Chief Petty Officer George Dart permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)
Overweight, Tired
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Deception 1
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Explosives 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Heavy Weapons (Man Portable) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Stealth 1
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Chief Petty Officer 5 6
Marine Ground Assault Lance Corporal 1 1
Merchant Merchant Marine Senior Crewman 1 2
Rogue Thief 2 3
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Promoted to Engineer/Gunner rank 4
4Is now a Petty Officer, 1st class
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner rank 5
5Is now a Chief Petty Officer
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Forced to muster out.
7Became a Ground Assault at age 42
7Is now a Marine
7A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
7Report commander and gain an Enemy.
7Promoted to Ground Assault rank 1
7Is now a Lance Corporal
8Voluntarily left Ground Assault
8Became a Merchant Marine at age 46
8Is now a Crewman
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Imperial trade restrictions force you out of business.
10Became a Thief at age 54
10You spend months in the dangerous criminal underworld.
10Promoted to rank 1
11Continued as Thief at age 58
11Involved in a feud with a rival criminal organization.
11Promoted to rank 2
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Thief at age 62
12Severely injured. Owe 10,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 40,000 for medical bills.