Sublieutenant Delta Remmington permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 7 (0)
Mistrusting
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 2
Carouse 0
Electronics 0
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Leadership 1
Mechanic 4
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Merchant Free Trader 0 1
Scout Surveyor 0 1
Drifter Scavenger 1 3
Retired 0 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 2 Enemies.
2Entered Naval Academy at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Graduated at age 22.
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 26
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Free Trader at age 30
5Bankrupted by a rival. Gain the other trader as a Rival.
6Switched to Surveyor at age 34
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Scavenger at age 38
7Attempted a risky adventure and was wildly successful.
8Continued as Scavenger at age 42
8Attacked by enemies and injured.
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Scavenger at age 46
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 50
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 60,000 for medical bills.