Settler Anner Christie permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 7 (0)
Silly
 
Skills
Animals 0
Art (Holography) 1
Athletics 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer (Wing) 1
Investigate 2
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 1
Melee (Natural) 1
Pilot (Capital Ships) 1
Recon 0
Science (Physics) 1
Science (Psionicology) 1
Science (Robotics) 1
Seafarer 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Physician 3 6
Drifter Barbarian 0 1
Scout Explorer 0 1
Agent Corporate Agent Agent 1 1
Navy Flight Crewman 0 1
Citizen Colonist Settler 2 3
Retired 0 1
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Physician at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 2
3Continued as Physician at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3A rival researcher blackens your name or steals your research. Gain a Rival.
3Gain an Enemy
4Continued as Physician at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Continued as Physician at age 34
5Win a prestigious prize for your work.
5Forced to muster out.
6Became a Barbarian at age 38
6Suffer from a life-threatening illness.
7Became a Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Corporate Agent at age 46
8Established a network of contacts. Gain 2 contacts.
8Promoted to rank 1
8Is now a Agent
9Voluntarily left Corporate Agent
9Became a Flight at age 50
9Is now a Crewman
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Returned to Physician at age 54
10Moved to a new world.
10Forced to muster out.
11Became a Colonist at age 58
11You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
11Gain a criminal contact.
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Colonist at age 66
13Advanced training in a specialist field.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.
14Retired at age 70
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 50,000 for medical bills.