Field Agent Sherry Watton permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 4 (-1)
Fine, Persistent, Interrupting
 
Skills
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat 0
Investigate 2
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Recon 2
Seafarer 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 5
Merchant Merchant Marine 4th Officer 2 3
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 2 contacts.
2Continued as Corporate Agent at age 22
2Given specialist training in vehicles.
3Continued as Corporate Agent at age 26
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4An investigation takes on a dangerous turn.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 2 contacts.
5Promoted to rank 3
6Voluntarily left Corporate Agent
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Gained a contact.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.