| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 3 | Became a Wanderer at age 26 |
| 3 | Survived a risky adventure but gained nothing. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Good fortune |
| 4 | Forced to muster out. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Drafted into Law Enforcement |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 9 | Is now a Corporal |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | An investigation takes on a dangerous turn. |
| 11 | Continued as Law Enforcement at age 58 |
| 11 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Encounter a Psionic institute. |
| 13 | Tested for psionic powers |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |