Willam White permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 6 (0)
Covetous, Affected, Unsympathetic
 
Skills
Animals 0
Art 0
Deception 0
Drive (Track) 1
Engineer 0
Melee (Unarmed) 1
Profession 0
Recon 0
Science (Psychology) 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Citizen Worker 1 4
Scout Surveyor 0 2
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Worker at age 26
3Moved to a new world.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 1
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Surveyor at age 42
7You survey an alien world.
8Continued as Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 3 Contacts. Gain 2 Enemies.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.