Henchman Abel Remmington permalink

Age Sex Str Dex End Int Edu Soc
59 M 5 (-1) 1 (-2) 1 (-2) 6 (0) 9 (1) 8 (0)
Undisciplined, Immaculate
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Deception 0
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Recon 0
Science (Archaeology) 2
Science (Genetics) 1
Science (History) 1
Science (Psychology) 1
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 3
Scholar Scientist 2 3
Citizen Worker 0 2
Scholar Field Researcher 1 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Crime pays off. Gain victim as Enemy.
3Continued as Pirate at age 26
3Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Became a Scientist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Scientist at age 34
5Gained a contact.
5Promoted to rank 2
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
6Forced to muster out.
7Became a Worker at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Switched to Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.
10Returned to Worker at age 54
10Your business expands, your corporation grows, or the colony thrives.
11Aging Crisis. Owe 30,000 for medical bills.