| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Courier at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Voluntarily left Courier |
| 3 | Switched to Explorer at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Explorer at age 30 |
| 4 | You survey an alien world. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 2 Enemies. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Accused of a crime |
| 8 | Became a Inmate at age 46 |
| 8 | Saved a guard or prison officer. Gain an Ally. |
| 9 | Continued as Inmate at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Switched to Fixer at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Assigned to difficult or backbreaking labour. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Attacked by another prisoner. |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Vocational Training. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | Lost eye or limb. Owe 5,000 for medical bills. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |