| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Free Trader at age 42 |
| 7 | Nearly killed. Owe 22,500 for medical bills. |
| 8 | Switched to Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Given specialist training in vehicles. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Accepted a deal with criminal or other figure under investigation. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |