| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | You survey an alien world. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 3 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Manager |
| 7 | Continued as Corporate at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Became a Free Trader at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Switched to Explorer at age 54 |
| 10 | You survey an alien world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Explorer at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 3 Contacts. Gain 1 Enemies. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |