Force Commander Anton Fleming permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 12 (2)
Emotional
 
Skills
Animals 0
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Investigate 1
Leadership 1
Mechanic 1
Profession (Belter) 1
Recon 1
Stealth 1
Streetwise 2
Survival 1
Tactics (Military) 2
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Marine Star Marine Force Commander 3 / 0 2
Citizen Worker 1 3
Drifter Barbarian 1 1
 
TermHistory
1Became a Corporate Agent at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Rewarded for a successful mission.
3Forced to muster out.
4Became a Star Marine at age 30
4Is now a Marine
4Display heroism in battle.
4Commissioned in Marine/Star Marine
4Is now a Lieutenant
4Promoted to Star Marine officer rank 2
4Is now a Captain
5Continued as Star Marine at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Star Marine officer rank 3
5Is now a Force Commander
6Voluntarily left Star Marine
6Became a Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Worker at age 42
7Advanced training in a specialist field.
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Became a Barbarian at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Aging Crisis. Owe 30,000 for medical bills.