| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 2 Enemies. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Refused to perform research that goes against your conscience. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Scavenger at age 34 |
| 5 | Amnesia. |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Enforcer at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Arrested |
| 8 | Became a Inmate at age 46 |
| 8 | Vocational Training. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Thug at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Returned to Inmate at age 54 |
| 10 | Nearly killed. Owe 45,000 for medical bills. |
| 11 | Returned to Thug at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Returned to Inmate at age 62 |
| 12 | Good Behaviour. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Nearly killed. Owe 30,000 for medical bills. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Switched to Fixer at age 70 |
| 14 | Special Duty. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |