Explorer Elmo Ryan permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 4 (-1) 1 (-2) 11 (1) 8 (0) 6 (0)
Advocate 1
Animals 0
Athletics (Endurance) 1
Deception 1
Drive (Track) 1
Gambler 1
Jack-of-All-Trades 3
Mechanic 0
Melee (Bludgeon) 1
Navigation 1
Recon 0
Steward 1
Streetwise 1
Survival 1
Citizen Colonist Explorer 5 6
Navy Engineer/Gunner Crewman 0 1
Retired 0 4
1Became a Colonist at age 18
1A new romantic starts. Gain an Ally.
2Continued as Colonist at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Colonist at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 3
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 4
5Is now a Explorer
6Continued as Colonist at age 38
6Victim of a crime
6Forced to muster out.
6Promoted to rank 5
7Became a Engineer/Gunner at age 42
7Is now a Crewman
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.