Technician Eileen Frazier permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 7 (0) 7 (0) 7 (0) 6 (0) 7 (0)
Passive
 
Skills
Carouse 1
Deception 2
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 2
Persuade 1
Profession (Belter) 2
Profession (Hydroponics) 1
Recon 0
Science 0
Stealth 2
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Citizen Worker Technician 3 5
Citizen Corporate 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Victim of a crime
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2An investigation takes on a dangerous turn.
3Continued as Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Forced to muster out.
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 1
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
7Forced to continue current assignment
7Promoted to rank 3
8Continued as Worker at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Forced to muster out.
9Switched to Corporate at age 50
9Hard times caused by a lack of interstellar trade costs you your job.