Settler Fae Rand permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 6 (0)
Punctilious, Unbiased
 
Skills
Animals (Handling) 1
Athletics 0
Drive (Track) 2
Drive (Walker) 2
Engineer (J-drive) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Mechanic 2
Melee (Bludgeon) 2
Navigation 1
Persuade 1
Profession (Hydroponics) 1
Recon 1
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal 1 2
Drifter Wanderer 0 3
Citizen Colonist Settler 2 3
Navy Line/Crew Able Spacehand 1 1
Retired 0 6
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Given a special assignment or duty in your unit.
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Continued as Cavalry at age 22
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Wanderer at age 26
3Find Ancient Technology.
4Continued as Wanderer at age 30
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Colonist at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Line/Crew at age 50
9Is now a Crewman
9Vessel participates in a notable military engagement.
9Attempt at commissioned failed.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Line/Crew
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 20,000 for medical bills.