Commander Marian Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 6 (0)
Apologetic, Nasty, Empathetic
 
Skills
Art 0
Broker 0
Carouse 0
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat 0
Gun Combat 1
Leadership 1
Mechanic 1
Melee (Blade) 3
Persuade 1
Pilot (Capital Ships) 2
Pilot (Small craft) 1
Pilot (Small Craft) 1
Steward 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 3
Scout Surveyor 0 1
Navy Flight Commander 4 / 1 5
Retired 0 5
 
TermHistory
1Became a Free Trader at age 18
1Given advanced training in a specialist field
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 2
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Surveyor at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 3 Enemies.
5Became a Flight at age 34
5Is now a Crewman
5Commanding officer takes an interest in your career.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Flight
6Is now a Ensign
6Forced to continue current assignment
6Promoted to Flight officer rank 2
6Is now a Sublieutenant
7Continued as Flight at age 42
7Commanding officer takes an interest in your career.
7Promoted to Flight officer rank 3
7Is now a Lieutenant
8Continued as Flight at age 46
8You join a gambling circle on board.
8Promoted to Flight officer rank 4
8Is now a Commander
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.