Major Staff permalink

Age Sex Str Dex End Int Edu Soc
61 M 6 (0) 3 (-1) 1 (-2) 10 (1) 5 (-1) 2 (-2)
Accommodating, Zealot
 
Skills
Advocate 1
Animals 0
Art 0
Astrogation 0
Broker 2
Carouse 2
Gun Combat 0
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Profession 0
Recon 1
Science (Biology) 1
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Agent Intelligence 0 1
Scout Explorer 0 1
Entertainer Performer 1 3
Merchant Broker 1 2
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Suffered a deep tragedy.
1Dropped out of university.
2Became a Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 4 Contacts. Gain 3 Enemies.
5Became a Performer at age 34
5Refused to criticise a questionable political leader on your homeworld.
5Promoted to rank 1
6Continued as Performer at age 38
6Join homeworld’s celebrity circles
7Continued as Performer at age 42
7Expose or are involved in a scandal of some sort.
8Returned to Scavenger at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Became a Broker at age 50
9Given advanced training in a specialist field
9Promoted to rank 1
10Continued as Broker at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy