Settler Donna George permalink

Age Str Dex End Int Edu Soc
64 4 (-1) 1 (-2) 1 (-2) 13 (2) 3 (-1) 4 (-1)
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Flyer (Airship) 1
Gambler 2
Jack-of-All-Trades 2
Medic 0
Recon 1
Stealth 1
Streetwise 1
Survival 1
Citizen Colonist Settler 3 5
Drifter Wanderer 2 6
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Forced to muster out.
6Became a Wanderer at age 38
6Attempted a risky adventure and was wildly successful.
7Continued as Wanderer at age 42
7Encounter a Psionic institute.
8Continued as Wanderer at age 46
8Birth or Death involving a family member or close friend.
9Continued as Wanderer at age 50
9Find valuable salvage.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Wanderer at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
10Promoted to rank 2
11Continued as Wanderer at age 58
11Lightly injured, no permanent damage,
12Aging Crisis. Owe 20,000 for medical bills.