| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Became a Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Explorer |
| 3 | Became a Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Scientist |
| 8 | Became a Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 50 |
| 9 | Drafted into Law Enforcement |
| 9 | Promoted to rank 1 |
| 10 | Became a Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Corporal |
| 11 | Continued as Law Enforcement at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Switched to Barbarian at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Barbarian at age 66 |
| 13 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |