Ambassador Elijah Walsh permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 8 (0)
Orderly, Hormonal, Frustrated
 
Skills
Admin 4
Advocate 1
Art (Holography) 1
Art (Instrument) 1
Athletics (Endurance) 2
Carouse 2
Diplomat 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Jack-of-all-Trades 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Melee (Blade) 1
Persuade 3
Science (Linguistics) 1
Seafarer (Ocean Ships) 1
Stealth 1
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Noble Diplomat Ambassador 6 7
Scout Courier Scout 2 6
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Diplomat at age 22
2Is now a Intern
2Join a conspiracy of nobles that were caught.
2Political manoeuvrings usurp your position. Gain a Rival.
3Continued as Diplomat at age 26
3Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
3Promoted to rank 1
3Is now a 3rd Secretary
4Voluntarily left Diplomat
4Became a Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 2
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Continued as Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 1 Contacts. Gain 2 Enemies.
10Returned to Diplomat at age 54
10Refuse to join a conspiracy of nobles. Gain an Enemy.
10Promoted to rank 2
10Is now a 2nd Secretary
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Diplomat at age 58
11Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
11Promoted to rank 3
11Is now a 1st Secretary
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Diplomat at age 62
12You manipulate and charm your way through high society. Gain a Rival and an Ally.
12Promoted to rank 4
12Is now a Counsellor
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Diplomat at age 66
13Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
13Promoted to rank 5
13Is now a Minister
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Diplomat at age 70
14Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
14Promoted to rank 6
14Is now a Ambassador
15Aging Crisis. Owe 60,000 for medical bills.