
56 F 5 (-1) 4 (-1) 3 (-1) 6 (0) 2 (-2) 7 (0)
Overwhelming, Successful, Changeable
 
Skills
Admin 0
Advocate 0
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 2
Leadership 0
Profession (Belter) 1
Profession (Hydroponics) 2
Recon 2
CareerAssignmentTitleRankTerms
Citizen Corporate 1 4
Agent Intelligence Field Agent 2 4
Scout Explorer 0 1
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Corporate at age 26
3Lost eye or limb. Owe 1,250 for medical bills.
4Became a Intelligence at age 30
4Accepted a deal with criminal or other figure under investigation.
5Became a Explorer at age 34
5Perform an exemplary service for the scouts.
6Voluntarily left Explorer
6Returned to Intelligence at age 38
6Go undercover to investigate an enemy.
6A job goes wrong, forcing you to flee off-planet.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Returned to Corporate at age 50
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally