| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Nearly killed. Fully recovered. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Administrator at age 30 |
| 4 | Is now a Assistant |
| 4 | time as a ruler or playboy gives you a wide range of experiences. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Clerk |
| 5 | Voluntarily left Administrator |
| 5 | Became a Barbarian at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Colonist |
| 9 | Switched to Scavenger at age 50 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |