Settler Harry Lobb permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)
Unselfish, Calm
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Drive (Mole) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Mechanic 0
Pilot (Spacecraft) 1
Recon 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 4
Citizen Colonist Settler 2 3
Retired 0 6
 
TermHistory
1Became a Explorer at age 18
1A new romantic starts. Gain an Ally.
2Continued as Explorer at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Explorer at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Colonist at age 34
5You rise to a position of power in your colony or corporation.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Colonist at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 40,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.