| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Nearly killed. Owe 5,000 for medical bills. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | Advanced training in a specialist field |
| 3 | Forced to continue current assignment |
| 3 | Promoted to Ground Assault rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Ground Assault at age 30 |
| 4 | Good fortune |
| 4 | Promoted to Ground Assault rank 2 |
| 4 | Is now a Corporal |
| 5 | Voluntarily left Ground Assault |
| 5 | Became a Barbarian at age 34 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Voluntarily left Merchant Marine |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Continued as Pirate at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |