Crewman Hiram Jordan permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 9 (1) 11 (1)
Virtuous, Frank
 
Skills
Art 0
Deception 2
Drive (Hovercraft) 1
Electronics (Sensors) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Profession 0
Recon 1
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 3 5
Merchant Free Trader 1 2
Navy Flight 0 1
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Attempted a risky adventure and was wildly successful.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Find Ancient Technology.
4Continued as Wanderer at age 30
4Promoted to rank 2
5Continued as Wanderer at age 34
5Find Ancient Technology.
6Continued as Wanderer at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 3
7Became a Free Trader at age 42
7Embroiled in legal trouble.
7Promoted to rank 1
8Continued as Free Trader at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Switched to Flight at age 50
9Scarred. Owe 1,250 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.