| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Good fortune |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Line/Crew officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Line/Crew officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew officer rank 5 |
| 5 | Is now a Captain |
| 6 | Continued as Line/Crew at age 34 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to Line/Crew officer rank 6 |
| 6 | Is now a Admiral |
| 7 | Continued as Line/Crew at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew officer rank 7 |
| 8 | Continued as Line/Crew at age 42 |
| 8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 9 | Became a Enforcer at age 46 |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Merchant Marine at age 50 |
| 10 | Is now a Crewman |
| 10 | Embroiled in legal trouble. |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 11 | Gain rebels as Enemy |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |