| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Field Researcher at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 4 |
| 7 | Voluntarily left Field Researcher |
| 7 | Became a Artist at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 2 |
| 9 | Continued as Artist at age 50 |
| 9 | Join homeworld’s celebrity circles |
| 9 | Promoted to rank 3 |
| 10 | Continued as Artist at age 54 |
| 10 | Public opinion turns on you. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |