Lester Treadway permalink

Age Sex Str Dex End Int Edu Soc
61 M 5 (-1) 4 (-1) 1 (-2) 7 (0) 6 (0) 6 (0)
Wary, Repulsive
 
Skills
Admin 1
Animals 0
Art 0
Athletics (Dexterity) 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Investigate 0
Mechanic 0
Melee (Blade) 1
Recon 0
Science (Biology) 1
Science (History) 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Scout Surveyor 0 3
Scholar Scientist 1 4
Agent Corporate Agent 0 1
 
TermHistory
1Became a Colonist at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Surveyor at age 26
3Perform an exemplary service for the scouts.
4Continued as Surveyor at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Psychologically damaged by your time in the scouts.
5Continued as Surveyor at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Scientist at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
8Continued as Scientist at age 46
8Win a prestigious prize for your work.
8Promoted to rank 1
9Continued as Scientist at age 50
9A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
9Injured. Fully recovered. Owe 1,250 for medical bills.
10Became a Corporate Agent at age 54
10Lightly injured, no permanent damage. Fully recovered.