Crewman Gary Rivera permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 6 (0)
Nice, Brilliant
 
Skills
Athletics 0
Deception 0
Diplomat 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Language 0
Medic 0
Melee (Blade) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Drifter Barbarian 0 1
Navy Line/Crew Crewman 0 5
Retired 0 4
 
TermHistory
1Became a Enforcer at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Barbarian at age 22
2Attacked by enemies and injured.
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Gain Enemy if you don't already have one.
3Voluntarily left Barbarian
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
4Continued as Line/Crew at age 30
4Gained a contact.
5Continued as Line/Crew at age 34
5Advanced training in a specialist field
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Forced to muster out.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 10,000 for medical bills.