| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
F |
3 (-1) |
1 (-2) |
1 (-2) |
5 (-1) |
10 (1) |
3 (-1) |
| Temperate, Credible |
| Skills |
| Art 0 |
| Athletics (Strength) 2 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer 0 |
| Flyer 0 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Melee (Unarmed) 2 |
| Persuade 1 |
| Profession 0 |
| Science 0 |
| Seafarer (Sails) 1 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
0 |
1 |
| Prisoner |
Fixer |
|
0 |
1 |
| Prisoner |
Thug |
|
1 |
2 |
| Rogue |
Enforcer |
|
2 |
4 |
| Drifter |
Barbarian |
|
1 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Accused of a crime |
| 2 | Became a Fixer at age 22 |
| 2 | Disgraced. Word of your criminal past reaches your homeworld. |
| 3 | Switched to Thug at age 26 |
| 3 | Disgraced. Word of your criminal past reaches your homeworld. |
| 4 | Continued as Thug at age 30 |
| 4 | Offended a prison gang you tried to join. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 6 | Continued as Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Victim of a crime |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Became a Barbarian at age 50 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |