Scout Lee Rule permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 4 (-1) 1 (-2) 5 (-1) 8 (0) 4 (-1)
Garrulous
 
Skills
Art 0
Astrogation 0
Carouse 0
Deception 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 1
Gun Combat (Slug) 2
Investigate 2
Mechanic 0
Pilot (Small Craft) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Entertainer Artist 0 1
Agent Corporate Agent Agent 1 4
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Artist at age 26
3Nearly killed. Fully recovered. Owe 15,000 for medical bills.
4Became a Corporate Agent at age 30
4Advanced training in a specialist field.
5Continued as Corporate Agent at age 34
5Befriended by a senior agent.
6Continued as Corporate Agent at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Flight at age 46
8Is now a Crewman
8Severely injured.
9Became a Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.