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Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 8 (0)
Nervous
 
Skills
Admin 1
Animals (Handling) 1
Athletics 0
Carouse 1
Drive 0
Electronics (Computers) 2
Engineer (J-drive) 1
Flyer (Wing) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Natural) 1
Persuade 1
Recon 0
Science (Archaeology) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Merchant Merchant Marine 3rd Officer 3 4
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Good fortune
3Promoted to rank 3
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7Your business or ship thrives.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8Promoted to rank 3
8Is now a 3rd Officer
9Aging Crisis. Owe 40,000 for medical bills.
9Voluntarily left Merchant Marine
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.