Carson Irwin DECEASED permalink

Age Str Dex End Int Edu Soc
50 0 (-3) 6 (0) 7 (0) 7 (0) 6 (0) 3 (-1)
Passive, Amused
 
Skills
Animals 0
Art 0
Athletics 0
Deception 2
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gambler 1
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Recon 1
Science 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Scout Explorer 0 1
Rogue Thief 0 3
Scholar Field Researcher 0 1
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Explorer at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Thief at age 34
5Involved in a gambling ring.
6Continued as Thief at age 38
6Involved in the planning of an impressive heist.
7Continued as Thief at age 42
7A job goes wrong, forcing you to flee off-planet.
8Became a Field Researcher at age 46
8Lost eye or limb
9Died at age 50