| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Forced to muster out. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Explorer at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | You go above and beyond the call of duty. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Rewarded for a successful mission. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Given specialist training in vehicles. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Lost eye or limb. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |