| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 7 | Continued as Thief at age 42 |
| 7 | Backstab a fellow rogue for personal gain. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Thief at age 50 |
| 9 | A crime lord considers you his protégé. |
| 9 | Forced to muster out. |
| 10 | Became a Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |