| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Clerk |
| 2 | Continued as Administrator at age 22 |
| 2 | An assassin attempts to end your life. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in a gambling ring. |
| 6 | Forced to muster out. |
| 7 | Became a Scavenger at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Victim of a crime |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Severely injured. Owe 7,500 for medical bills. |
| 11 | Became a Colonist at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Colonist at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Settler |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Colonist at age 66 |
| 13 | Scarred. Fully recovered. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |