| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Assigned to a planet with a hostile or wild environment. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Infantry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Infantry at age 34 |
| 5 | Assigned to an urbanised planet torn by war. |
| 5 | Promoted to Infantry rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Infantry at age 38 |
| 6 | Given a special assignment or duty in your unit. |
| 7 | Voluntarily left Infantry |
| 7 | Became a Surveyor at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Switched to Thief at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Became a Performer at age 58 |
| 11 | Public opinion turns on you. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |