| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 2 Enemies. |
| 2 | Became a Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Forced to muster out. |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | Gained a contact. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Clerk |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Administrator at age 42 |
| 7 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Supervisor |
| 8 | Voluntarily left Administrator |
| 8 | Retired at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |