| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Continued as Worker at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Corporate at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Returned to Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Scarred. Fully recovered. |
| 11 | Became a Scavenger at age 58 |
| 11 | Drafted into Navy |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Switched to Flight at age 62 |
| 12 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |