| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Given a special assignment or duty in your unit. |
| 2 | Continued as Cavalry at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Courier at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Thief at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Intelligence at age 42 |
| 7 | Victim of a crime |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 4 |
| 10 | Is now a Special Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | An investigation takes on a dangerous turn. |
| 11 | Promoted to rank 5 |
| 11 | Is now a Assistant Director |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |