| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Voluntarily left Cavalry |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Perform an exemplary service for the scouts. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |