4th Officer Harry Morrison permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)
Forgiving
 
Skills
Astrogation 2
Athletics (Strength) 1
Broker 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Gun Combat 0
Mechanic 2
Persuade 0
Pilot (Small craft) 1
Pilot (Spacecraft) 2
Profession (Biologicals) 1
Recon 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer 2 5
Drifter Wanderer 0 1
Scout Surveyor 0 1
Scout Courier Scout 2 6
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Moved to a new world.
3Continued as Merchant Marine at age 26
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Embroiled in legal trouble.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
5Forced to muster out.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Surveyor at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 4 Contacts. Gain 2 Enemies.
8Switched to Courier at age 46
8Perform an exemplary service for the scouts.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9You spend a great deal of time on the fringes of Charted Space.
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 3 Contacts. Gain 2 Enemies.
9Promoted to rank 2
10Continued as Courier at age 54
10You spend a great deal of time on the fringes of Charted Space.
10Gain a contact in an alien race.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Courier at age 58
11You spend a great deal of time on the fringes of Charted Space.
11Gain a contact in an alien race.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Courier at age 62
12Perform an exemplary service for the scouts.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Courier at age 66
13Spend several years jumping from world to world in your scout ship.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.