Field Agent Axel McCnaghty permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 9 (1)
Spontaneous, Instinctive
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Gun Combat (Archaic) 1
Gunner (Turret) 1
Investigate 1
Mechanic 2
Melee (Natural) 2
Profession 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scout Courier 0 1
Agent Intelligence Field Agent 3 4
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Severely injured. Fully recovered.
4Became a Courier at age 30
4Scarred. Fully recovered. Owe 10,000 for medical bills.
5Became a Intelligence at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6You go above and beyond the call of duty.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Intelligence at age 42
7You go above and beyond the call of duty.
7Promoted to rank 3
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Intelligence at age 46
8Refused a deal with criminal or other figure under investigation. Gain an Enemy
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.