| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Thief at age 22 |
| 2 | A crime lord considers you his protégé. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Thief |
| 3 | Entered Naval Academy at age 26 |
| 3 | Dropped out of military academy. |
| 4 | Continued as Thief at age 26 |
| 4 | Arrested and charged. |
| 4 | Failed to defend self. Gain an Enemy and go to prison. |
| 4 | Forced to muster out. |
| 5 | Became a Fixer at age 30 |
| 5 | Persecuted by a prison gang. |
| 6 | Switched to Thug at age 34 |
| 6 | You gain a new Rival among the inmates or guards. |
| 7 | Switched to Inmate at age 38 |
| 7 | The warden takes an interest in your case. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Switched to Enforcer at age 42 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 46 |
| 9 | You spend months in the dangerous criminal underworld. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Enforcer at age 50 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Enforcer at age 54 |
| 11 | You commit a legendary crime. |
| 11 | Promoted to rank 4 |
| 12 | Continued as Enforcer at age 58 |
| 12 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Spend time with an alien race. Gain a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Accused of a crime |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |