Manager Elva Martin permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)
Brutish, Handsome, Soft-Hearted
 
Skills
Admin 2
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 1
Diplomat 1
Drive 0
Gun Combat 0
Jack-of-all-Trades 1
Leadership 1
Mechanic 1
Pilot (Small craft) 1
Pilot (Small Craft) 2
Science (Planetology) 1
Science (Xenology) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Citizen Corporate Manager 2 3
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 3
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2You survey an alien world.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 4 Contacts. Gain 3 Enemies.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Lightly injured, no permanent damage. Fully recovered.
4Forced to muster out.
5Became a Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Corporate at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Manager
7Continued as Corporate at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Switched to Explorer at age 54
10You survey an alien world.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Explorer at age 58
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Explorer at age 62
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 3 Contacts. Gain 1 Enemies.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.