Crewman Ferdinand Fletcher permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 5 (-1)
Creepy, Jovial
 
Skills
Art (Instrument) 1
Art (Perform) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 0
Drive (Walker) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Capital Ships) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Recon 0
Stealth 0
Steward 2
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 3
Scout Explorer 0 2
Entertainer Artist 3 4
Navy Engineer/Gunner Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Enforcer at age 18
1Gained a contact.
2Continued as Enforcer at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
3Continued as Enforcer at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Explorer at age 30
4A new romantic starts. Gain an Ally.
5Continued as Explorer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Artist at age 38
6Join homeworld’s celebrity circles
6Promoted to rank 1
7Continued as Artist at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 2
8Continued as Artist at age 46
8Gained a contact.
8Promoted to rank 3
9Continued as Artist at age 50
9Scarred. Fully recovered.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Severely injured. Fully recovered.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.