Sublieutenant Jar Bartley permalink

Age Sex Str Dex End Int Edu Soc Psi
75 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 4 (-1) None
Rash, Credible
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Engineer (M-drive) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Melee (Blade) 2
Pilot (Small Craft) 1
Profession (Construction) 1
Recon 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 2
Navy Engineer/Gunner Sublieutenant 2 / 0 3
Drifter Scavenger 0 1
Agent Law Enforcement Corporal 1 3
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Wanderer at age 26
3Survived a risky adventure but gained nothing.
4Continued as Wanderer at age 30
4Good fortune
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Scavenger at age 46
8Drafted into Law Enforcement
9Became a Law Enforcement at age 50
9Is now a Rookie
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Forced to continue current assignment
9Promoted to rank 1
9Is now a Corporal
10Continued as Law Enforcement at age 54
10An investigation takes on a dangerous turn.
11Continued as Law Enforcement at age 58
11Refused a deal with criminal or other figure under investigation. Gain an Enemy
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Encounter a Psionic institute.
13Tested for psionic powers
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.