Scout Murray Learmonth permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0)
Pathetic
 
Skills
Astrogation 2
Athletics (Dexterity) 1
Diplomat 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 2
Navigation 1
Persuade 1
Pilot 0
Science 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Citizen Worker 0 1
Prisoner Inmate 1 1
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Forced to muster out.
5Became a Worker at age 34
5Accused of a crime
6Became a Inmate at age 38
6Joined a prison gang
6Promoted to rank 1
6Paroled from prison.
7Became a Wanderer at age 42
7Nearly killed. Owe 25,000 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Nearly killed. Owe 25,000 for medical bills.
10Aging Crisis. Owe 20,000 for medical bills.
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.