| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Free Trader at age 26 |
| 4 | Embroiled in legal trouble. |
| 4 | Promoted to rank 1 |
| 5 | Became a Inmate at age 30 |
| 5 | Special Duty. |
| 6 | Continued as Inmate at age 34 |
| 6 | Accused of assaulting a prison guard. |
| 7 | Continued as Inmate at age 38 |
| 7 | Special Duty. |
| 8 | Switched to Thug at age 42 |
| 8 | Attacked by another prisoner. |
| 9 | Returned to Inmate at age 46 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Tested for psionic powers |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Switched to Fixer at age 50 |
| 10 | Joined a prison gang |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Fixer at age 54 |
| 11 | Nearly killed. Owe 25,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Fixer at age 58 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Fixer at age 62 |
| 13 | Accused of assaulting a prison guard. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Returned to Thug at age 66 |
| 14 | Severely injured. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Returned to Fixer at age 70 |
| 15 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |