| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Forced to muster out. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | A disaster or war strikes. |
| 2 | Lost eye or limb. Owe 2,500 for medical bills. |
| 3 | Became a Thief at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 2 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |
| 8 | Promoted to rank 3 |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 4 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |