| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | Join a conspiracy of nobles that were caught. |
| 2 | Political manoeuvrings usurp your position. Gain a Rival. |
| 3 | Continued as Diplomat at age 26 |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 3 | Promoted to rank 1 |
| 3 | Is now a 3rd Secretary |
| 4 | Voluntarily left Diplomat |
| 4 | Became a Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Continued as Courier at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 1 Contacts. Gain 2 Enemies. |
| 10 | Returned to Diplomat at age 54 |
| 10 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 2nd Secretary |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Diplomat at age 58 |
| 11 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 1st Secretary |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Diplomat at age 62 |
| 12 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 12 | Promoted to rank 4 |
| 12 | Is now a Counsellor |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Diplomat at age 66 |
| 13 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 13 | Promoted to rank 5 |
| 13 | Is now a Minister |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Diplomat at age 70 |
| 14 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 14 | Promoted to rank 6 |
| 14 | Is now a Ambassador |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |