Crewman Elige Tilcott permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 7 (0) 2 (-2) 4 (-1) 7 (0) 9 (1)
Gullible, Reflective, Secretive
 
Skills
Athletics (Strength) 3
Carouse 0
Deception 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 2
Gunner (Screen) 2
Jack-of-All-Trades 1
Medic 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 4
Army Cavalry Private 0 1
Citizen Colonist 0 2
Rogue Thief 2 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Cavalry at age 30
4Is now a Private
4Forced out after co-operating with military investigation in commanding officer's illegal activity.
5Became a Colonist at age 34
5Advanced training in a specialist field.
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Thief at age 46
8Refuse to backstab a fellow rogue for personal gain. Gain an Ally
8Promoted to rank 2
9Continued as Thief at age 50
9Moved to a new world.
9Forced to muster out.
10Returned to Line/Crew at age 54
10Vessel participates in a diplomatic mission.
10Gain a contact.