Arvilla Lynch permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)
Outgoing, Poor, Aloof
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics 0
Broker 1
Deception 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 3
Gun Combat 0
Persuade 1
Pilot (Small craft) 1
Recon 0
Science (Sophontology) 1
Science (Xenology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Merchant Broker 1 3
Citizen Colonist 0 1
Scout Courier 0 5
Retired 0 3
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Broker at age 26
3Embroiled in legal trouble.
3Promoted to rank 1
4Continued as Broker at age 30
4Risk your fortune on a possibility lucrative deal and win.
5Continued as Broker at age 34
5Imperial trade restrictions force you out of business.
6Became a Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 46
8You survey an alien world.
9Continued as Courier at age 50
9Perform an exemplary service for the scouts.
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Courier at age 58
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.