Admiral Hunter Carpenter permalink

Age Sex Str Dex End Int Edu Soc Psi
60 M 4 (-1) 2 (-2) 3 (-1) 4 (-1) 9 (1) 14 (2) 3 (-1)
Dauntless, Tiresome, Lively
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat 1
Heavy Weapons (Artillery) 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Stealth 1
Streetwise 1
Tactics (Military) 1
Tactics (Naval) 1
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Navy Line/Crew Admiral 6 / 1 6
Drifter Wanderer 1 2
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Line/Crew at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Display heroism in battle, saving the whole ship.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 30
4Advanced training in a specialist field
4Promoted to Line/Crew officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew officer rank 4
5Is now a Commander
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
6Promoted to Line/Crew officer rank 5
6Is now a Captain
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Line/Crew officer rank 6
7Is now a Admiral
8Voluntarily left Line/Crew
8Became a Wanderer at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Promoted to rank 1
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 1
10Is now a Senior Crewman