Field Agent Eric Hicks permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 9 (1)
Stimulating, Eminent
 
Skills
Athletics 0
Deception 2
Flyer 0
Gun Combat (Slug) 1
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Physics) 1
Stealth 2
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Agent Corporate Agent Field Agent 2 3
Rogue Pirate Henchman 1 3
Citizen Corporate 1 2
Retired 0 4
 
TermHistory
1Became a Enforcer at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Corporate Agent at age 22
2Moved to a new world.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 2
4Is now a Field Agent
5Voluntarily left Corporate Agent
5Switched to Pirate at age 34
5Is now a Lackey
5You spend months in the dangerous criminal underworld.
6Continued as Pirate at age 38
6A crime lord considers you his protégé.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Corporate at age 46
8Find an Alien Artifact.
8Promoted to rank 1
9Continued as Corporate at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Spend time with an alien race. Gain a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.