| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in a gambling ring. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Arrested |
| 4 | Became a Fixer at age 30 |
| 4 | A guard takes a dislike to you. |
| 5 | Continued as Fixer at age 34 |
| 5 | Persecuted by a prison gang. |
| 6 | Continued as Fixer at age 38 |
| 6 | Beaten by a prison gang. |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Switched to Inmate at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Inmate at age 46 |
| 8 | Escaped from prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Scientist at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Moved to a new world. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Special assignment or duty on board ship. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Special assignment or duty on board ship. |
| 12 | Forced to muster out. |
| 13 | Became a Journalist at age 66 |
| 13 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |