| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Administrator at age 22 |
| 2 | Is now a Assistant |
| 2 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 3 | Continued as Administrator at age 26 |
| 3 | Nearly killed. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Clerk |
| 4 | Continued as Administrator at age 30 |
| 4 | Refused a challenge to a duel for your honour and standing. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Supervisor |
| 5 | Continued as Administrator at age 34 |
| 5 | Nearly killed. Owe 17,500 for medical bills. |
| 6 | Became a Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Switched to Field Researcher at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Wanderer at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | You do not know what happened to you. There is a gap in your memory. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |