| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Scavenger at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Contact with Government. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Victim of a crime |
| 6 | Promoted to rank 4 |
| 7 | Continued as Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Special assignment or duty on board ship. |
| 9 | Voluntarily left Flight |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Voluntarily left Line/Crew |
| 10 | Became a Field Researcher at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Field Researcher at age 58 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 12 | Returned to Line/Crew at age 62 |
| 12 | Find an Alien Artifact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Vessel participates in a notable military engagement. |
| 13 | Forced to continue current assignment |
| 13 | Promoted to Line/Crew rank 2 |
| 13 | Is now a Petty Officer, 3rd class |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |