Able Spacehand Joseph Teague permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 7 (0)
Impartial, Receptive
 
Skills
Admin 2
Animals 0
Broker 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 0
Language 0
Mechanic 1
Recon 0
Science (Archaeology) 1
Science (Cosmology) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Scavenger 0 1
Citizen Worker 0 1
Merchant Broker 1 1
Scholar Scientist 2 6
Drifter Barbarian 0 1
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Scavenger at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Worker at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Broker at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Voluntarily left Broker
5Became a Scientist at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Scientist at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Continued as Scientist at age 42
7Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Gain an Enemy
7Promoted to rank 2
8Continued as Scientist at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.
9Continued as Scientist at age 50
9Your work is sabotaged by unknown parties. You start again from scratch.
10Continued as Scientist at age 54
10Advanced training in a specialist field.
10Forced to muster out.
11Switched to Barbarian at age 58
11You do not know what happened to you. There is a gap in your memory.
12Became a Line/Crew at age 62
12Is now a Crewman
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Attempt at commissioned failed.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Line/Crew at age 66
13Advanced training in a specialist field
13Promoted to Line/Crew rank 1
13Is now a Able Spacehand
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Line/Crew at age 70
14Vessel participates in a notable military engagement.
14Forced to muster out.
15Aging Crisis. Owe 40,000 for medical bills.