| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Dropped out of military academy. |
| 2 | Became a Artist at age 18 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 22 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Artist at age 26 |
| 4 | Public opinion turns on you. |
| 5 | Became a Scientist at age 30 |
| 5 | Refuse to join a cheat in some fashion. |
| 6 | Voluntarily left Scientist |
| 6 | Became a Engineer/Gunner at age 34 |
| 6 | Is now a Crewman |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Scavenger at age 38 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 8 | Continued as Scavenger at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Explorer at age 46 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |