Scout Lawrence Mcarthy permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 2 (-2)
Giddy, Cowardly, Perverse
 
Skills
Art (Instrument) 1
Athletics (Strength) 2
Carouse 0
Drive (Wheel) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Melee (Natural) 1
Navigation 1
Persuade 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Profession (Belter) 1
Recon 4
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scout Explorer Scout 2 3
Entertainer Artist 1 2
Navy Flight Crewman 0 1
Retired 0 7
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Explorer at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Promoted to rank 2
4Continued as Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Artist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Promoted to rank 1
6Continued as Artist at age 38
6Public opinion turns on you.
7Became a Flight at age 42
7Is now a Crewman
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 40,000 for medical bills.
9Victim of a crime
10Aging Crisis. Owe 30,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.