Crewman Amanda Lucas permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 3 (-1) 2 (-2) 5 (-1) 5 (-1) 5 (-1)
Extreme, Unwilling
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gunner (Ortillery) 2
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Courier 0 5
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 6,250 for medical bills.
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
6Forced to muster out.
7Became a Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
8Voluntarily left Merchant Marine
8Became a Wanderer at age 46
8Find an Alien Artifact.
9Continued as Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.