| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Gained a contact. |
| 1 | Graduated at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Artist at age 22 |
| 3 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 4 | Became a Wanderer at age 26 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 30 |
| 5 | Nearly killed. Owe 30,000 for medical bills. |
| 6 | Became a Intelligence at age 34 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 38 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 42 |
| 8 | You go above and beyond the call of duty. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 3 |
| 9 | Continued as Intelligence at age 46 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Became a Worker at age 50 |
| 10 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Worker at age 54 |
| 11 | You gain experience in a technical field as a computer operator or surveyor. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |