| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Flight rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Voluntarily left Flight |
| 3 | Became a Wanderer at age 26 |
| 3 | Survived a risky adventure but gained nothing. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Survived a risky adventure but gained nothing. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 6 | Promoted to rank 4 |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 4 |
| 8 | Is now a Petty Officer, 1st class |
| 9 | Voluntarily left Engineer/Gunner |
| 9 | Became a Colonist at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Colonist |
| 10 | Returned to Flight at age 54 |
| 10 | Abuse your position for profit |
| 10 | Forced to muster out. |
| 11 | Returned to Colonist at age 58 |
| 11 | Moved to a new world. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Voluntarily left Colonist |
| 12 | Became a Physician at age 62 |
| 12 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to rank 1 |
| 13 | Continued as Physician at age 66 |
| 13 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 13 | Gain an Enemy |
| 13 | Promoted to rank 2 |
| 14 | Continued as Physician at age 70 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Continued as Physician at age 74 |
| 15 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 15 | Gain an Enemy |
| 15 | Forced to muster out. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |