Scout Genesis Gilbert permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 2 (-2)
Jolly
 
Skills
Athletics (Endurance) 1
Electronics (Comms) 1
Gun Combat 0
Gunner (Ortillery) 2
Gunner (Screen) 1
Mechanic 3
Profession (Biologicals) 1
Recon 1
Stealth 2
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Entertainer Performer 0 1
Drifter Scavenger 1 4
Drifter Wanderer 0 1
Scout Explorer Scout 1 2
Retired 0 5
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Performer at age 22
2Public opinion turns on you.
3Became a Scavenger at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Switched to Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Returned to Scavenger at age 34
5Promoted to rank 1
6Continued as Scavenger at age 38
6Find valuable salvage.
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Promoted to rank 1
8Is now a Scout
9Continued as Explorer at age 50
9Spend several years jumping from world to world in your scout ship.
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Explorer
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.