| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Arrested and charged. |
| 1 | Failed to defend self. Gain an Enemy and go to prison. |
| 1 | Promoted to rank 1 |
| 2 | Became a Inmate at age 22 |
| 2 | Make friends with another inmate; gain them as a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Paroled from prison. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Switched to Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Surveyor at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Barbarian at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Continued as Barbarian at age 42 |
| 7 | Find valuable salvage. |
| 7 | Forced to muster out. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |