| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Returned to Corporate at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Scavenger at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 7 | Promoted to rank 1 |
| 8 | Became a Journalist at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 1 |
| 8 | Is now a Freelancer |
| 9 | Continued as Journalist at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 2 |
| 9 | Is now a Staff Writer |
| 10 | Continued as Journalist at age 54 |
| 10 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |