Crewman Beth Steen permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 2 (-2) 2 (-2) 5 (-1) 8 (0) 6 (0)
Mannerly, Intuitive
 
Skills
Athletics 0
Broker 1
Deception 0
Engineer (Life Support) 1
Flyer (Wing) 1
Gun Combat 0
Language (Vilani (1st Imperium)) 1
Persuade 1
Recon 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 1
Merchant Broker 2 4
Drifter Wanderer 1 2
Agent Intelligence 0 1
 
TermHistory
1Became a Enforcer at age 18
1Injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Find Ancient Technology.
3Voluntarily left Merchant Marine
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Voluntarily left Colonist
4Switched to Broker at age 30
4Your business or ship thrives.
4Promoted to rank 1
5Continued as Broker at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 2
6Continued as Broker at age 38
6Embroiled in legal trouble.
7Continued as Broker at age 42
7Imperial trade restrictions force you out of business.
8Became a Wanderer at age 46
8Find an Alien Artifact.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Intelligence at age 54
10Lost eye or limb. Fully recovered.