Tilda Armstrong permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 6 (0)
Distressed, Tight, Plotting
 
Skills
Animals 0
Athletics 0
Deception 1
Drive (Track) 1
Electronics (Remote Ops) 1
Flyer 0
Profession (Biologicals) 1
Recon 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Citizen Worker 0 2
Drifter Wanderer 1 2
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Voluntarily left Colonist
3Switched to Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Voluntarily left Worker
5Became a Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 40,000 for medical bills.
8Accused of a crime
9Aging Crisis. Owe 40,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.