2nd Officer Junior Gregory permalink

Age Sex Str Dex End Int Edu Soc
59 M 4 (-1) 3 (-1) 6 (0) 7 (0) 7 (0) 7 (0)
Well Grounded, Sarcastic
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 3
Deception 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 0
Stealth 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 3
Drifter Wanderer 0 1
Merchant Merchant Marine 2nd Officer 4 6
 
TermHistory
1Became a Performer at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Voluntarily left Performer
2Became a Wanderer at age 22
2Drafted into Merchant Marine
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your business or ship thrives.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Gained a contact.
6Continued as Merchant Marine at age 38
6Good fortune
6Promoted to rank 3
6Is now a 3rd Officer
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 4
7Is now a 2nd Officer
8Continued as Merchant Marine at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Forced to muster out.
9Returned to Performer at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 1
10Continued as Performer at age 54
10One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
10Forced to muster out.