| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate Agent at age 18 |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 22 |
| 3 | Advanced training in a specialist field. |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Artist at age 26 |
| 4 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 5 | Continued as Artist at age 30 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Wanderer at age 34 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |