| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Corporate at age 22 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Field Researcher at age 26 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Field Researcher |
| 5 | Became a Wanderer at age 30 |
| 5 | Severely injured. |
| 6 | Became a Artist at age 34 |
| 6 | Join homeworld’s celebrity circles |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 38 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 9 | Switched to Barbarian at age 46 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |