Technician Earl Norman permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 7 (0)
Fiery, Irritating, Unbending
 
Skills
Animals 0
Astrogation 0
Carouse 0
Diplomat 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Flyer (Grav) 1
Melee (Blade) 1
Profession (Belter) 1
Profession (Biologicals) 1
Recon 1
Science (Sophontology) 1
Seafarer 0
Stealth 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Scout Explorer 0 1
Merchant Broker 0 1
Rogue Thief 0 1
Drifter Wanderer 0 2
Citizen Worker Technician 3 4
Retired 0 1
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Explorer at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Broker at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Thief at age 30
4Severely injured. Owe 12,500 for medical bills.
5Switched to Wanderer at age 34
5Attacked by enemies and injured.
5Scarred. Fully recovered. Owe 10,000 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 1
8Continued as Worker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 2
8Is now a Technician
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 3
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Worker at age 54
10A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.