Scout William Enright permalink

Age Sex Str Dex End Int Edu Soc
63 F 2 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0) 4 (-1)
Imaginative
 
Skills
Admin 0
Astrogation 1
Carouse 1
Deception 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Power) 1
Explosives 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Pilot (Spacecraft) 1
Science 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 3
Scout Courier 0 2
Citizen Worker 1 6
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Explorer at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Switched to Courier at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7Advanced training in a specialist field.
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 1
9Continued as Worker at age 50
9You gain experience in a technical field as a computer operator or surveyor.
10Continued as Worker at age 54
10Spent time maintaining and using heavy vehicles.
11Continued as Worker at age 58
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
11Forced to muster out.
12Aging Crisis. Owe 50,000 for medical bills.