Able Spacehand Mike Anderson permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 8 (0)
Tight, Affectionate, Belligerent
 
Skills
Animals 0
Art 0
Carouse 0
Drive 0
Electronics (Comms) 1
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Melee 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Navy Flight Able Spacehand 1 2
Citizen Colonist 0 1
Agent Intelligence 0 1
Entertainer Performer 1 2
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Flight at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Colonist at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Intelligence at age 34
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Became a Performer at age 38
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 1
7Continued as Performer at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Voluntarily left Performer
8Switched to Wanderer at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.