Marine Harper Clarke
DECEASED
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 50 |
M |
5 (-1) |
0 (-3) |
6 (0) |
8 (0) |
9 (1) |
5 (-1) |
| Ferocious |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Diplomat 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Screen) 1 |
| Investigate 1 |
| Language 0 |
| Medic 1 |
| Melee 0 |
| Recon 1 |
| Science (Chemistry) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scholar |
Scientist |
|
2 |
3 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | Nearly killed. Owe 10,000 for medical bills. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Died at age 50 |