Crewman Baxter Chapman permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 2 (-2) 5 (-1) 7 (0) 1 (-2) 5 (-1)
Sassy, Superstitious, Indiscrete
 
Skills
Astrogation 1
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Language 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Scout Explorer 0 4
Entertainer Journalist 0 1
Navy Flight Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Explorer at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 3 Contacts. Gain 1 Enemies.
4Continued as Explorer at age 30
4Perform an exemplary service for the scouts.
5Continued as Explorer at age 34
5Nearly killed. Owe 35,000 for medical bills.
6Became a Journalist at age 38
6Public opinion turns on you.
7Became a Flight at age 42
7Is now a Crewman
7Lost eye or limb. Fully recovered.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Birth or Death involving a family member or close friend.
9Aging Crisis. Owe 30,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.