Term | History |
1 | Became a Enforcer at age 18 |
1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 | Promoted to rank 1 |
2 | Continued as Enforcer at age 22 |
2 | You commit a legendary crime. |
2 | Promoted to rank 2 |
3 | Voluntarily left Enforcer |
3 | Switched to Thief at age 26 |
3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 | Became a Merchant Marine at age 30 |
4 | Is now a Crewman |
4 | Imperial trade restrictions force you out of business. |
5 | Returned to Thief at age 34 |
5 | Nearly killed. Owe 40,000 for medical bills. |
6 | Returned to Merchant Marine at age 38 |
6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
7 | Became a Engineer/Gunner at age 42 |
7 | Advanced training in a specialist field |
7 | Promoted to Engineer/Gunner rank 1 |
7 | Is now a Able Spacehand |
8 | Continued as Engineer/Gunner at age 46 |
8 | Vessel participates in a notable military engagement. |
9 | Continued as Engineer/Gunner at age 50 |
9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
9 | Promoted to Engineer/Gunner rank 2 |
9 | Is now a Petty Officer, 3rd class |
10 | Continued as Engineer/Gunner at age 54 |
10 | You join a gambling circle on board. |
10 | Promoted to Engineer/Gunner rank 3 |
10 | Is now a Petty Officer, 2nd class |