Crewman Vina Mills permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 6 (0)
Visual, Enduring
 
Skills
Animals 0
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 1
Deception 1
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Profession 0
Recon 1
Stealth 4
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 5 7
Merchant Merchant Marine Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Thief at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Promoted to rank 1
2Continued as Thief at age 22
2You commit a legendary crime.
2Promoted to rank 2
3Continued as Thief at age 26
3Involved in the planning of an impressive heist.
4Continued as Thief at age 30
4A crime lord considers you his protégé.
4Promoted to rank 3
5Continued as Thief at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 4
6Continued as Thief at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Promoted to rank 5
7Continued as Thief at age 42
7Involved in a gambling ring.
7Forced to muster out.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.