| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Injured. Fully recovered. |
| 5 | Switched to Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Continued as Worker at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 3 |
| 9 | Voluntarily left Worker |
| 9 | Returned to Colonist at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 4 |
| 9 | Is now a Explorer |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Became a Wanderer at age 58 |
| 11 | Contact with Government. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Wanderer at age 62 |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |