| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Gained a contact. |
| 1 | Dropped out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Colonist at age 22 |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Became a Explorer at age 26 |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Scavenger at age 30 |
| 6 | Continued as Scavenger at age 34 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Switched to Barbarian at age 38 |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Intelligence at age 42 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Returned to Explorer at age 46 |
| 9 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |