| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | Assigned to an assault on an enemy fortress. |
| 2 | Commissioned in Marine/Star Marine |
| 2 | Is now a Lieutenant |
| 2 | Forced to muster out. |
| 3 | Became a Artist at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 6 | Continued as Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Intelligence at age 42 |
| 7 | Uncover a major conspiracy against your employers. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |