Able Spacehand Mattie Hopkins permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)
Materialistic, Sharp-Witted, Considerate
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Bludgeon) 2
Melee (Natural) 1
Pilot (Small Craft) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 3
Rogue Pirate Lackey 0 1
Drifter Wanderer 2 2
Scout Explorer 0 1
Navy Line/Crew Able Spacehand 1 4
Retired 0 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Continued as Infantry at age 22
2Moved to a new world.
3Continued as Infantry at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Forced to muster out.
4Became a Pirate at age 30
4Is now a Lackey
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Wanderer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 2
7Voluntarily left Wanderer
7Became a Explorer at age 42
7Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Forced to continue current assignment
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10Gained a contact.
11Continued as Line/Crew at age 58
11Abuse your position for profit
11Forced to muster out.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Lightly injured, no permanent damage. Fully recovered.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 60,000 for medical bills.