Petty Officer, 3rd class Seymour Johnson permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 2 (-2) 9 (1) 9 (1) 5 (-1)
Genial, Neurotic, Serious
 
Skills
Athletics (Dexterity) 2
Deception 0
Drive (Walker) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Profession 0
Recon 0
Science 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Drifter Wanderer 2 4
Navy Line/Crew 0 2
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Severely injured. Owe 15,000 for medical bills.
3Became a Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
4Attempted a risky adventure and was injured.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Suffer from a life-threatening illness.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Nearly killed. Fully recovered. Owe 20,000 for medical bills.
7Switched to Line/Crew at age 42
7Moved to a new world.
8Continued as Line/Crew at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Returned to Engineer/Gunner at age 50
9Commanding officer takes an interest in your career.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Gained a contact.
10Promoted to Engineer/Gunner rank 2
10Is now a Petty Officer, 3rd class
11Aging Crisis. Owe 60,000 for medical bills.