Able Spacehand Willie Clinton permalink

Age Str Dex End Int Edu Soc
33 9 (1) 3 (-1) 5 (-1) 6 (0) 6 (0) 8 (0)
Moping
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive (Track) 1
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Recon 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Forced to continue current assignment
3Promoted to rank 1
3Is now a Able Spacehand