Shelton Clubb permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)
Self-Disciplined
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Strength) 2
Deception 2
Drive (Walker) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 2
Pilot 0
Profession 0
Recon 1
Science 0
Stealth 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Drifter Wanderer 2 4
Rogue Enforcer 3 4
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Switched to Wanderer at age 22
2Survived a risky adventure but gained nothing.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
4Promoted to rank 2
5Continued as Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
5Forced to muster out.
6Became a Enforcer at age 38
6A crime lord considers you his protégé.
6Promoted to rank 1
7Continued as Enforcer at age 42
7You spend months in the dangerous criminal underworld.
7Forced to continue current assignment
7Promoted to rank 2
8Continued as Enforcer at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 3
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Enforcer at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.