Crewman Sullivan Boyd permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 3 (-1) 5 (-1) 12 (2) 5 (-1) 8 (0)
Willing
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Mechanic 1
Medic 1
Pilot (Capital Ships) 1
Profession 0
Science (Cybernetics) 2
Science (History) 1
Science (Linguistics) 1
Science (Psychology) 1
Science (Sophontology) 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Field Researcher 5 7
Drifter Scavenger 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Field Researcher at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3A disaster or war strikes.
3Scarred. Fully recovered. Owe 2,500 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Scavenger at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Returned to Field Researcher at age 38
6Make a breakthrough in your field.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Promoted to rank 3
8Continued as Field Researcher at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy
8Promoted to rank 4
9Continued as Field Researcher at age 50
9Moved to a new world.
9Promoted to rank 5
10Aging Crisis. Owe 40,000 for medical bills.