| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
F |
1 (-2) |
4 (-1) |
1 (-2) |
5 (-1) |
8 (0) |
4 (-1) |
| Garrulous |
| Skills |
| Art 0 |
| Astrogation 0 |
| Carouse 0 |
| Deception 1 |
| Electronics (Computers) 1 |
| Engineer (M-drive) 1 |
| Flyer 1 |
| Gun Combat (Slug) 2 |
| Investigate 2 |
| Mechanic 0 |
| Pilot (Small Craft) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
1 |
2 |
| Entertainer |
Artist |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
4 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Artist at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Severely injured. |
| 9 | Became a Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |