Lance Sergeant Walter Archer permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 8 (0)
Nit Picker
 
Skills
Admin 0
Athletics (Dexterity) 1
Drive (Track) 1
Drive (Wheel) 2
Electronics (Comms) 2
Engineer (Life Support) 1
Explosives 3
Flyer (Grav) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 0
Medic 0
Profession 0
Recon 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Lance Sergeant 3 6
Citizen Worker 1 4
Retired 0 3
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Continued as Army Support at age 22
2Assigned to a planet with a hostile or wild environment.
2Promoted to Army Support rank 1
2Is now a Lance Corporal
3Continued as Army Support at age 26
3Good fortune
4Continued as Army Support at age 30
4You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Promoted to Army Support rank 2
4Is now a Corporal
5Continued as Army Support at age 34
5Commanding officer takes an interest in your career.
5Promoted to Army Support rank 3
5Is now a Lance Sergeant
6Continued as Army Support at age 38
6Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6Gain rebels as Enemy
7Became a Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Worker at age 46
8Victim of a crime
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
10Continued as Worker at age 54
10Nearly killed. Fully recovered. Owe 6,250 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.