2nd Officer Junior Gregory
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
4 (-1) |
3 (-1) |
6 (0) |
7 (0) |
7 (0) |
7 (0) |
| Well Grounded, Sarcastic |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 3 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gambler 1 |
| Mechanic 2 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Stealth 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
2nd Officer |
4 |
6 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Voluntarily left Performer |
| 2 | Became a Wanderer at age 22 |
| 2 | Drafted into Merchant Marine |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Your business or ship thrives. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 3 |
| 6 | Is now a 3rd Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 4 |
| 7 | Is now a 2nd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Forced to muster out. |
| 9 | Returned to Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Forced to muster out. |