| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Make a breakthrough in your field. |
| 2 | Continued as Physician at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Voluntarily left Physician |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to Star Marine rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Star Marine at age 30 |
| 4 | Assigned to an assault on an enemy fortress. |
| 4 | Injured |
| 4 | Promoted to Star Marine rank 2 |
| 4 | Is now a Corporal |
| 5 | Voluntarily left Star Marine |
| 5 | Returned to Physician at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 1 Enemies. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Attempt at commissioned failed. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Voluntarily left Line/Crew |
| 10 | Switched to Flight at age 54 |
| 10 | Scarred. Fully recovered. |