Crewman Nena George permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)
Warlike
 
Skills
Animals 0
Athletics (Endurance) 2
Broker 1
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Investigate 1
Language 0
Mechanic 0
Medic 0
Melee 0
Science (Chemistry) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 4
Scout Surveyor 0 1
Merchant Broker 0 1
Drifter Barbarian 0 1
Citizen Colonist 1 2
Merchant Merchant Marine Crewman 0 3
Retired 0 3
 
TermHistory
1Became a Field Researcher at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
1Gain an Enemy
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3Your work is sabotaged by unknown parties. You start again from scratch.
4Continued as Field Researcher at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Surveyor at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Broker at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Barbarian at age 42
7Severely injured. Fully recovered. Owe 2,500 for medical bills.
8Became a Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 1
9Continued as Colonist at age 50
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Switched to Merchant Marine at age 54
10Is now a Crewman
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Merchant Marine at age 58
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Merchant Marine at age 62
12Your ship or starport is destroyed by criminals. Gain them as an Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16Aging Crisis. Owe 20,000 for medical bills.