| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Scavenger at age 18 |
| 2 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 3 | Became a Colonist at age 22 |
| 3 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 4 | Became a Journalist at age 26 |
| 4 | Join homeworld’s celebrity circles |
| 5 | Continued as Journalist at age 30 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 5 | Is now a Freelancer |
| 6 | Continued as Journalist at age 34 |
| 6 | Public opinion turns on you. |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Law Enforcement at age 42 |
| 8 | Is now a Rookie |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 46 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Encounter a Psionic institute. |
| 14 | Tested for psionic powers |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |