Field Agent Connie Williams permalink

Age Sex Str Dex End Int Edu Soc Psi
59 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1) None
Dissatisfied
 
Skills
Art 0
Astrogation 1
Athletics 0
Deception 1
Drive (Wheel) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Language 0
Recon 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Scout Courier 0 2
Agent Corporate Agent Field Agent 3 3
Navy Line/Crew Crewman 0 2
Drifter Wanderer 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Enforcer at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 1 Enemies.
3Continued as Courier at age 26
3Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4Became a Corporate Agent at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 3
7Voluntarily left Corporate Agent
7Became a Line/Crew at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Forced to muster out.
9Became a Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Switched to Scavenger at age 54
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 40,000 for medical bills.