| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Pirate at age 22 |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | Refused a challenge to a duel for your honour and standing. |
| 7 | Continued as Diplomat at age 42 |
| 7 | An assassin attempts to end your life. |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Ground Assault at age 46 |
| 8 | Is now a Marine |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to Ground Assault rank 1 |
| 8 | Is now a Lance Corporal |
| 9 | Continued as Ground Assault at age 50 |
| 9 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |