Sublieutenant Irma Read permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 3 (-1) 3 (-1) 6 (0) 13 (2) 6 (0) 7 (0) 3 (-1)
Fantastic, Vindictive
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive 0
Engineer (Life Support) 1
Gun Combat 1
Gunner (Ortillery) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Small Craft) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant 2 / 0 5
Agent Intelligence 0 1
Rogue Thief 0 1
Drifter Barbarian 1 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
2Continued as Line/Crew at age 22
2Commanding officer takes an interest in your career.
2Promoted to Line/Crew officer rank 2
2Is now a Sublieutenant
3Continued as Line/Crew at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Returned to Line/Crew at age 34
5Moved to a new world.
6Continued as Line/Crew at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Barbarian at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Promoted to rank 1
9Continued as Barbarian at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Continued as Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.