3rd Officer Pearl Pandy permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 8 (0)
Ostentatious
 
Skills
Art (Visual Media) 1
Athletics 0
Broker 1
Carouse 0
Deception 0
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Language 0
Mechanic 2
Persuade 0
Profession (Biologicals) 1
Recon 2
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Drifter Wanderer 1 3
Merchant Merchant Marine 3rd Officer 3 6
Scout Courier 0 1
Retired 0 4
 
TermHistory
1Became a Journalist at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Wanderer at age 22
2Nearly killed. Owe 30,000 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Betrayal. Convert an Ally into a Rival or Enemy.
4Voluntarily left Merchant Marine
4Became a Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
5Returned to Merchant Marine at age 34
5Given advanced training in a specialist field
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8Smuggle illegal items onto a planet.
8Promoted to rank 3
8Is now a 3rd Officer
9Continued as Merchant Marine at age 50
9Risk your fortune on a possibility lucrative deal and win.
9Forced to muster out.
10Returned to Wanderer at age 54
10Promoted to rank 1
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Wanderer at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.