Lucretia Stoker permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 7 (0)
Profane, Quixotic
 
Skills
Admin 0
Advocate 1
Animals (Handling) 1
Animals (Training) 1
Art 0
Athletics 1
Broker 0
Carouse 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Explosives 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Jack-of-all-Trades 1
Leadership 0
Persuade 0
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Entertainer Artist 0 1
Citizen Colonist 1 4
Agent Intelligence 0 2
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Corporate at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Continued as Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Switched to Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Colonist at age 38
6Gained a contact.
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 1
8Continued as Colonist at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Intelligence at age 50
9Go undercover to investigate an enemy.
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10Continued as Intelligence at age 54
10Accepted a deal with criminal or other figure under investigation.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.