| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 4 |
| 5 | Is now a Senior Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Barbarian at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Physician at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Voluntarily left Physician |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |